I always wondered what is the reason people started playing WoW in the first place, when it comes to STORY VS GAMEPLAY/MECHANICS.
For me, the main reason was the core gameplay and mechanics this game has. The combinations you can do with your character when it comes to movements+abilities+enviorement for me is still unbelivable even after 16 years since I started playing. Sure, some call the combat system “dull/booring/not engaging”, but I think it is a great combination between lets say Diablo and Skyrim. You don’t kill 1000 mobs at once with one swing, but you don’t hit or block your enemy with 1 swing at a time only when you push a button.
The example I always use to underline what I mean by “movements+abilities+enviorement” is: You jump out of your flying mount, bleed the other guy, Hot yourself, glide then stealth or vanish. Comparing this to other games, puts WoW light years ahead. While other games have NO JUMP, or don’t allow you to cast a stun while jumping
The story behind WC, WC2, WC3 RoC+TFT is great, but since Vanilla until WotlK, WoW was just using that existing story just as a background for the marvellous gameplay their modified WC3 game engine had created.
Me and all my acquaintances started playing WoW for the good gameplay/replay value it had. We never thinked not once about “COOL STORY BRO”.
IMHO a great MULTIPLAYER GAME must be built with this order in mind:
- GAMEPLAY/MECHANICS
- GRAPHICS
- STORY - NOT MANDATORY AT ALL
WoW has great gamplay/mechanics, a niche low demanding but incredible personal-touch cartonish looking graphics and a mediocre-good story.
Story in an MMO helps you build content by giving a direction, but the reason you log in every day … is just the replayability value, the great gameplay, the social experience (if you are lucky to be in a guild or have friends to play with).
Just my 2 long cents.
------ my wow beggninings ----
So when WoW released, I was 18 unemployed and in Highschool, watching news about this game, always wondering how would it be to play it, that massive world/universe etc. Tried myself 1-2 private servers for 1-2 days, but those were were pure disasters/garbage, but I got a feeling of what WoW could be about.
In 2005 I’ve got a job and because I didn’t wanted to spent money on the sub, I’ve bought GuildWars1, forced myself to play it for 2 months just becasue I’ve spent my money on it. I really could not belive and still don’t understand even now why would someone build a game without the simple ability for a character to JUMP ? We had all those atari games that had JUMP, we had nintendo and super nintendo, Mario etc.
How can someone build a game without the natural ability to JUMP for me it is still a mistery.
So I bought WoW and played it since 2005. The feeling I had that the game should/must be good, was so damn rewarded.
TLDR: I personally don’t care about story, it is a nice addition only after the gameplay/mechanics are amazing and polished. Examples of great gameplay without story background at release (Counter-Strike, Dota, Overwatch, TF2, Tetris+Snake etc. ).