Priests complaining about nerfs and want 1 button AOE…Funny things. In the same time aff is left in the dust with big button bloat…And in the 20+ bracket there is only 0.3% aff locks(542).
well fire mages happend flamestrike 88mil 1 button dps btw.
this is true 100%
Instead of Removing Pi Lets undertone it some more o_O
Intergrate half of PI into void form and DA and delete that crap talent, thank you.
And what exactly do you suggest happens to PI for discipline and holy priests??
Twins of the Sun Priestess (redesigned)
When cast on self, Power Infusion also grants 20% of its effect (i.e. +5% haste) to 5 nearby allies, preferring dps.
they should just remove Pi and make DA VF instant cast-
thats kind of all blizzard looks at when they decides what to hammer down so it isn’t fun to play anymore.
add back instant cast DA and VF pls.-
I actually prefer aff lock. I’ve ran demo in keys for 3 xpacs now because, yeah, always something with aff in m+.
This xpac with all of the trash/boss mechanics, affixes, and hard cast/ramp up, I gave up on lock at the beginning of season 2 and went to spriest. I’m not a fotm player, liking aff and considering spriest playstyle seemed like a good transition, and it was.
But due to spriest being in the god comp, based mainly on PI and MD. Instead of fixing that problem… Blizzard, in their infinite wisdom, set out on a AoE chain nerf campaign.
Now as you can see in the forums, spriests are heavily “underperforming”, even being beat by blood dk tanks on overall end of dungeon dps.
It’s pretty bad that average to slightly above average players like myself, go from competing (not leading, just competing) on overall dps to having 15% of that dps knocked out and constantly underperforming to most every class, and the exact same guildies you once could hang with.
I agree with you on the lock design as well. I’m convinced that if blizz class devs even play wow, that they play melee classes only. Or at the least the dungeon design team only plays melee.
I have a 70 enh shaman. EZ mode for kiting, adjusting to tank pathing/affix variables, etc. General difficulty/playstyle between classes is soo unbalanced this xpac.
Is there any class devs left??“Class” devs are doing mistake after mistake and in the end of expansion they will go with the mantra “We learn from our mistakes”…Every expansion same stupid mistakes. In SL Natria aff was OP thx to conduits and soulbinds then got nerfed to the ground and never recovered…Now they are releasing broken spec augmentation in the middle of the season without clue how to balance that. Even after the nerfs nothing will change best combo for m+ will be fmage,SP+aug maybe in S3 to…Some classes have zero utility or sinergy or damage some lack both…My main was aff warlock but give up got tired from all declines…In raid situations according to logs SP was in bad place…Now is even worse because devs dont know how to balance classes Most of the specs didnt receive single rework in DF alpha or devs just choice to ignore all feedback.
They are nerfing spriest dps to the point it just as well be tank dps outside of cd’s.
If a player is a healer, or has an aug evoker mindset where they can be happy with being a “support class”, then they will probably ok on their spriest due to the utility they bring, which is the REAL problem, not their dps (take a hint Blizz).
If they are a dps at heart, they’re not going to play this aoe-gutted class and bang buttons to run 4, 6, 8 or however many m+ a day to be closer to the tank in overall dps than they are to the dps (depending on the comp). Instead, they’ll change classes/specs, or unsub.
Blizz needs to undo the dps nerfs and address the real problem, what they bring to this exodia comp, specifically PI and MD. And if they do… god forbid that they use a calculator, run some sims, and figure out how much PI haste gives the spriest dps in a basic run, and make the necessary dps buff when they remove PI.
Also, they need to avoid dungeon and affix designs that heavily favor one class/spec over the other.
But I’m sure it will be too logical to do that, and we will be right back where we are now.
Doesn’t shadow still do more single target damage now than it did a month ago?
I was going to copy/paste the individual changes but I can’t find them now, for some reason.
I do recall many people saying sims were showing an increase of 3% ST, and a decrease of 6% in aoe due to the dots and psylink nerfs.
There are many variables in keys. Are they coordinated (friends always running the same comp and routes, communicating on disc, etc), or is it a pug? What’s the comp and key level if it’s a pug (is it a 16 or 24, do most/all players pitch in with ints, cc, affix… or few to none…, what buffs and cd’s does the group hate, and so on)
The main reason for the aoe nerfs was this high key god comp of 5 specific classes/specs, including shadow priest. When the real issue was the PI and Mass Dispel that allows them to “break” some of these higher key mechanics/affixes in some dungeons. Blizz missed the mark on their interpretation, badly.
Now, for those of us not running coordinated, god comp 24s, but pugging uncoordinated, random comp 16s instead, we aren’t seeing a 6% sim decrease in aoe.
My personal decrease in overall dps at the end of runs, averages about 18-25%… excluding a few outliers due to known issues (tank underpulling, losing aggro, no one doing ints/affix, etc)
I have seen some claim a loss as high as 35%, others less in the 10% range. Again, there’s so many variables that “have” to be considered before someone, myself included can say this range is right… or wrong.
I’ve ran approximately 80 m+ since the changes, probably 300 in S2 before the changes (I have no life, lol). Many of those with other shadow priests. If I was withing their ilvl range, I usually beat them. If I didn’t, I would look at the logs and try to find out why.
Actual Example.
Oh, I have 28 afflicted dispels and an unknown number I had to heal through, did 16k off healing to the party (afflicted excluded) for the run due to underperforming heals (32k overall for the run) while the other spriest wasn’t even spec’d into Purify and had 4k healing overall. Also note while our item levels are exact, my 447’s are neck and rings, and I don’t have a lot of BiS gear.
Result: I have 300 less intellect, 1800 less haste, and 350ish less mastery than the other spriest that had 0 dispels, and a few off-heals, and they beat me by 4k dps overall. I’m ok with “that”.
My point with that is no one, myself, a dev, or whomever can look at a log, or a few logs, some sims, and then come to a quick conclusion on a resulting % buff or nerf… and assume it’s going to be right. While it’s not statistically impossible that they can hit the nail on the head, it is statistically improbable that they will.
ST, on sims, was supposed to be a 3% buff. My personal, random comp pug experience is that ST increased by 8-10%.
That may seem contradictory given ST contributes to our AoE, but the issue is “all” of the significant aoe nerfs simply outweigh the ST buff in “my” real world, random comp, uncoordinated pug situations, and the other spriests that run with me.
Maybe in the 24key, god comp, coordinated “large” group pulls with 5% extra int, a well timed lust, a great healer/tank, coordinated personal cds/cc/dispels, etc… maybe it is only a 6% aoe decrease.
Therein lies the problem, if a comp is broken due to utility, buff, poor affix/dungeon mechanic design that allows for “broken” strats, etc… then Blizz needs to FIX fix “THAT” problem. Nerfing the dps of a god comp class is, point blank, a punishment to all players not running that comp, coordination, etc…, for Blizz’s own mistake(s).
TLDR; Blizz should NEVER make class tuning that will effect the entire Class player base, off of data from small percentage of the player base running a specific, and well coordinated comp, that is breaking poor dungeon mechanics and affix design.
Fix your design problem, don’t create problems for us at a dps level. Reel in PI to 10 % haste, or ditch it, idc. Mass dispel, again, fix the broken dungeon design first, then make we changes, or remove it too, idc.
Just QUIT blindly swinging the nerf bat as a potential workaround when you are doing more harm overall than good.
On a similar note, why augmentation mid season? You can’t (or don’t have the staff to) fix/balance what is already broken with class comps and you just added one helluva variable into group comp, possibly creating another god or s-tier comp in the process.
Not only did Blizz not fix the problem they set out to fix, they significantly added to it with another potential “mandatory/highly desired” class spec/toolkit. gg.
There is mathematically no way that the impact of the recent changes can account for the damage drop you’re describing.
I hate the fact that a lot of changes that are supposed to reign in shadow priests directly affect me, a discipline priest, too. If you nerf PI, you nerf all priests. If you nerf mass dispel, you nerf all priests.
They already nerfed vampiric embrace, which is a nerf to my healing too.
This is bs.
Either redesign the entire priest talent trees or start nerfing things in the shadow priest tree, and gimme back better vampiric embrace.
I dont thing priest tree need to be redesigned…Other classes need big redesign and utility balance+whole dungeon system need to be changed. Sadly i dont expect these changes to happen this expansion…Until then we can still can cry in the forums for nothing…
Redesign priest as a whole.
Completely agreed! Every single spec for priest is absolutely idiotic, we have no reliable CC, fear breaks when you hit them with a wet noodle spell, and the power word death will hit ourselves if the enemy doesn’t die, oh not to mention in order to do proper damage as shadow, you have to spend like 20 sec “warming up” your insanity and STILL lack behind in DPS. Holy priest is a joke too, literally have nothing to offer in M+20, every single healing spell is weak af. Seriously the people who designed this must have been ganked by priests when they were 15. If it’s too hard, just get rid of the class all together, let us do a class swap, instead of creating something so utterly stupid. Also we have no pala bubble, we have no BR, all we have is the much weaker version of what we actually need.
ending talents that are under tuned.