A mobile game? A lobby game? I’ve also heard a couple whispers here and there speaking of some MMORPG. Nowadays, I don’t believe them.
I’ve been playing SL since launch and so far I have confirmed one thing for certain. Shadowlands is a lobby game. No, really, I’m being serious. You ding 60, you finish your quests and therefore run out of new content until… July? Then all you do is sit in Oribos and wait for your queues to pop up. Queue after queue after queue. This also reminds me of those mobile games where you have to wait between missions to replenish your energy or whatever.
The world aspect is almost completely gone. Such detailed zones, but with such a lack of reasons to ever set foot on them apart from the occassional daily. Remember, an MMORPG relies heavily on its world and how one zone differs from the other. It also relies on the time it takes to travel from point A to point B. Nowadays, traveling for the most part doesn’t really exist. Traveling around the world in RPG fashion has been rendered obsolete. And with it, we lose player interaction.
Player interaction made WoW, well… WoW. The RPG aspect. Due to how the game functioned in classic with the pen-and-paper RPG style and how often you had to rely on interactive teamwork, Roleplaying wasn’t a conscious activity on your part, it was a natural consequence. Making the game a lobby game has killed the old zones. You will not find anyone there in SL. The game is running but its world is empty. You hit max level and the game screeches to a halt. The graphics are better, the effects are smoother, the cinematics are slick… but that’s about it. Which is why I believe that, even 17 years since its original release, Classic is still the better game.
Now some will say “But Norwingham, this way it takes less time for us to do stuff and we want to rush on time to go to work/school etc etc”.
Really? You join a game with the notoriety of being a time consuming MMORPG and you’re going crazy about being on time? If you’re 3 minutes away from having to go to work then maybe being logged in WoW isn’t the smartest choice.
Was the old system slow, difficult and a pain in the buttocks? Yes.
Was it also what made the world feel big, made the game an RPG in the Warcraft series and made everything seem important? Y E S.
EDIT: I’ve been following the series for nearly a decade now so I suppose I am able to say that I speak from experience.