What if WoW would implement completely different Gear system similar to ESO ?

Does vertical gear progression system makes sense today in this current form and current game we are all playing?
With current expansion politics in WoW isnt vertical gear progression the thing that ultimately kills the game for many people?
Every patch or expansion there are new system being implemented around the equipment in the game and game progress, there is always something new to be added to the game which makes an older gear more and more irrelevant and creates a power creep, where blizzard has to adjust time and time again raids, dungeons and stuff like that.

Not only that, but it takes from players any reason to actually care anymore about the progression. Why should they spend so much time today, if tomorrow everything will be flipped by 180 degrees and they have to start over again? Whats the point of spending time on something that is as stable as a private server themselves?

Why not make all gear capped at maybe lvl 60 or 90 requirements and make it maximum 380 ilvl with each colour of the gear having different ilvl by maybe a 5 and then implement various kinds of sets giving different bonuses and mechanics or even skills. There could be a many many variations of the gear that could start dropping from all the dungeons and raids and so on at certain lvl, each dungeon/raid could have its different unique set that drop only there so people could drop max lvl gear in old content making it relevant to do for anyone if they will find it interesting to get specific set of gear.

Blizzard could also implement coins that would be used to upgrade the colour/rarity of the gear, which you could drop in dungeons, raids, pvp and other activities. Gear should also be able to upgrade by the profession as well, so people who do not do these above could still upgrade it.

There would be still a potential for blizzard to give something new and interesting to us with this kind of system each new patch or expansion. Some people may go to do new content for new transmog items, other would like to try a new set with different set of bonuses. Wouldnt it be actually better, if we could play all old content that would drop the same ilvl items as new content but different kinds of sets and gear? It would give sooo many variations and options to play, you will have a ton of things to test out and try and discover.
I played ESO for oa long time and personally i think they have the best gearing system in the mmorpg genre, i believe a ton of issues would have been fixed if blizzard decided to choose a similar route.
They could save their azerite system, but diverse it from the gear completely, so we will have so many options and builds to choose from, and still be able to enjoy the game all content without it getting too irrelevant.

How do you guys think about it?

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I think that if you like ESOs system so much, you should play ESO.
WoW has its’ own system and it works just fine.

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I really dislliked gearing system in ESO. I played Stamina Templar at that time and i got BIS gear in a week. Only part that required me to grp with people was for Stormfist helmet. I simply crafted Hunding Rage and farmed Spriggan set and you get orange upgrades in mail if u take that talent. Whether you get white,green, blue item doesn’t matter. You can upgrade any item easily to legendary.Only Maelstrom arena took some effort. Thats why i quit ESO quickly, you didn’t need to play much to get best gear. From time to time i login , but i have nothing to do as there is no way to get stronger.

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Unfortunately eso has complete garbage combat system, so i dropped it for other games. :stuck_out_tongue:

Gearing up is a massive aspect of this game.
Wouldn’t this remove that completely if you can get max level gear in a day and have it be just as good 10 years down the line?

You know its a matter of balance, i dont call to make it super easy that you could get it in 1 week. You would still have to upgrade it in order to lvl up your ilvl and grow in strength, the difference is once you have done it, you are fine for the next exp and you could consider doing another set and another to test it out.
It will depend entirely on blizzard how it would look like, it doesnt have to be 1:1 from ESO, but a vertical gear progression with a ton of variations, why not?

Another issue is ESO system makes 90% of content irrelevant. For me everything was focused on running around Bangkorai to collect Spriggan set and doing dungeon that drops Stormfist head. ALl the other zones were completely redundant. Even though i bought both Morrowind and Summerset i didn’t spend more than 5-10 mins there as they had nothing to offer to progress my character. Same with Clockwork City.

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Its because Zenimax did it on purpose and they did not want all the sets to be similarly strong and give a decent options. It is also due to their game combat mechanics, you cant really do a lot with a system in which you use one strong ability and then stack buffs/debuffs/dots.
Blizzard could do it better, maybe a class specific sets would be nice to see.

That is NOT BIS.

You are lying.

Just say you did not like eso, but do not spread misinformation.

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Honestly, certainly while questing ESO could take a bit from wow gearwise imo. You level and your gear gets relatively weaker, and it doesn’t do you alot of good to level up as a magicka sorc and get a bit of heavy armor with stamina enchant.

What you blabbering about? IT was BIS when i played. I followed Alcast guide.Nowadays one of bis gear setups is Hunding + Briarheart. WHen i played it was Spriggan.

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Bis means best in slot, hunding’s rage has never been bis, it’s good, but not bis.

Good setup doesn’t mean bis, to get the bis gear you have to do end game content, basically raids.

Briar is a good set but again not bis.

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It was BIS for my skill setup and playstyle. For highest Crit and WEapon damage. There is hardly bis in ESO considering you can play thousands different combinations and playstyles. Also Hunding Rage WAS BIS. It was Spriggan that could be replaced with Two Fanged Snake set but difference in DPS was minimal, trade was Penetration proc for flat penetration.

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If wow was similar to eso, i would uninstall.
Keep the same gear for 1-2-3 years depending class/build/role, you kidding me?

Now i know that you really don’t know wtf you are talking about.

Yea, if you don;t like the game just say that but don’t spread misinformation.

Tfs doing barely more damage than spriggan gtfo with that bs. There’s almost a thousand difference in the penetration value which is significant not minimal, and hunding, it was good but not bis, the only time i can think of that this set might, and i repeat might have been bis was prior craglorn, twice born star was better tfs was better, but if you are talking about alcast i would guess it was probably around orsinium when you tried it out so at that time there were many sets better than hunding.

Ironically one of the sets you posted before is better than hunding, briar, for one it can be front barred and the buff still carries over to backbar, that alone makes it better than hunding. And overall it provides pretty much the same overall weapon damage, which a heal attached to it.

And you still haven’t really pointed out in which patch you tried it out.

what exactly should it solve?
i just don`t understand how gear progression removal will help anyone more than current easiest gear acquasition system

I dont remember in which patch. Thats the thing. I know according to guide that i followed those 2 were bis. Twice fang did have more pen, but you had to stack it and its duration was short that in a lot of dungeons and trials it was easy to drop buff. Spriggan didnt have that downside.

I think the idea is to make all content relevant again.

Right now about 90% of WoW’s content is “useless” considering gear progression.

Only BfA content matters and even there after a few days / weeks on max level only M+ and raids will yield better equipment than you already got from World Quests.

If the gear would cap out at ilvl 380 and all content would be able to drop it, all content would be relevant. Obviously this won’t work as long as there is “BiS” gear. If the gear did not only provide bigger numbers but actual effects on gameplay, you would still be motivated to gather it.

Combine this with a player level cap of 60 and basically all content from previous expansions would be usable again.
You could for example raid ICC with your guild to get Artha’s Frostmourne which would grant you an ability to raise up to 3 dead prople as ghouls, or you could farm Onyxia to get a dragonskin cuirass granting immunity to fire damage.

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You can get 5 stacks in literally 1 second, basically it’s not important, because they stack up so fast it doesn;t matter.

And you have to wear on body both if you want to get the full duration, meaning tfs will always be better.

No. It’s good as is. Don’t fix what is not broken.