Blizzard said the 40% HP increase was because healers felt too strong.
They wanted to get to a place where healers didn’t constantly top everyone up to 100%.
Yet even on 7’s, AoE’s are chonking players for 70-80% of their HP.
If we don’t keep everyone topped up, they will simply die to the next ability they get hit by.
On anything above 10 atm, a lot of abilities just 1 shot most people. Which is fine, gearing is partly an issue here.
But this week kind of highlights how frantic healing is on higher keys with affixs such as quaking + thundering. Spread apart, move together, also move out of AoE’s, get sucked together by mechanics and also please try and find time to cast heals during all this, also remember to get in some DPS.
It’s doable but it’s not particular fun, there is no playing smart to conserve mana, every pull is just a clusterf*** of sparkly ground effects, health bars bouncing up and down.
How do you increase difficulty past this point, just have everything one shot you? Then please at least make the mechanics a lot more visible, not grey swirlies on grey floors, or blue puddles on blue floors.
I’ve been left wondering after doing higher keys, (10+), is this what the gameplay is suppose to feel like.
Genuine question, are there people out there who enjoy specifically the healing in m+ as it currently stands, do you find it an engaging and enjoyable experience and if so, what is it you like about it?