I am thinking, Blizz surely wants players to enjoy the game, and the best way to enjoy the game is to play class/spec you like. But… It happens that there are some specs that are so much better then yours, that you are not able to compete at all and wont get invite in raids and m+ just because you chose wrong spec. I am not talking about 5-10%, I am talking about huge margins like we saw between SV hunters and locks compared to others in S3 and S4 of m+. So what do you guys this is the reasoning behind this? Does Blizzard really dont want to fix these things? Like too much development time and money? Or they do it on purpose for some reason? And what would be that reason? Because I cannot find a valid one…
Rerolling and leveling/gearing alts gives people content to do. I think Blizzard intentionally buff/nerf specs, to get players playing different classes and in doing so keeping them occupied.
Kind of senseful conspiracy theory, m8
The thing is that each class belongs to someone else , and while there is some line between all of them to make things balanced , some classes simply got a shorter end .
Just look at alpha, some classes got constant blue posts and tweaks or reworks because dev comunicated with playerbase .
Then there is druid , bear especialy, which got his first blue post like 3 days ago, and it realy didnt change anything, maybe even made things worse .
Then there is also that thinfoil hat reason, that blizz does it on purpose to force people to reroll, to avoid content draught and to promote selling of boost , both lvl ones and carries .
Asking what happened to it is implying it used to be better. And heres the thing, its miles better today then it was before.
The issue is your misintepreting numbers.
WoW logs is player run, meaning that the 100 percentile is based on the top performing player of the specc, not what the specc can ultimately do.
This means if the top 5% all play one specc. Your not getting a honest skill equal result when compared to the ones not being played to the same standard.
The dps difference between speccs are alot closer then WoWlogs would imply.
The issue is, today the meta is very much about:
Damage profile.
Utility.
Which means the results and totem poles changed based on the premise of the fight, and the comp being used. Aswell as outside factors such as PI etc etc.
Not so much on the actual dps each individual specc can perform. As a example.
In S4 outlaw did less dps then many non-meta speccs.
However its utility in m+ and overall damage profile ment it excelled in the meta.
Survival hunters are of a less demanded role (melee) with alot less utility then other non-meta roles. But its dps combined with raid buffs allowing it to rly perform ment it was meta.
Your correct in its intentional however you arent correct wirh why, they did answer this.
They do intentionally run on a fotm cycle, and thats because properly balanced games are highly restrictive.
There is a reason why ffxiv to gain proper balancing
Has no trinkets like WoW.
No tier sets.
Expansions take 3 abilities away and hand 3 new abilities.
Classes dont rly see reworks.
The game has no pvp balancing.
And thats because thats the cost of real balance, WoW decided to put class fantasy first abd simply put fun over balancing and instead adopted a fotm cycle, which is more exciting.
My only critic would be the fact they leave things ontop for too long and some speccs have been in the light far longer then others which doesnt make it feel fair overall.
I beleive ur correct with class, however incorrect with specc.
I dont think the game should be balancing based on one tricks effectively, there should be a reward for being versatile in your class.
A warlock who utilises all 3 speccs to perform to its highest catagory for each type of content should do more dps then a warlock who only plays destruction.
This concept of “i should be able to play destro in pvp m+ and raids and i should be competitive” i dont think is a healthy concept for the game. Because it simply shouldnt.
You are a warlock, not destruction and i feel there dhould be a consequence for someone only willing to utilise 1/3rd of their class.
The game itself is built on the idea of
Pick ur favorite class.
Utilise its specc and talents to maxmise ur ability.
If the game was built on the concept of choose a specc not a class, having 3 speccs would be wasted.
Theres a imbalance in the balance of the class balance.
It’s prepatch. Prepatch is always like this
there is so meny 1 shoot builds in pre-patch now i know 7 builds
Nothing happened
It never existend in the first place
IMO, this is the most important thing to understand. If all the best players suddenly started playing a spec that’s currently underperforming, that spec would jump up the performance metrics simply because it’s being played so much better than all the others.
There will never be 100% balance between the classes (unless you gave everyone the exact same abiliities and gear). The best you can hope for is a Rock > Scissors > Paper > Rock…
The main issue WoW has had for the ~3 expansions there has been convoluted layer of player power upon layer upon layer. Class Abilities, Gear, Legendaries, Conduits, Essenses, Corruptions, Artifacts…
And by the time these are tuned to be close to balances (as close as possible) they are scrapped in time for the next bunch of layers of convoluted systems to start over.
Hopefully this will be easier now that they aren’t doing these temporary systems anymore.
Yet that is how it has worked for me for for the last 9 years or so.
I really like Beastmastery. Survival has its appeal to me, but it’s just not as fun as BM. And I completely dislike Marksmanship.
And it has been that way for years now. So to me Hunter IS Beastmaster. If the spec was removed or changed so much it wouldn’t be recognizable, I’d most likely quit. Just because no other spec or class gives me that level of fun and pleasure gameplay-wise.
As for balance, I don’t care. It doesn’t impact me in the slightest.
I will play BM whether it’s the weakest spec in the game or not.
what u mean balance? its prepathc… no one cares atm… the game is tuned for lvl 70 with all ure talents+ new gear
But classes see reworks. Mcn was reworked from zero like 3 times already for example. Summoner had full rework in endwalker that changed everything in its gameplay. Full overhaul.
Pvp also have often balance patches. It was overhauled in 6.1 as I remember and classes now have fully different skillset here.
Ofcourse they do overhaul. But they are generally more reserved, and generally happen when things go wrong and the playerbase are screeching for one.
However the fact we have multiple speccs and roles in the same class is prolly when theyre reworks seem overall smaller or reserved. A paladin is only a tank. A machinist is only a dps. And their abilities are static no choice.
So maybe thats why reworks didnt feel as large.
I aint saying players shouldnt be able to main a singular specc, there are loads who have only kept to one specc through thick and thin,
However as you stated you have accepted certain things in that way of playing,
i dont think the OPs demand of playing one specc and to also be equal permanntly with how many game modes and damage profiles there are to fill is a realistic demand.
I was not talking about prepatch, but about m+ season 3 and 4 which is a long period to have 2 classes be so dominant in m+ and do nothing.
the classes are never balanced how is this a thing that u trigger startfall u can go in travelfrom fly around hit all enemys on ground ?? this has existend in wow for like 4 years now and never been fixed
It’s the exact opposite. Not enough development time and shifting priorities.
Besides, Blizzard was never able to figure out class balance. Sometimes at the end of a expec they get close, then pre-patch hits and messes everything up for another 2 years.
Then repeat. If you want a easier time playing the game in all aspects, you should play the overtuned specs.
Never go through the suffering of playing a dead spec or class with the hope them fixing it anytime soon. Unless you are into suffering, then by all means.
lol @ everyone who seriously thinks class balancing is done based on valid reasons.
Blizzard doesn’t play their own game anymore and the class designers don’t play the classes they design anymore. And to make it worse, instead of looking at available statistics of hundreds of thousands of logs they buff/nerf specs based on their own internal calculations.
When they have to design something new, the Talent Tree for DF for example, the come up with ideas, which at first sounds like the way it should be. The problem is, they stick to their ideas no matter what. Sure they tune some numbers, ofc only based on their internal calculations, but they also stick to just bad design decissions and abilities.
There is no other way of explaining why already we see things like “spec x all damage nerfed by 35%” followed by massive buffs of the same specs’ abilities the next week… or vice versa. There is no other explanation of data which currently shows a difference of the top spec vs bottom spec of 44k dps vs 28k dps. There is no other explanation of simply crap abilities like Sentinel’s Owl. There is no other explanation of them being ok with specs bringing nothing to a raid.
There never has been and never will be balance, and if there was it would be a very dull game and no one would ever change anything.