So there’s this new report option on the website to report a player for “Zone Disruption”. Now from the information I’ve gathered, there are a few things that for certain don’t count as “zone disruption”:
corpsecamping.
camping a flight master so people who land there get killed immediately (and then proceed to be corpsecamped) as well as making players of the opposite faction unable to use that flight master.
Multibotting a quest area, tagging every questmob that spawns there so players are unable to finish the quest
camping a quest, preventing people from completing it (an actual quest, not a world quest).
Would someone care to elaborate on what “zone disruption” means since I’m obviously wrong with the information I’ve been given.
I’ve made 2 reports about zone disruption.
The first one was for a player multiboxing 5 or 6 boomkins in Warfang Hold (The flightmaster area in Stormsong Valley) where he tagged every single mob the quest requires you to kill so it was almost impossible to complete the quest when a multiboxer is spamming starfall and moonfire on 5 or 6 boomkins. They said they’ll “look into it”(yes it’s a private matter they are not allowed to discuss with other players but it’d be nicer to at least add “That’s not okey in terms of our policies, we’ll look into it”.
The 2nd report I made was about 4 alliance players camping the Saurfang storyline in Redridge Mountains but the simple response I got was “Although it might be frowned upon by the community to corpsecamp, players are entirely allowed to corpsecamp”. Ye sure corpsecamping is okey but shows how pathetic some players are but the report I made was about 4 alliance players camping a quest, preventing players from accessing it.
“What exactly falls under “Zone Disruption”?” … “Impeding or blocking access to an NPC, doodad, doorway, or any other area of the world that a player would normally be able to access.” (Taken from the reddit post linked above which refers to the wowwiki page explaining blizzard’s “harassment policy”.
Really strange how something that isn’t allowed according to Blizzard policy is just brushed off the shoulders of a “Game master”. But I’m not surprised since Blizzard seems to fail in teaching the Game Masters about their own terms and policies.
Fun fact: I posted this thread in customer support because I found it fitting there since it’s about an in-game issue and Blizzard’s own policies. A Customer support person decided to move my thread to “General Discussion” but decided to not answer the question which further shows how much they care about the game and community.
I assume those game masters haven’t read the policy themselves, or forgotten it… there is a lot.
Unfortunately when I wanted to guide you to the correct page, I found that the page is removed and I can’t tell when it was.
But I know I read it many years ago, and I can see players have read it too, well some of the old roleplayers have, because they have quoted the policy for many years
It should be common sense that players are not allowed to grief other players… or that Game Masters should read up on the issues they are presented with before answering them. Yes there is a lot you need to know as a Game Master and it’s hard to keep track of everything but that’s why you should read up on the issue so you can provide the best answer to the question/issue. I’d rather wait an extra day for a GM who actually provides me with the correct information than get incorrect information.
IIRC zone disruption is stuff like getting so many raid group players in one place it affects the reliability of the server. I don’t think it’s anything to do with gameplay things like being a nuisance to other players, at least not until you start causing disconnects. There have been incidents in the past where people have held in game memorials etc. and streamers have had their fans gather in one place for something and caused server problems. They would count as zone disruption. I could be wrong but I think literally anything goes as long as you’re not breaking something.
Turn off warmode, problem solved. They weren’t preventing you from completing it, they were PvPing in Warmode. You have the option to turn this off if you don’t want to be killed by other players.
The only thing I know is that years ago back in either Vanilla or BC a group of Alliance held an in game memorial for a player who had passed away. A group of horde intentionally attacked it and IIRC they got perma banned from WOW for doing so.
Your likely refering to Serenity Now wrecking a funeral in Winterspring, I dont remember any bans.
And if there were bans I think anyone would remember that very well since we´re talking about pvp happening on a pvp server.
Also if that’s the case, it was Horde hosting the memorial and Alliance doing the wrecking
On topic. I think 3 qualifies if the groups of players is systematically doing it for a extended period.
Oh alright. Let me just turn on my hacks so I can turn off warmode while I’m dead and nowhere near a rested area because a bunch of kids are lacking stuff to do that they have been camping the same spot for a week now.
So exactly when would it be considered zone disruption? How many days of camping will it take before Blizzard should be allowed to step inside and tell them to stop? It’s been a week now and funnily enough, the same Assassination rogue with double evasion and 60 second Vanish is camping the exact same zone but with different premades. But since it’s warmode he’s ofc allowed to prevent players from completing the quest with no way of turning off warmode since they are also dead. Nothing wrong with actively preventing players from completing a quest, for an entire week now at least. No zone disruption here at all.
I’m assuming that before warmode the same reasoning applied when players were preventing the opposite faction of completing quests? Transfer to a pve server because zone disruption doesn’t actually take into account every type of zone disruption?
Forever, if you chose to turn on PvP there are consequences for it. If you can’t get your corpse back, then res in the graveyard, hearth to boralus, turn off warmode and do the quest.
No one is forcing you to turn on Warmode, but when you do be prepared for any opposing faction player to kill you on sight.
You never heard of shard hopping? Just group with a friend somewhere else. Seriously you sound like you are entitled to do that quest in warmode, you aren’t, there is a reason for the warmode bonus. Some quests are undo-able in warmode if you aren’t good at PvP, and that is intended by developers.
Strange, because when I try to jump over to another shard, nothing happens. Probably because I’m nowhere near the group or because the system is flawed(like everything else). But you’re right. There are absolutely no exceptions when you got warmode on. That obviously also means that GMs are allowed to straight up ignore a support ticket without providing information or reasoning behind the decision. But that’s cool because they obviously want the game to crash and burn, why else would you ignore your community?
Lying’s not good for you, mate. You sure know that probably only 5% of everything in the game is intended nowadays.
I wouldn’t keep giving ignatious anymore attention, he’s obviously another scumbag alliance player which is all to common nowadays. Seriously though he lied about the horde attacking a memorial, everybody knows that it was the alliance that attacked the memorial so he isn’t below lying even if it involves someones passing just to score some “Horde players are worse points”