- (Long) RP waiting time (was fun the first time)
- Group can’t agree on where to go
- Jumping from A to B and pets ran detours aggroing mobs
- Waiting for waves of mobs
- Waiting and not fighting for whatever mechanical reason
- Group can’t agree on skip a boss or not
- Some dps runs past a boss when tank wants (loot/sword etc)
- Dungeons with too much CC on tank/players
- Tanks’ HP going up and down from almost dead to full HP in seconds
- Mechanics requiring vehicle UI (was fun the first few times)
- Big open areas with no LoS places
- Poor LoS dungeons
- Mobs firing/attacking through walls
- Dungeons not optimized for abilities like Charge/Kill Command
- Takes too long for tank to press (GCD) keys to prepare for big AoE
- GCD can sometimes be an issue for healer as well
- I miss the old days before the GCD nerf
- AoE dps nerf sucks (limited to x mobs)
- Low roof, like Stockade, but Deadmines is fine.
I mean…
If you don’t like something don’t do it.
So many people seem desperate to try and force themselves to do something they don’t actually like, just play what you find fun.
Maybe fill your vault with pvp.
This is what ended my pugging dungeons in wow.
The wall jumping in Everbloom back in WoD. Someone once decribed it as a five minute detour to avoid a two minute fight.
I wasn’t good at this jumping and the general toxicity around it (including me getting kicked) just got too much.
instead of player housing…
they should create … player dungeons…
let players make and design dungeons with a leader board to most plays. the top dungeon of each month gets into a competition to be added permanently to the game.
too much hard work ?
probably…
still would solve a huge problem this game has with creativity.
Thank you for reminding me. I had forgotten about that, it is so long ago.
What made dungeons horrible…
(Caveat: I am not talking about mythic plus which is meant to be timed challenging content).
1. Zero choice in the TYPE of dungeons available.
All are focused on being a LOOT slot machine.
Which means faster + shorter (skips) = more runs = more chances of LOOT.
There are NO solo exploring dungeons, NONE ** purely focused on questing and the experience**, and NO learning / training ones.
- Lack of clear ability pathing, simple explanation of what to do and sufficient time to react to it.
You cannot just dive in, there is required reading, video watching become a dungeon expert, or fail a lot and endure the unpleasant consequences of that.
Floor puddles are confusing and excessive. It used to be avoid them all, now it is stand in this one, but don’t stand in that one.
They have started to address abilities a little bit.
Deep breaths (cone) and a mob visual swinging a weapon up for a smash helps a lot. There needs to be reasonable time to see this and react, despite the spell firework and puddle factories going on.
Optional floor arrows could assist learner tanks, or anyone who died and got dumped elsewhere in the dungeon find their way back.
- You need THREE types of FIVE people. (unless out gearing)
This limits a couple of friends getting one done and causes problems when healers or tanks are in short supply.
(Non Ranked) Dungeons done properly would be FUN and not stressful even for the complete novice.
They should be short enough to not take hours (like Classic ones with irritating respawns) or need to be rushed in 5 minutes.
Easy enough to dip into - short, clear instructions are on the quest before you go in with clear visuals inside the dungeon.
Creative options/suggestions (npc appears) and in game dungeon instructions/clues to help when stuck on a boss or area.
This is just my take on the subject
GCD should be removed
I do agree it is sometimes annoying, especially in some M+ dungeons because it eats time.
I really think Blizzard should create a plug-in for the dungeons that allows a vote to skip all dialogue in a section like Bioware has for SWTOR and how you can skip cutscenes in dungeons for each person individually.
In M+ ofc the vote would need to be done. It would just auto-skip all dialogue and talking heads.
There’s a similar skip in Uldaman atm at the end that I can do, but am still not good at and in a timed environment it adds so much extra pressure onto you
I personally blame mythic+ for the frantic desire to skip everything, people see a mythic+ group in a livestream use a skip somewhere, and then they all must do it that way even in untimed heroic mode, and heaven help you if you don’t know how to do that skip…
It’s probably an unpopular opinion, but Mythic+ and the resulting attitudes ruined 5-mans for the more casual players.
nope it’s not a unpopular opinion.
it’s just those who preferred times before skips generally moved onto other mmorpgs by now, as this game became more and more mythic+ focused .
i would even go as far as saying mythic+ is the main attraction to wow now.
I think this hasn’t been done in ages.
IMO if a boss is skippable and it’s not clearly classified as a bonus boss then it shouldn’t be there. Worst I’ve seen is people skirting around boss arenas in places like Blackfathom Deeps or the Motherlode because they want to skip a 30 seconds fight.
Blizzard proved that they can disable this when it is abused. I think people used to skip all bosses in Plaguefall (I don’t remember why really, was it fast farming renown or something?) and Blizzard saw it as something bad so they made the last boss non interactable until all other bosses are killed.
Though in my opinion another root cause of this is Blizzard simply putting too much experience reward on dungeon completion. They need to somehow offset this into doing actual stuff in the dungeon itself, rather than incentivize people to skip everything and just collect the end dungeon reward.
I do agree on that " if you dont like something dont do it" I started to hate doing dungeons in WOD and even though the dungeons would change to diffrent themes its just the same thing over and over again, clear mobs till boss kill boss and rinse and repeat, so i stopped doing them/raids
For a (large?) percentage of those who stayed, yes definitely. I found it interesting during my time in Classic how many people told me they had left retail because of it tho. It’s been a quite divisive feature it seems.
I agree, I won’t run M+.
I was wondering the other day if M+ also hurt open-world content by reducing the numbers of players who were doing it. I only started mid Legion so have no experience of WoW pre M+.
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