Right now, the developers are giving us a patch every 8 weeks. A new expansion then a minor patch then an even smaller one then a major patch, etc, etc. And the content is generally time gated (which means that you’re weekly limited and have to wait for next week to move forward).
The content for the .5 and .7 minor patches is not always (almost never) up to the expectations of players, recycling old content, or just pointless boring features. Truth be told, I think we all wait for a new major patch with a new season and real new content.
What I think they should do is cut the minor patches and replace them with something smaller but more frequent even if it means taking more time for new expansions and major patches. A whole team of developers would focus on delivering new content every week or two, creating new quests to advance secondary storylines, old zones and factions we don’t deal with anymore, content for the races, classes, and professions…
They already started doing that from a minor patch to another, creating content for secondary storylines like Dalaran, old zones like Arathi, or heritage armors before. I wish they could develop more of these without waiting for a new patch. They can also release new dungeons and raids without waiting and stop the paradigm that a new major patch equals necessarily a new season or the other way around.
This new content can also be more long term like as a Worgen or Alliance player in general you have weekly quests to help rebuild Gilneas for a few weeks and by the end of the period the city is built again and there’s a new capital and you have a reason to go back there.
I just wish we had more reasons to travel around, do other things than the main story, have the world evolve parallely but also because of the main story.
Anyway, would you want that or something similar ? Or do you think the present system works well and at worst needs some changes but not this big ?