as I said, ramp up time is a thing but it s the class design. But for e.g. 3 targets you should always outdamage a mage, where his aoe is a bit too aoe heavy and his singletarget quite not enough.
My numbers where like I said, one of you read wrong - the steady state was for the multi target not for the 2-target situation. I did at the start of this week Spires 15 with 5.2k overall; boomie with 216 does 5.5k which is pretty balanced. Also as a note, I am not a bad player, I play since ages and I was gm in sc2 as well as in hots, especially sc2 is mechanically way harder than wow. It could be that it s hard or that my smart decisionmaking in pulling cds and going the different talent choice like I mentioned make me just come out on top of others. Thats the reason why I mentioned it, that you can also pull more out of affliction.
And one of you was also right, you can‘t have a bad tank with bad pulls otherwise ur timings and choices and so your damage is crap.
To state logs isnt the best idea, just look at the small sample size which is actually logged. Also, after I saw this week the first time my raid logs I noticed how dumb it is - ok you can have a ilvl comparison, but it doesn‘t compare till this day, it compares with all upcoming logs too - so e.g. further renown can push the same ilvl guy to more dps.
There are also many circumstances which can lead to this small sample size being below average.
I can‘t understand how you do little dps with 225.
And I also can‘t understand to reference some high warlock player which has to be the best just because of that. That’s nonsense or to say it on a level you could understand: Usain Bolt didn‘t have a mother who said to him: you can never beat this guy in speed because he is at the top already.
to the post before: yes - when they pop cds, you normally don‘t have to and can just make the next group die faster. Also cd tracking is a thing - I do it with ability team tracker.
Interrupt tracking with weakaura.
Affliction lock also has a very narrow window for most dps off cooldown. Just 8 seconds after applying the last nightfae dot to use the most shards you can.
I can‘t estimate the knowledge of the average forum user but I have seen a lot lot keys even on 16+ where people still pull cds on e.g. spires third boss on pull. These are all things that add up to low damage.
maybe one more word to „it s the mass of players that make the difference“:
No, people become biased from people that have the highest gear and pushing the highest content first of all, then the fotm classes will be announced because of that. If there is any class underrepresented in these few high content pushers because of maybe dropluck in the first weeks/months then there is a higher chance that this class will never get a chance to prove itself. I have seen many firemages on 216-220 pulling overall 3.3-3.8k dps - while firemage is the button smasher class that doesnt need any thinking about ramp up time or refreshing dots or lose all dps. The mass is never a good indication and you have to think about 99.9…% - maybe even less - playing absolutely wrong because of not making an effort of thinking about things to improve. If you think 99.9% is much then you are wrong; You look at e.g. 100 top rio players of more than 100000
do you remember when in legion for a short time the top m+ dps was affliction warlock? All people got biased and rerolled just because of the seed aoe update. It’s a chain, like in real life, where people follow the trends of trendsetters or like in the zoo where apes want banana when one ape has banana
ps: checked my m+ logs because of the comment above
e.g. 95% spires and 94% dos of all afflis without the ilvl comparison, on only 208 ilvl says a lot. Not even tryharding these results…and I think it was the run this week were we lost 4 minutes because our druid had a dc till the end with all his cds up… It compares with the highest too. So at least 99% should work out with higher ilvl and the gameplay tips me and the poster before mentioned
ps2: i checked several guides for affliction warlock
they state that absolute corruption deals more damage and is a must, furthermore “completely imbalanced” at wowhead. Thats just WRONG. You can read the tooltip or details urself; i am doing currently 350damage per 1.8sec on 10 stacks and 680 at 18 stacks. Which is almost 100% more damage. When i look at Corruption which is doing also 350damage baseline , it increases just to 400 with the talent. Spreading seed isnt a huge loss because of 2 sec cast time - the impact/explosion damage compensates it totally. Just more information for you all stuck with bad guides, bad affliction “pros” and a serious problem with smart playerbase who investigate this.
For beginners also the note: You refresh ur dots the first time (unless you extended their duration with dark caller) at =< 33% rest duration and all further extensions at around =< 25%. Maybe you let it run off or are struggling because you dont know these basics