What is the most graphic intensive option?

Hey.

trying to find out which setting brings my comp from 55-65 Degress (In other games) to 77 when i launch Dragonflight, So that i can turn it down and hopefully lower the temps.

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The temp of what, your CPU or GPU?

First thing I’d make sure you have a max foreground FPS cap matching your refresh rate so your PC isn’t overworking itself needlessly.

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It’s all because of Alexstrasza’s new model.

That one, GPU

Oh yeah, when tabbed out the temp goes down to the normal

Make sure you have max foreground FPS enabled and set to your monitor’s max refresh rate.
Then the most expensive settings are ray traced shadows, texture filter and compute effects maybe.
You need to play around with settings really and find a good balance. Just keep in mind being in a raid or battleground will make a huge difference.

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Thanks.

I’ll have a look at that

77c on gpu isn’t even bad. No need to reduce your graphic settings unless you’re annoyed by the fan sound.

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Which is the issue here.

They are just very loud :smiley:

I wouldn’t worry about those temps, in my house it saves on using the central heating.

I never said the temps were an “issue” i specifically said serveral times, there is no “Issue”

Just that the fans got loud when it went into the 77 degrees and tried to lower the sound.

But turns out the comp just is not a fan of having 2 games running.

Dragonflight have normal temps when i don’t run another game in the backround as well.

Just adjust the heat curve of your fans then, some gpus have a very steep curve and a higher threshold

My GPU and CPU don’t even hit 50°C in WoW usually. Can you elaborate what hardware you are using? Are you playing on a Laptop or Tower PC?

Shadows always cause fans to go brrrr and also fog like environment, there is an option to lower/disable fog which instantly made my pc calm down. The test was Ardenweald.

It was a light-hearted comment, sorry if it got you overheated.

You actually mentioned the word ‘issue’ just once. You failed to mention what model of GPU or cooling solution you were using, which might have helped.

Environment Detail and Ground Clutter just add some bushes and stones on the ground. Reduce them down to 2 or 3 and you’d barely notice, there are still loads of trees and rocks around.

I don’t know to what degree it is still relevant, but in the past when some graphics quality updates were made, the maximum slider value for view distance and related object rendering went from 7 to 10, and it might help with your GPU burden, with minimal visual impact, to move those sliders not above 7. - It’s worth a try.

Also, of course, stuff like upscaled rendering for high-quality anti-aliasing and such increases computing burden a lot. (Sadly, though, the computing-efficient AA methods make standards nametags - distanced text, basically - hard to read.)

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