Hello, I am writing as a wow player playing the game since vanilla launch on and off kind of fashion. For the background I am 3100 rated in m+ and have 6/8 mythic for raids.
- From the launch we had an issue and that was the +9 requirements for the gilded crests, yes me and my friends had no problem farming 9s and 10s from the week one however that high requirements with the amazingly tight crest caps and 90 gilded requirement for crafts led to decline in player numbers from the beginning. Resulting in a much more limited economy and player base. I still don’t get what is the big deal about slowing down gearing for the general population like the game is already about leveling and gearing alts after a certain point.
- The notorious spymaster’s web: this is just an example, when developers create something that good and that unique I always start to worry. Simple reason is this what if I don’t get it. I was lucky this expansion and got it from week 2 however that simply might not have been the case and I really despise the idea for leveling and playing 3-4 of the same character and hope to get it in one of their vaults, I simply don’t have the time or the energy to do it. However missing out on such a power house is also very frustrating which lead to some people giving up and stop playing the game. I have 2 approach to this issue please either stop making such trinkets that out power anything or just give players a way to get them in case they are unlucky (maybe like a token from the DF S4 that you get from the vault).
- Mythic + dungeons, is it just me or the damage dealt by the mobs are absurdly high? In DF season 1 and 2 the main thing keeping you from timing a high key was the mob health pools and that was fun like after all we gamers and we love high numbers. However starting in DF season 3 something changed and it suddenly became a game of survival. Like I am not saying the game should be forgiving to players who stand in frontals but the unavoidable damage or damage coming of the 2 second casts shouldn’t be this high. On the other side mob HPs shouldn’t be this low. Also the stun interrupts not being interrupts are also not working in my opinion.
- 10 man mythic raids. I don’t know since how long community is asking this and getting disregarded but after a certain point in time I am really tired of being forced to play with someone new every week. I am sick of trying to maintain 20 people coming and going and simply want to play the game with my friends. Like 10 Man mythic not giving hall of fame, I am down for that, 10 man mythic having no transmogs I am ok with that, 10 man mythic having a different “inferior” title, sure but can we at least the enjoy the game with our friends?
- The hero talents was a huge mistake I think the game was already unbalanced without them and with them we simply have something dreadful. I think also developers are overwhelmed with the balances they need to make like recently enhancement shaman was nerfed 8% and they are still topping the meters by far. The second best class Frost DK was buffed in AoE while trying to nerf it. Like there are specs that are not existent anymore like when is the last time anyone saw a non-assignation rouge, a Brew master monk, Feral druid, warrior, non-augmentation evoker, demon hunter etc. etc. Like I know the perfect balance does not exists but like is it normal for 90% of the keys being tanked by paladin and healed by a priest, like doesn’t this call for a balance?
- Finally the weak auras: Where to begin like this is a vicious cycle, we are getting more and more complex rotations due to weak auras and we are solving the problems with more and more weak auras. While I was doing The Ice Crown Citadel raid I was very impressed with the coordination of the team which we downed Lich King with and now looking back that fight is nothing we would down it in 20 tries tops with the new auras etc. Like I don’t know what will be solution for this but can the developers design the game so we won’t need add-ons to play it and somehow make the current add-ons irrelevant.