Sorry, but post inc… this is complicated.
Phasing just adds a new zone. The only difference is that the criteria for entering is not only a physical location, but also a quest state. That’s all it means.
But I think we’re talking a bit past each other here, actually. When you say “new zone” I’m sure you meant a completely new location with all new art assets and quests and just near enough everything being new and redone. You’re thinking of it in terms of a product with content.
I’m not. I’m thinking of it as a location in the game world. Not the Warcraft world - we’re not talking lore here. A location in the game world.
So when you phase a zone into two versions, you didn’t replace a zone, you didn’t update a zone. You added a new zone. Even if it’s minor. Even if it’s “added one NPC to 56,34”. If that NPC being added means two players in the same zone can’t see each other, they’ve added a zone.
If we do not accept this premise then we get a lot of fuzzy borders. For example, by common sense logic, Darkshore is one zone with two versions and you enter it using a combination of the Bronze Dragonflight and walking through the zone’s border, but nobody would make the same argument for Outland and Draenor, even though they absolutely could by the same logic.
I get that people are gonna get nostalgic and wanna visit old versions of zones, and I think offering the old zones as a really out-of-the-way place with little to no rewards to compel you there is perfectly fine, but that’s not what they’re doing. They’re actually just straight changing the zone depending on your quest progress. People can be in all the “phases” or zones are once.
So far from us having 100 zones, we actually have thousands of zones. We have a world massive beyond comprehension. Even if you fit 3 million people into one server that world will still feel barren in places - and as a matter of fact we know that’s the case due to how CRZ works and then fails.
Right. There’s no way we can do that. Blizzard have gone down a road I really don’t think they considered very carefully. I don’t think I’d have seen it coming either, but here we are.
I think one of the fundamental aspects of the MMORPG is the notion that time is moving forward always in the entire world. The idea that you’re in one place but there’s tons of people out there and there’s more to meet and more to find than you could ever hope to - but we’re all in the same moment. Just like real life.
But Blizzard sees their content as a linear campaign of story progression and it’s gotten us into some serious trouble, and it doesn’t look like they’re gonna fix it. They’re just gonna add and add and add and add. Never refine. Never update. Never fix. Just add ceaselessly.
If it were me I would update some old world and then I’d just start drawing a really obvious set of lines in the sand and go “If you go to location X, you’re time travelling” and I would considerably tone down the phasing.
The vanilla game world is designed for 25,000 players roughly. The current world is at least 20 times larger when you count all the phases and duplicates and raid zones. So what, 500,000 players? That’ll break the game. They have to start cutting.