What happens when PVP devs quit their job

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It’s funny how people think Convoke is good when it’s 2 min. channel that can get easily interrupted. In a meanwhile Kyrian is just straight better for both Feral and Moonkin because it’s straight 20% damage increase for 10 sec every minute.

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the end of video is just not correct, because the bat should break and the rogue still standing :slight_smile:

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17k saber slash.

Because arena is still laggy af I died to convoke while didn’t even see druids hp bar, another game I died after a second.
The game doesn’t need any oneshot, setups should matter instead of cd stacked bs button pressing but obviously you try to defend even convoke like you tried to defend sub when it literally global’d people.
Sure.

Because now sub is going to be nonviable thanks to your whines when it only required some damage reduction compensation. If you think Sub was the problem then you are limited in your perception. Every spec can literally one shot or kill in 2-3 globals. Whole damage was too big. When we reach 213 ilvl Sub will be tickling and we have to experience another 2 years of mongo assassination rogues that are already popping up hitting 19 k with Envenom. Just because you and some other guys can’t do the math whole spec is killed.

This is a world quest item not a rogue ability btw.

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It can be buffed back anytime in the future and I hope it will be if its needed, but at the start of a season we shouldn’t let some spells or abilities rule arena.
It isn’t about math when you disappear without a slight chance of reaction.

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No it can’t because kids like you will whine again and it’s not going to happen. We got BFA 2.0 ladies and gents thanks to guys like you.

Meh, more “what happens if you statically balance something around the gear and stats that we will have around week 16 all the way from the start of the season”.

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Because that’s what was done. They needed compensation for other classes as well because it’s not only Rogue’s damage that is too big - whole damage is too big. And I can 100% tell you they are going back to increased dampening in 2s from the start as we are going to get BFA 2.0.

1 it is still viable, 2 yes most classes can oneshot but only rog was able to do it instantly and out of nowhere, 3 I paying for game so I want to be able play it now not in 3-6-12 months and 4 if rog somehow will be underperforming leater I’m ok to be buffed- that should this work: overperforming–nerff, underperforming-- buff and that should happen as soon as problem raise.

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Thankfully tuning isn’t up to me or you, my voice barely matters.
But if you checked the wow media it was full of people complaining about sub rogue dominating and even the big rogues, like Shadenox (mentioning only because he’s well known on the forums about his knowledge) did tell you sub was OP, not only me and the rest of the “noobs”, but people with actual knowledge about the peak performance arena.
Most probably sub will need a buff later, more weeks into the season, who knows? Players will have to do the same about specs that are underperforming, asking for buffs to have an enjoyable expansion, as for now in SL it seems Blizzard is listening. They’re slow on reaction tho.
For sure Blizzard could buff or rework rogue covenant abilities, because other than kyrian they barely have anything useful if you ask me.

This. Very much this.

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there is no point to discuss with ppl who didn’t even played a one arena match, like that shaman saying nerfs didn’t do a thing to rogues :slight_smile: just ignore them

It doesn’t work that way. If pve blizzard stuff decides to destroy something because it overperforms in casual rating bracket - they never bring it back to be viable, they just leave it there

otherwise warlocks would already get buffs, fury warriors, dh (with hunt nerf) and dk, entire concept of PVE-ORIENTED staff would already notice the problem

Can you use that angel bubble from prot Pala to ensure full channel?
I was watching some boomkin prot in 2s doing this tactic, dunno about ferals.

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guardian of ancient kings, yes, u can

No, there’s no real reason to discuss with biased players, who just want to stay on top of the foodchain and fearing Blizzard’s balancing history they’d rather claim an insanely broken spec to be fine :slight_smile:

I mean you’re probably right on that, but if pve devs would dictate for 100% in pvp arms would get a 25%+ damage buff as the spec was 19th out of 24 dps specs on the first week of CN (pve).
Based on wowhead’s analysis:
news=319875/analysis-of-shadowlands-dps-after-week-1-of-castle-nathria
It doesn’t work like that, thankfully.

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You must be mentally challenged not to understand that it’s still viable now but in 1-2 months it will be the worst Rogue spec…

And no it won’t be buffed because it will come with an outrage on forums.

But I exactly explained you why it was op. Because it’s burst oriented spec and when every spec has too much burst then Rogue is the most beneficial in the current meta. How much challenged you have to be not to get it. They should basically compensate giving damage reduction to every class against enemy players. There is a reason why Arms and WW were seen as stronger than sub in beta. And if any spec needs damage nerf it’s WW compensated with survivability.

Nerfing Rogue is curing symptom not the root cause of the problem. It’s like temperature lowering cure against covid. It will lower temperature but won’t cure you in the long run. I prefer playing against Sub when meta hits it’s right spot than against Assassination.

SL proved one thing I’m saying for a long time. The difference between freshly dinged 60 and mythic geared char is too big. It’s 80 ilvl when in TBC, Wrath, Cata it was 10-15 so the difference in performance with or without gear in one season wasn’t as big.

Okay, I’d like to start here with this… Mental health issues are NEVER a joke. It’s like joking around with cancer. People who use these really have 0 idea about how badly you can influence someone’s day or mood while you didn’t even mean it.
Please don’t, for me its nothing but others can suffer.

I couldn’t agree with this more, basically in any expansion.

I mean there were triple sub teams killing rank1 players in their opener. Something had to be done and its far easier to temporarily nerf 1 problematic spec than buffing defensively 23 others without testing.
I’m happy Blizzard did something that can be undone anytime they want and sub is still viable for now.
It takes literally minutes to undo the changes once the time is right :slight_smile: .

True, I see it also as a bad thing.

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Being mentally challenged in practice is not mental health because it can’t be cured. This is just lack of perception and it wasn’t directed to you but the other guy.

Anyway the fact that they played 3x Sub is just them abusing the fact they were the most beneficial of overall fail. The problem isn’t sub but damage tuning for every spec. There are multiple videos of other specs doing exactly the same things as sub. The only reason why sub got the most benefit from it is it’s design around short CD burst windows and the fact he has almost guaranteed opener in which he kills someone in stunlock. It’s not the problem of spec but of the damage of every spec in the game right now. As I said the fix is lowering damage to players by 10%-15% and then turning it off not nerfing sub. People will play Assass or Outlaw that is a sleeper this patch. He is very strong but overshadowed by Sub.