What genre was this game again?

A mobile game? A lobby game? I’ve also heard a couple whispers here and there speaking of some MMORPG. Nowadays, I don’t believe them.

I’ve been playing SL since launch and so far I have confirmed one thing for certain. Shadowlands is a lobby game. No, really, I’m being serious. You ding 60, you finish your quests and therefore run out of new content until… July? Then all you do is sit in Oribos and wait for your queues to pop up. Queue after queue after queue. This also reminds me of those mobile games where you have to wait between missions to replenish your energy or whatever.

The world aspect is almost completely gone. Such detailed zones, but with such a lack of reasons to ever set foot on them apart from the occassional daily. Remember, an MMORPG relies heavily on its world and how one zone differs from the other. It also relies on the time it takes to travel from point A to point B. Nowadays, traveling for the most part doesn’t really exist. Traveling around the world in RPG fashion has been rendered obsolete. And with it, we lose player interaction.

Player interaction made WoW, well… WoW. The RPG aspect. Due to how the game functioned in classic with the pen-and-paper RPG style and how often you had to rely on interactive teamwork, Roleplaying wasn’t a conscious activity on your part, it was a natural consequence. Making the game a lobby game has killed the old zones. You will not find anyone there in SL. The game is running but its world is empty. You hit max level and the game screeches to a halt. The graphics are better, the effects are smoother, the cinematics are slick… but that’s about it. Which is why I believe that, even 17 years since its original release, Classic is still the better game.

Now some will say “But Norwingham, this way it takes less time for us to do stuff and we want to rush on time to go to work/school etc etc”.
Really? You join a game with the notoriety of being a time consuming MMORPG and you’re going crazy about being on time? If you’re 3 minutes away from having to go to work then maybe being logged in WoW isn’t the smartest choice.

Was the old system slow, difficult and a pain in the buttocks? Yes.
Was it also what made the world feel big, made the game an RPG in the Warcraft series and made everything seem important? Y E S.

EDIT: I’ve been following the series for nearly a decade now so I suppose I am able to say that I speak from experience.

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The issue is wow can’t turn back the clock, you can’t take out flying when people have flying mounts. You can’t keep a world like wow like it was in classic when you have eight exp’s you just can’t. People need to be able to do things in a efficient way and with all the creature comforts new wow as to offer well you cant remove them.

At this point my advise would be to play classic wow and have the experance you want, new wow is no longer a MMORPG but you can’t really blame blizz for that people wanted a quicker way of doing thing’s and you cant stay stuck in the passed forever. I would say 60% of the decisions made now are down to money, blizz are milking the cash cow for all it’s worth, so we can all go Mooooooo or we can quit its really that simple

Totally agree. Retail should not be classified as a MMORPG anymore however Classic still has that correct Genre going.

I don’t think my phone could run wow

Check what games you can find on phone.
WoW already look like cheap phone game when you have on the phone games like Black Desert.

WoW graphic era is late Playstation 2 with more memory.

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Just because you play it as a lobby game, doesn’t mean it is one. If all you do is queue random heroics or random battlegrounds, of course it will look like a lobby game.

There are loads of stuff to do, there are loads of people running around in every zone. You just don’t see them because you cannot see past the automated queueing system.

Every time i see posts like that, its obvious that the op has done no actual content. You just take the path of least resistance and it’s ok. But don’t blame the game for your short sightedness.

It’s not the game, its you.

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WoW is a mount collection simulator. Were you expecting something else?

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A ton of Achievements

Dungeons with difficulty from normal to m+♾ where Mythic and Mythic+ require human interaction that you say you miss.

Raids from LFR to Mythic where Normal, Heroic and Mythic again require human interaction that you say you miss.

Arenas from skirmish up to Gladiator where again you need the human interaction you say you miss.

Battlegrounds varying from random BGs up to HotA/HotH where again you need player interaction you say you miss.

Reputations

Mounts

Pets

Covenants and their extras

Twisting Corridor mount

Old content

etc…
etc…

The game is not a lobby game. You choose to play it as one. You cannot blame the game for lack of content. The content is there but you choose not to do it. The content is there available to everyone but again you choose not to do it. WoW has many issues but lack of content and player interaction is not one of them. If you choose it to be then it’s on you.

Yes you can.

Players are clearly quiting so this type of physolophie clearly doesnt work.

Have you ever heard about path of least resistance? Go do some reaserch on this type of stuff. And you will see why players ignore everything you posted.

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Its not players fault when they follow path of least resistance. Its Blizzard fault. Its their desing.

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Other way around, live services and mobile games copied wow

It fits the MMORPG genre more than any other, whether you may feel like either the mmo or RPG part was lost at some point.

It’s maybe not what you would want from a mmorpg but genres aren’t defined by what we appreciate.

Raids ? Professions ? The oh so beloved maw ? Something something torghast ?

Fairly sure callings and their 2k raw gold drops are a good reason to go back there, but to each their own I guess.

Gotta disagree with you here, being slow paced doesn’t define a mmorpg. I’d also argue that you spend a while running from one wq to another for the callings…

At least I do but I’m not exactly representative of the playerbase (I’m playing for the economy and usually spends a while farming the open world)

… DOS2 was pen and paper RPG style, vanilla never was. More than retail that’s for granted, but it’s nowhere near a tabletop RPG.

Making new zones killed the old ones, that’s the nature of the beast.

You do you mate, imo your post screams of nostalgia and if you found your thing then enjoy yourself.

The teens who discovered wow in 2004 now have jobs and family and still want to play this game. The average age of the playerbase is very high iirc (+25y?) and it stands to reason that the game is designed around them.

One of the designs around torghast was that they wanted you to be able to clear a wing over the course of your lunch break, would stand to reason that most of their designs revolve around that idea too.

The camera and slow walk speed made the world in vanilla seems bigger. They had an issue in classic where they left the legion camera, and beta testers thought that the walk speed was slower than intended.

On the other hand the quality of the open world drastically increased since mop imo, and the last two xpacks are great examples of that with a very high number of puzzles, secrets and items/buffs to find. That’s a great improvement over vanilla imo.

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If you follow the path of least resistance you don’t get to complain about lack of content. Not wanting to do content =/= No content

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Back in Warlords (I think) Blizz put flying behind the pathfinder achiv people went crazy, I really do mean crazy “Its the end of wow” So what do you think will happen when/if blizz takes flying out all together? And lets not forget the storm of hate blizz would get for selling all the flying mounts on there shop.

As for your 2nd quote, people join and people leave dont put stock into what you read here or on youtube, everything is so hyped up to 11 that its just crazy talk at this point. Are people upset yes! Is there much to do no! Are people taking a brake till theres new content yes, but this happens everytime, If I had a pound for every “am quitting” topic I could buy blizz and run wow how I like, but 90% of them come back in a month so its all meaningless

Raids are like queues as in you wait to be summoned.
Torghast is a near-instant queue.
I don’t really consider the maw to be content. (Unrewarding)
I guess professions can be an exception to the rule.

It’s partially boths fault, to be quite honest. Both can easily take the blame for both ‘creating’ and ‘partaking’ of the path of least resistance. Boosting is the ‘easiest’ way to level in classic. No effort required, but I still don’t do it. Yet, back in real Vanilla boosting was hardly done especially the kind of runs today. Classic proved that it’s definitely partially the playerbases fault for such things and how they’ve changed over time.

Wow on mobile confirmed?!!??!?!!

CMON BLEEEZ IF U GONNA HAVE MUCHO GRIND LET ME DO IT ON MY MUCHO PHONE REEEEEEEEEEEEEEE

Well, yeah, because then it wouldn’t accurately actually reflect the -World- of Warcraft.

Thank Gods. Classic is dire. Not as bad as Vanilla, because they did tweak things, but still dire, and most -certainly- not an MMORPG. It is an MMO, that is all.

Why would you do that to someone? What did the OP ever do to you? :stuck_out_tongue:

Actually it is the inverse. I’ve been playing RPG’s for almost 35 years now, yeah, even including the ancient times where you had to roll dice and (shock horror!) have to use a pencil. Oddly, Retail is far more an MMORPG than Classic is.

Lets look at it this way.

Does Classic relate to the Game world as depicted in WCIII?
No.
Does Classic relate to the classes of units as depicted in WCIII?
No.
Does Classic have all the locations we see and fight in, during WCIII?
No.
Does Classic even have the races that made up the units during WCIII?
No.
Before anyone goes “But you had to feed pets, and carry ammunition” I am just saying do not. I will destroy those arguments as they make no sense.

So really if you’re looking for an RPG, as in an -actual roleplaying game- Classic is absolutely dire!.

Lets contrast that with Retail.

Does Retail relate to the Game world as depicted in WCIII?
Yes it does, and is expanded upon.

Does Retail relate to the classes of units as depicted in WCIII?
Not completely, you can’t control Naval vessels, but you can play the Aerial Units.

Does Retail have all the locations we see and fight in, during WCIII?

Why yes it does, suddenly Northrend exists again, and we suddenly remember that Quel’thalas exists after idiotically having forgotten about those places in Classic. (A Gameworld that does not reflect -it’s own- canon lore, is not an RPG.

Does Retail have the races that made up the units during WCIII?
Sadly not. No Ogres. Everything else though, oh heck yes, much more than Classic does/Vanilla did.

You can’t have played old skool RPG’s and still cling to this idea that Classic is an RPG…

With regards flying mounts, I trust it you never played the original RTS games, or logged on during Vanilla when one of the loading screens actually -depicted- a flying mount being ridden. What game is it that you do want? As that isn’t the world of Warcraft setting? Have you considered Call of Duty, or if you really want that retro vibe ‘Gauntlet’?

You don’t know that, a Streamer said that based on a Third party website who don’t actually have the information. But sure, ‘A Streamer said so’ is an accurate reason nowadays. We used to actually make our own informed opinions a while back, when did that go out of fashion?

The thing with that philosophy is that it is a pretty weak take on things. Also no, player do not ignore everything posted there, that just suits this lazy attitude that Classic is some idyllic reset of the game, which by the way, to those who remember Vanilla, it really isn’t. Classic is kind of ‘Easy Mode’ as opposed to Vanilla, Remind me how long it took the ‘GOGOGO!’ generation to beat raids again, as opposed to Vanilla? People simply have a different set of tools this generation, they have websites telling them how to min-max to beat raids which simply were not available in Vanilla. Classic is far from being some Utopia, like really far. People need to stop believing it is, and listen to the players who actually played from the start. Classic is a -lot- more simple than Retail.

Hard This! Anyone claiming Vanilla was an MMORPG clearly never played an RPG.

Also This! The end raid available at the start of Classic took 2 weeks before it was beaten! Anyone who played Vanilla remember that happening?
No, we didn’t. Because it didn’t happen.

Only if you don’t play WoW like an MMORPG. Sitting for a Raid is absolutely rubbish, and if they are doing nothing else, then those people have no one else but themselves to blame.

They’re better than they were in WoD, Legion and BfA, that is a fair point, they were simply ridiculous in those expansions, just completely unrewarding. You could never make anything worthwhile, so people just didn’t. This expansion I can actually make things that are useful during my questing. This Expansion I have actually made the effort to raise everything to max (Apart from Fishing, still need to work on that)

This! Absolutely this!

Classic inherited a lot of the flaws that Vanilla had, that I remember (Unfondly) from that time. I remember just shaking my head when top end raiders just rushed through things and completed end-game content, and just thinking “No, this is rubbish”

Retail and Classic are two different beasts, you can’t compare them to each other, not without staggering levels of Hypocrisy.

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MMOCS, Massively Multiplayer Online Complaint Simulator.

World of Boosting: Casino