What is going on in this game?

…dissapointing

Yes. The most recent one is all the scenes where Aleria gets all emotional and starts doing strange things. Meets his ex-husband in the middle of the battle field and starts to think about past “relationships”… And how in the end, Aleria remembers her “true self” while surrounded by Nerubians in a totally failed escape…

In a real army if you get emotionaly wreckless like Aleria, jeoperdizing the mission and your colegues, you get executed on the spot. But of course, she had to change her mind right in the middle of battle and start to think about family and stuff like that.

And im not even starting with Anduin and his incessent whining.

Im not saying all this character development is bad. All I am saying is that doing it in the middle of the battlefield is not realistic.

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And another weird example is the final battle at Livia’s Patience (last hollowfall questline).

So it starts out by saying that the Nerubians are invading the town. Then you have to rescue civilians because the Reconing wants to bombard the area. Fair enough.

All “noble” and “good reasons”. Fair enough. But then, they execute that rescue by sending a bunch of soldiers to die there, and follow the bombardment with out evacuating them.

So I got 2 unrealistic things to say:

(A) A town right at the border with your “enemy” should have at a minimum quite formidable defenses as it is. AND a really good evacuation plan/bunkers/safehouses. So WHY do you need to rescue civilians to begin with.

(B) How can an attack on a border town outside the wall be considered a “surprise” attack ?

(C) Why sacrifice hundreds of soldiers to save a couple of cyvilians, especially when the rest of the questlines that precede this explain how Arathi citizens are on the last thread when it comes to resources and manpower. PLUS half of Arathi are now purple cultists, so even worse. Desperate situations imply desperate measures. Bombard with out evacuating the citizens.

All those things are inconsistent in my eyes. All to shoe-horse some storyline about being “good” and “the light”.

Which is not bad on its own. Its just that shoe-horsing that stuff in the middle of a battle might not be the best of solutions.

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Then there are all the side-quests you find that are “tied in” to the main storyline. The most “crindge” one I remember from the top of my head was in the last missions of the Ringing Deeps where you have to go to the Stone Vault area to put an end to the crazy machine boss dude. You get there with a mission, and you are in a hurry to stop this dude before he does crazy things.

And in a hut nearby you find some dudes just standing there. And you got to recover the memories of someone’s husband because he is to old and whatnot.

NOT the place to put those guys. Not the time.

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It has always been PEGI12?

Find it hilarious that we play a mass murderer killing people and creatures everywhere we go, we even got Execution mechanics… but some mild bad word directed to another NPC is “offensive”.

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By the OP’s post I imagine what’s setting him off is the low quality of writing within the game. Do you understand any better now?

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you’re getting your hammers confused with your crafts. Also ye she’s fighting side by side with her husband, they had a converastion, whooptido.

I get it you don’t like affection in your battle, or perhaps just don’t like affection but caling her an emotional wreck is kinda sad just cus she struggles with something.

A. I’ll avoid saying “cus it’s a fantasy game” and state that a random small town isn’t often the target of any offensive, even on the border because it has no strategic value. Aside form that every arathi citizen in this case is an expedition member and they all get trained one way or another it seems in combat, you help the townsfolk there get to their equipment so they can fight back.

b. Because no town, no matter how much you want to believe it, is gonna live in 100% state of readiness regardless of it’s location, complacancy sets in. you cna even see it in ACTIVE warzones today, where eventually, when days pass where nothing happens, people are lulled back into their daily routines, life goes on even if there is war.

c. The arathi are indeed a noble people and the Lamplighter we follow has demonstrated taht she looks out for the less strategicly but morally imporant targets and civilians. We do it in that town at the center of hallowfall as well, we ignore the generals orders to help civilians.

Because you convinced yourself that it does.

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I never understand that kind of argument though.
It’s a world with magic. With weird creatures everywhere. With primal forces.
How do we know ‘it’s not realistic’ in the context of such a world? We can’t know, because that’s not the type of world we live in.

But WoW has ALWAYS been full of nonsense like that. That really isn’t anything new.
The ‘flavour’ might be different, but there have always been unbelievable, unrealistic, inconsistent things in WoW’s storylines.

So, as usually is the case: It’s not so much it being unrealistic, but rather it being unrealistic in a way you personally don’t like. Which is just something different.
It’s fine to not like it, but be honest.

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War and death are still a thing. A fantasy world just means that instead of killing with guns and tanks you do it with fireballs and dragons.

And what I mean by “realistic” dosent mean that it has to be similar to a real world. What I mean is that this fantasy world has rules. Rules that are explained to you previously. And when the story is not consistent with those rules, you start not beleiving in that fantasy world.

One of THE main rules of the WoW universe is conflict. It means death is at stake. From noble “save the civilians” because you dont want them to die, to “kill civilians” because you want them to die (the Arthas purge in WC3), to simply “kill X boars to thin down numbers”. So “death” has a price. It has consequences. That is why we do what we do in the wow universe.

So you have to be consistent with that Rule. And that means that if Aleria is all emotional and puting other people at risk, is something that should have consequences.

Not always. The Cata Stone Talon Mountain and Silverpine Forest questlines are amazing.

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I like you and your reply

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Fricking drove the man insane tho and alteast one if not more of his soldiers (read the lore blip on “the unforgiven” boss in stratholme) but i guess those are the cool emotions.

I am pretty sure there are consequences, just not for everything, sometimes gambits pay off , and in stories often fantasy they do moreso. To parphrase the epic rap battle guy rapping as tolkien: its true the world is full of death and anarchy, and people die randomly but newsflash its called fantasy… he then insults martins i dont wanna add that.

Sure, but that’s not the point. TWW isn’t ‘only’ unrealistic either.
My point is that there’s been many storylines over the years that are unrealistic and/or inconsistent. But somehow that wasn’t an issue before, but it is now?

I just don’t buy that. It’s not the fact that it’s unrealistic; that’s just an excuse. It’s because they’re talking about feelings or emotions in a certain way and some people don’t like that. I just want those people to be honest about this.

I don’t agree with that. Sometimes emotions make people act weird or out of character. That IS realistic. And it CAN have consequences, but it doesn’t HAVE TO. Just because something can go wrong, doesn’t mean it has to go wrong.

This topic, again, you reactionary smooth brains really love pointless and fruitless repetition. Keeps the confirmation bias happy I suppose.

What about the pathfinder Henson questline in Azj-Kahet?

Are you spouting your good ol’ nonsense again? You keep revisioning that WoW was always immature and child friendly. Sure there were some odd, silly quests, but the overall tone of the game wasn’t like that.

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Nope. Sharing facts.

Have you actually read what I said? I have not been talking about ‘themes’, at all.
In fact that is exactly what I said people are ACTUALLY talking about when they say ‘unrealistic’ they actually mean ‘emotional’, ‘childish’, ‘woke’ or fill in any other theme that they personally don’t like.

So next time before you try to personally attack me; at least understand what I actually said. Cheers.

Your own feelings aren’t facts.

Well according to you the game has always been the same, but then when I link patch trailers and cinematics from the Burning Crusade or Wrath of the Lich King, you gleefully state that you prefer the change to a more childish theme, so which one is it going to be?

If you acknowledge the change, then it is true that other fans might feel alienated from the change. But that you push of the setting of the game changing over time as something that never happened, you come off as disingenious when you have stated in the past that you welcome the change with open arms.

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Read what I said earlier.
I’m not going to argue with you about this since you clearly have no clue what I actually factually said.

Where did I say that? Point it out. Literally. Quote me.
You can’t, because I didn’t say that.

I said that WoW has always had storylines that were unrealistic and/or inconsistent (and no: That doesn’t mean I’m saying ALL of them are).

THAT is what I said. Nothing else.
And that statement is FACT.

Learn to read.

What do you mean with inconsistent and unrealistic? That the dialogue comes from an example of a HR meeting is unrealistic. This has never been so in your face since last expansion, I dare even say since Shadowlands did this start to pop up.

I don’t know what examples you can point towards in the old setting, but feel free to do so.

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Ye it was much more adult when dialogues were old spice ad references and whatnot and entire questline was 1 big rambo reference.