What game is that in which you need addons to kill a boss

Another important thing about addons is that they allow bosses to be more complicated, which results in more fun and intriguing encounters.

Maybe for guys that use army addons, not for normal people that just plays the game.

That’s why LFR and Normal exists, it is actually unfortunate there isn’t a difficulty harder than mythic.

Even me who have long been accustomed to it (like most of you) get sick of it, and now just imagine potentially new players wanting to play pve or pvp and watching videos where players ’screens are filled with a bunch of things and informations during battles to the point where half the screen is filled with various things. Not to mention various macros, especially for pvp. Who normal will be interested in that, especially if we take into account that most (maybe even all) other mmo games are played completely normally without any addons, macros etc, both in pvp and pve.

A game for which we need at least 5 addons to be able to play it normally is simply not well designed, and worst of all I don’t see a solution for that in wow.

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for years small but very vocal minority was very loughly crying about game being to easy and how they are bored

so with each passing year blizzard kept making game harder and harder.

to make game easier for themsleves the same players kept making more and more sphisticated addons only so they can still flex their e pens and cry about game being to easy

finaly comes shadowland - expansion which as abandoned by 90 % of wow players post launch because game is to hard to boring and to repetivitve for almost everyone but tiny minority who makes irl money on boosting in game.

shadowlands is abomination that should have never been released. there is not much hope for wow future seeing how 9.2 is equaly casual unfriendly like rest of game.

10.0 will be exackly the same and will end up as the final nail to wow coffin .

but many wont mind - as they will finaly get wolk classic - expansion which most players will gladly play forever

i could have used some when i played SWTOR. i was missing some addons like dmg meter and WA hardly, since it just helps you to play better and have a far better overview. So all good how it is

the solution is simple

nerf game overall by 40-50% and make separete tournament realms which require certain achievements to get into to even start playing there .

how to achieve it ? remove mythic raiding from client and move it to 1 single tournament realm for whole region.

similiar with m+ - move anything about +10 to tournament realm

ofc tournament realms shoudl have 0 gear progression and be just cosmetic rewards only but not transferable to normal realms.

this would make game being much more player freidnly instantly

Your ideas are awful.

Sometimes they are so bad I wonder if its part of an elaborate troll because no one in their right mind could really type stuff like that ^^ and think its good, surely?

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if you type this as reply to me…its your opinion. i may have an opinion for you also. example you are wow addicted and have made wow your god in life and that the only achievs yoy have are in digital world…and playing wow and doing things you think ypu are wiser or more smart than others…
but thats it everyone has an opinion…doenst mean its right or true or affect others
we are discussing here we dont critisize one another

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I’m calling out what he’s saying about the game.

If you want to try to infer things about my rl and achievements or lack of them because of that, go ahead. It reflects more on you than me.

if it makes you feel better yeah i ll take all on me.
we are discussing here no need to attack to each other

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Euhm why the rant on addons? I rlly don’t understand this rlly why?

Haven’t raided since cata but back then I used no add ons and it was fine.

Addons slow the game down. It’s too easy to get lots of them and then before you know it your waiting a long time to login, or to change zones. It would be better if the things that addons do were built into the game, and done properly by the developers.

Addons give an unfair advantage to people that have them over people that do not, you could argue that anyone can install the same addons and this is of course true. However, people are often expected to be using addons, and the game turns into something other than what was intended, so you end up playing the addons rather than playing the game.

You don’t “need” addons to kill a boss, they just smooth out learning fights and keeping track of mechanics. Some addons also vastly improve the UI experience and other elements that simply make the game a better game.

Are Weakauras and DBM excessive? Maybe, but there is some middle ground. Blizzard would do well to not keep trying to one-up themselves and constantly make bosses harder, the game isn’t better by making ridiculously difficult group content specifically for the 100 or so players in the world first race.

They stopped doing that at the end of WoD because of Archimonde. They gave DBM a hard nerf so encounters like Archimonde Mythic dont become the norm. Archimonde mythic is the only encounter i would agree one “needs” an addon to deal with his mechanics on mythic as the alternative would rise his progress counter to ridiculous amounts.

I did Archimonde Mythic pretty early on (top 250 ish guild), I think raids have gone harder. The Archimonde Mythic mechanic was largely made a lot easier by the raid tool to show the lines but I think Paragon beat it without the addon.

You have to look at how these things were done at the time, during the world first race the addon didn’t exist for this mechanic, Method developed it in house and kept it to themselves, some guilds killed the boss without it. Guilds like ours all used the addon because why wouldn’t we, but that fight is a hell of a lot more than just that mechanic.

Raids are harder now than Hellfire Citadel, Blizzard are still one-upping themselves. While Archimonde, Mannoroth and Gorefiend still hold up as tough fights the Legendary ring scaling and fairly early addition of Ilvl upgrades provided massive opportunity to overgear the raid in a way you couldn’t for example in Castle Nathria. You’d be at ilvl226 and you just had to be good enough to beat it, my guild raided about once per week and we extended the lockout in Nathria, there was no overgearing to help progress.

I believe now that we know that xbox lead will be in charge of or at least oversee the WoW we might slowly move away from addons being mandatory cause the dream to play WoW on console is very much alive.
Hiring devs to implement popular addons functionality in basic UI is something they can do to breach the gap between new player and addons junkie.

Nathria wasnt that complicated. All bosses. Shriekwing was certainly an one up compared to other entrance bosses that i will agree on.

Huntsman and Destroyer were incredibly simple. Destroyer had an addon tactic aye, but there was one that didnt require any usage of an addon and was quite common as well. I think it was called the buddy tactic.

Darkvein was a joke in its entirety.

KT and Xymox were also very simple. Council while more complicated was essentially just a dance in regards of how he worked. Slugfist was also simple. SLG packed a punch but i wouldnt call him more complicated than other bosses of such position in recent past. Denathrius wasnt also overly complicated compared to other final bosses. The mirror phase included.

Nathria felt like a proper tier despite the first xpac tier. But i take that a thousand times over whatever emerald nightmare pretended to be.

You cant compare top guilds with the average mythic guild.

The point is that Nathria could not be brute forced by excessive overgearing, where as given the timeline of ring upgrades and ilvl upgrades being added almost everyone who killed cleared HFC did so while overgearing it, including myself killing Archi in the top 250 guilds. Infact in 2015 already we were speedkilling bosses in HFC and skipping mechanics entirely.

Examples being killing Iron Reaver in about 40 seconds without a stacked raid, killing Bloodboil without taking any portals. Killing Iskar with the entire ranged only dpsing the boss during his flying phase and having the melee/tanks solo the adds for a faster kill, not to mention turbo speed killing the first phase on Archimonde to completely nullify it. This is in 2015, long before the majority had killed it at all… HFC was easy to overgear, just like Icecrown Citadel or Dragon Soul with their raidwide nerf mechanics.

And of course you can compare top guilds. the whole reason the content is designed to be so tough is so that the top guilds have a challenge. If they stopped designing bosses at the finest edges of difficulty we would have a better game, addons or not.

Nathria isnt exclusive in that.

No you cant. Its a whole different level of play. Unless you want to say you at 250, which is slightly around the level i played in with 234 to 260, were playing on the same level. Which you did not. Not even remotely.

Literally bull. If they wanted that then the fights would be far more difficult than what they are now and the stuff wouldnt be cleared in 1 to 2 weeks.

Nerf the bosses and the mythic difficulty becomes a joke in itself. Top guilds would clear the stuff in 1 to 2 days.

Its not just the addons that became better. The players did as well. Tremendously.