Emote fights. Anything else is a compromise.
Mud wrestling.
These kinds of systems are generally made with RPPvE in mind anyway. D&Ds rules quickly fall apart if players start fighting each other. They’re good for events though since it can keep people from power emoting their way through every single thing and forces people to consider what their character is NOT good at. A well designed and easy to understand system can enhance roleplaying, a bad one can bog it down or make people behave in ways not true to their characters.
Giving officer rank characters extra stats is always a huge red flag…
It’s always fun to go from one guild with this type of system to another.
So suddenly because you’re a joiner rank your attack bonus goes from +8 to 0.
Coughs up blood
I can feel my character get weaker…
Ahhh I’ve been expecting you
I prefer to settle my ic conflicts irl.
Competitive speedruns.
Stare contest.
First i make the attempt to kill emote.
Then i make a vague comment on the forum.
They will be busy responding.
Then it takes so long that the attempt becomes a success.
Easy.
you support the warchief huh? yeah meet me behind the grocery store
i remember when we fought in that mall square
I write up a long, detailed emote about how I just killed the character with complete ease. I put a lot of embellishment in there to make it really cool, usually involves like a backflip or something.
If my opponent fails to recognise or acknowledge their character’s death, I call my uncle.
the real redpill is that this is actually 100% totally fine to do because the other party can just write up an emote that amounts to “no they didn’t here’s what my character did to stop it.”
Log out because I don’t like it when conflict impedes my social RP
Yeah, mom says I can’t go back there no more so if we wanna fight again it’s gotta be behind the swings after school.
Duel or not at al! D:
I prefer not to deal with combat RP at all truth be told. It bores me, and additionally breeds a lot of OOC arguments more often than not.
While I try to avoid it because of the issue of peoples OOC ego’s and the idea that the go to consiquence for an altercation is perma death or maiming.
I prefer dice rolls, even the big buff Paladin can have a bad day and slip on a dog turd and get whacked by a Farmer.
Which is also why I prefer to roll then emote, rather than emote then roll, at least you know if you are dealing with a hit or miss before hand.
Thank you for bringing up this topic. I wanted to post something in the ‘Taking the L’ thread, but didn’t think it would be quite on topic.
When it comes to PvP, I tend to avoid conflict. I’ve seen too many people loldodge like they are a Naruto character in the speed force. They will break lore and not take any of your responses to their attacks seriously. Usually these are egomaniacs who want to ‘win the RP’. When I meet people like this, I usually just pass or walk away. It is a waste of time.
I am not good at full out PvP duels. I know I should get better at them.
I do, however like hosting events for my friends with /roll. But found that there is no difference between a wizard’s melee attack, and that of a warrior. So my guild and I, developed a /roll system that we use for our RP events.
Now usually /roll systems require you to make a character sheet and they can take a long time for a single fight to be emoted out. (Recently went to a friend’s event and fought a fireplace for 4 hours.) That is fine if you are into that kind of thing, but the system we made keeps the combat moving a lot faster and each class has their own benefits and drawbacks.And best of all, you don’t need to make a character sheet. You can just walk in.
The DM emotes an attack and tells the players to roll higher than a certain number or they get hit by the attack. However, Plate wearers get+10 to their defensive rolls and shield bearers get another +10. Meaning you want to put your tanks in front.
Players who are hit by the attack have to emote their own injuries or how they are affected by the attack. This means less Typing for the DM and the combat moves faster.
The system is very easy to use but we are still working on it to make it run smoother.
In addition, the DM usually has the rules in his first glance slots or about page (TRP) so players can review it at any time.
I despise rolling in combat RP for so many reasons. It’s unpredictable and usually makes a character who is skilled at fighting seem like a fool in comparison to their opponent. When it’s a match of equals it’s fine; otherwise, when you have to roll for something that your character is good at, applying to more than just combat RP, it’s just demoralizing when they fumble and fail at it.