What is your problem with affliction warlock in M+?

Absolutely. Seed, Haunt, UA on the Maintarget, followed by 3-4 Agonies and your 2 big dots is about as much as feels “OK”.

I’d love to see a cast time reduction on Seed and/or shorter GCD for Dots. That would really help the spec feel faster and you’d get to the MR pump phase before the pack has been decimated by Combust and Wild Spirits.

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According to your logs from listed runs:

  • Soa +6
    Item level: 196
    Overall dps: 2.1k

  • HoA +7
    Item level: 199
    Overall dps: 2.3k (lower than tank which did 2.7k)

Maybe when you gained 5 item levels your dps jumped by 2 to 3 k overall dps who knows!

Like someone once said on this forum, don’t lie it’s 2021 and everything can be checked.

For the sake of argument, like everyone said, it’s ramp up time with affliction. If you have good dps in the group they will obliterate the pack before you’re done dotting. If they suck then life is beautiful and you’re making everyone look bad.

ST was never an issue as affliction.

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The other problem with Affl is that you really need perfect secondary stats as well as good ilvl to do DPS. I play it and I am 220 and now finally can pull 20k I even did 45 with BL and demonology. But before that it was though.

Btw, Venari ot whatever is the key part. if you put sockets with mastery your dps will really fly. The second thing is that: you do NOT have to dot all mobs. Just 2/3 with agony. Rest will have to live with Phantom and corruption.

Finally, because we all talk theory but people need to see practice, here is @baddino. Sym is playing with him and you can enjoy good warlock player with m+:

http s:/ /www.twitch.t v/baddino13

Legion affliction would like a word.

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The problem doesn’t even exist, the user above has posted the real numbers that “mister 25 k” does in m +. Ridiculous, like most locks. If the tank is not a warrior or dk, stay below the tank too

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As I said find [

angrysym

](https://www.twitch.tv/angrysym)

He was my mentor in warlock. Nice guy and you can see all 3 specs played in m+.

Same goes for all classes?? I have seen great mages I have seen not so great mages. I have seen great DH tanks I have seen not so great DH tanks.

The problem is the toxic and salty community and their blind sheeple behavior that if Theorycrafter X says that firemage is the best in high keys everyone starts dropping other classes and considering them to be tainted and horrible.

This happened in BFA with resto shaman and disc priest. They had a bad rep because they weren’t the best healers. They could easily go up to a +18. Disc priest was only bad at grievous weeks because of their class design. However all dumbmf’ers started to give a foul look at disc and resto.

It is literally called: Seed of CORRUPTION not Seed of Agony.

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Not quite. Obviously there are always worse and better players, but some classes are more sort of ‘sensitive’ to this. Yes, Fire mages are pretty much the same; either they rock or they do tank-level damage. And Hero classes are a story on their own.

But overall I am always very cautious when it comes to a random lock.

I’m sorry, but it’s fake. Why don’t we look at the numbers? people are not stupid, do you really think that everyone is blowing away hunter / mage / dudu why do they say this in the forums? this happens for a simple reason: in m + the lock does half the damage of the others. You can tell what you want, but that’s it. and since everyone wants to timed, nobody wants a dps that slows down the group.

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My numbers are good and I’m enjoying doing m+ as warlock. I never struggled. I played Demo in keys early expansion and jumped to Affli once I did some higher keys. Low Haste is a drag as aff, but it got a lot better when i got closer to 20%.

I started doing some 14’s as Destro with my Aff gear and I feel like it’s more chill and still delivers.

https://imgur.com/6fvRB5C

+12

Yes… half the damage… whatever. Just completed this run and this was a fairly average performance on my part, too.
Locks are better than people realise. They aren’t amazing, but they certainly aren’t as terrible as you seem to think.

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pff … it means nothing if one in a hundred doing high dps. it is the mass of players that makes the difference, not the individuals. then correct: most warlocks do a lot less dps than others. everyone I have seen from m1 to m10 is ridicoulus. Including me, in fact I don’t play it anymore lol

You did great. Good job m8.

That’s irrelevant. The same can be said for any class, specifically the FOTM ones, such as mage or boomkin. Most of the ones that I’ve done dungeons with have been terrible. Sometimes a blaster comes along. You can’t even use R. IO or ilvl to see if they are any good or not because people have taken a chance on them because of what class/spec they are and then been forced to carry them through the dungeon.

If u read comments here you can see why people don’t want to take warlocks for keys.

Nearly 75% of warlock players have no clue how to play the current iteration of aff and make it work in a key environment, also take in the fact that under 17-18 keys unless you have communication or track your other dps’s cds and when they pop them, you basically end up having bad warlocks pop their stuff alongside hunter’s wild spirits and mage combustion ending up doing nothing cause the pack dies.

Why risk taking a warlock with 75% chance of being bad, who will end up being far worse than for example taking a boomie as 3rd who even if bad, can still just blast. Same example can be given for WW, etc.

The problem is more per players. A lot of players just simply refuse to learn how to play our class and give us a bad image. I’m sorry bois, lots of love to you all, but it’s just the painful truth. Also keep in mind the higher the key is, the better warlock becomes. Go watch Sjeletyven1’s streams and see how he always rivals the other dps in his group, even outdamage them.

I myself have no issues playing lock in M+ because im doing 17-18-19s. On that key (it’s not the highest of keys, but its kinda high) level it’s much better if you can only have a clue of when to pop cds and when not to. If you plan to burst on the very first pack of a dungeon, say Halls where the first pull is a triple pack, alongside a combust and a wild spirits, you are just setting yourself up for a bad experience because that pack will die anyway, because our class works differently than others.

TLDR : Locks need to seriously learn how to play their class and manage their cds instead of just adding onto the bad image we have in the public eye, when in fact we can be considered as a really strong spec for high keys since our damage is actually amazing in the right hands.

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as I said, ramp up time is a thing but it s the class design. But for e.g. 3 targets you should always outdamage a mage, where his aoe is a bit too aoe heavy and his singletarget quite not enough.

My numbers where like I said, one of you read wrong - the steady state was for the multi target not for the 2-target situation. I did at the start of this week Spires 15 with 5.2k overall; boomie with 216 does 5.5k which is pretty balanced. Also as a note, I am not a bad player, I play since ages and I was gm in sc2 as well as in hots, especially sc2 is mechanically way harder than wow. It could be that it s hard or that my smart decisionmaking in pulling cds and going the different talent choice like I mentioned make me just come out on top of others. Thats the reason why I mentioned it, that you can also pull more out of affliction.

And one of you was also right, you can‘t have a bad tank with bad pulls otherwise ur timings and choices and so your damage is crap.

To state logs isnt the best idea, just look at the small sample size which is actually logged. Also, after I saw this week the first time my raid logs I noticed how dumb it is - ok you can have a ilvl comparison, but it doesn‘t compare till this day, it compares with all upcoming logs too - so e.g. further renown can push the same ilvl guy to more dps.
There are also many circumstances which can lead to this small sample size being below average.

I can‘t understand how you do little dps with 225.
And I also can‘t understand to reference some high warlock player which has to be the best just because of that. That’s nonsense or to say it on a level you could understand: Usain Bolt didn‘t have a mother who said to him: you can never beat this guy in speed because he is at the top already.

to the post before: yes - when they pop cds, you normally don‘t have to and can just make the next group die faster. Also cd tracking is a thing - I do it with ability team tracker.
Interrupt tracking with weakaura.
Affliction lock also has a very narrow window for most dps off cooldown. Just 8 seconds after applying the last nightfae dot to use the most shards you can.
I can‘t estimate the knowledge of the average forum user but I have seen a lot lot keys even on 16+ where people still pull cds on e.g. spires third boss on pull. These are all things that add up to low damage.

maybe one more word to „it s the mass of players that make the difference“:
No, people become biased from people that have the highest gear and pushing the highest content first of all, then the fotm classes will be announced because of that. If there is any class underrepresented in these few high content pushers because of maybe dropluck in the first weeks/months then there is a higher chance that this class will never get a chance to prove itself. I have seen many firemages on 216-220 pulling overall 3.3-3.8k dps - while firemage is the button smasher class that doesnt need any thinking about ramp up time or refreshing dots or lose all dps. The mass is never a good indication and you have to think about 99.9…% - maybe even less - playing absolutely wrong because of not making an effort of thinking about things to improve. If you think 99.9% is much then you are wrong; You look at e.g. 100 top rio players of more than 100000

do you remember when in legion for a short time the top m+ dps was affliction warlock? All people got biased and rerolled just because of the seed aoe update. It’s a chain, like in real life, where people follow the trends of trendsetters or like in the zoo where apes want banana when one ape has banana

ps: checked my m+ logs because of the comment above

e.g. 95% spires and 94% dos of all afflis without the ilvl comparison, on only 208 ilvl says a lot. Not even tryharding these results…and I think it was the run this week were we lost 4 minutes because our druid had a dc till the end with all his cds up… It compares with the highest too. So at least 99% should work out with higher ilvl and the gameplay tips me and the poster before mentioned

ps2: i checked several guides for affliction warlock
they state that absolute corruption deals more damage and is a must, furthermore “completely imbalanced” at wowhead. Thats just WRONG. You can read the tooltip or details urself; i am doing currently 350damage per 1.8sec on 10 stacks and 680 at 18 stacks. Which is almost 100% more damage. When i look at Corruption which is doing also 350damage baseline , it increases just to 400 with the talent. Spreading seed isnt a huge loss because of 2 sec cast time - the impact/explosion damage compensates it totally. Just more information for you all stuck with bad guides, bad affliction “pros” and a serious problem with smart playerbase who investigate this.
For beginners also the note: You refresh ur dots the first time (unless you extended their duration with dark caller) at =< 33% rest duration and all further extensions at around =< 25%. Maybe you let it run off or are struggling because you dont know these basics

Don’t make me cry. I still miss my splosions.

I mained affliction warlock in Legion, doing up to +20 keys. The specc was wonderful then… I have never seen a class/specc getting this gutted since they revamped survival hunter.

Do people actually enjoy malefic rupture?
If they would buff dot damage, change unstable affliction to the way it was and remove malefic rupture I would probably start maining Warlock again.

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Post a video of you pulling those numbers in m+. As for writing you’re pulling 5-5.5k on keys you should know that’s there’s a massive damage difference on keys. Sure - you can probably pull 5.5k in necrotic if you’re the one using the items. Now go ahead and pull 5.5k in spires.

EDIT: That being said that a large portion of the warlock’s issues in m+ lies with the community. I’ve yet to be do less damage than anyone with similar item level.

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Group comp. and the level of the key is also important, i.e. health of the mobs. Mobs die quicker = more DPS.
for casters, DH tank = more dps.
using PI on yourself and not the firemage = more DPS.
etc.