look it up for yourself, there are plenty of sources that indicates m raids is absolutely irrelevant in this game.
Point is anything that is below 10% is niche anyways for a company.
Sure we can argue that some niche content can attract players to player the lower content but that is hardly measurable.
The thing is that we did much better without mythic raiding that split the community even more.
It was a good thing to introduce HC raiding but not a great move to have now 4 difficulties.
Prove me wrong
playing dance party 7 is above my skill level?
You don’t even know what my skill level is. Heck, I don’t even know what my skill level is.
Why would I try to raid this slog for running my face into an encounter till the last person finally step out of the fire?
It is not enjoyable content for me as half the time you spend in the “raid” is waiting or walking.
Pretty sure the last time I tried serious raiding was, uhm never. I pugged some stuff on HC, which certainly wasn’t enjoyable either.
Also even if mythic raiding is above my skill level, that only means that mythic raiding is above almost everyone’s skill level (<1%). So that is exactly why I say it is useless to spend all your resources (1 dev kekw) on this content.
anyways, I assume you consider yourself as a raider, yet you also didn’t step foot in mythic after 5 month. So you can add yourself to the list of the 99% to whom mythic raiding is completely irrelevant.
So you have really strong opinions on the content you literally never done. You throw out the numbers like 1% and 99% but you pull them out of your bottom. Saying
Means nothing. I can claim that 99% of player base raid mythic, don’t believe me?
Look it up yourself.
Also this.
So you are saying that you are more skilled than 99% of player base, yet never actually did any content?
It’s ok that challenging content like mythic raids don’t appeal to you, but your opinion on the subject is irrelevant, I’m sorry.
Not particularly, no. I raid casually with friends, but we’re far from serious enough to do mythic.
However, I’m not so selfish as to believe content that other people enjoy should be removed simply because I don’t do it. If I were, I’d be shouting out for Blizz to remove PvP, pet battles, timewalking… and stop wasting resources on that ‘classic nonsense’. Just spend all their time, energy and money on the content I want to do because the world should revolve around ME.
Since I’m not that selfish, I get on with doing the content I do enjoy and let others do the same.
It’s not for us to prove you wrong. Thats not how the world works. If you want to make an idiotic assertion you need to back it up with reasoning and convince us why you should be taken seriously.
eh what? I said even if I am not above that skill level, it doesn’t change what I said.
reading much?
contrary to you, I can look it up and find that not 99% are raiding mythic. Logic aside, what a surprise.
The content itself has nothing to do with it. It isn’t made for the majority of players. Even you should understand that, no?
Cross realm blocking makes it even harder for the majority of players to even join this content.
you do not need to play the content to understand that most players do not play it. It is a reason why I don’t play it either, certainly not because “lul it is so difficult”.
the biggest challenging is having the time with 20 other individuals to rinse and repeat the encounter.
I did lots of challenging content in this game already and didn’t fail. It was just designed for a lower amount of players so that people that don’t have the time to play 10h in 1 setting can complete it as well, not because of lack of skill.
Anyways I even said, it doesn’t matter if I lack the skill or not, it doesn’t change the fact that designing content for a minuscule amount of players is not the best idea from a business perspective.
You are wrong. I don’t want they remove content that people enjoy, rather then revamp it to be more accessible for more players.
Creating content that only 1% of the player CAN play is not great. We didn’t have mythic raiding when the game was actually successful, we had mythic raiding when the game lost 95% of its player base.
did I say they should add something for ME? I play(ed) basically every content besides pet battles. Do I advocate to remove pet battles? nope, why? because everybody could just do it and that makes it good for the masses that enjoy this things. Also it doesn’t take away from other content. Mythic raiding on the other hand has a lot of balancing problems and given their limited devs (because apparently they got nobody left anymore) it takes away from other content, even heroic raiding.
Wanting things for 99% of the players is selfish. KK got it. You do you, forum is free for opinions anyways, there is no right or wrong =)
Wanting content that others enjoy dumbed down for players who want the rewards without putting in the effort is selfish, yes.
The difficulty of HC raiding has already been significantly lowered to suit the majority of the player base. (About half a year ago, we invited a returning player to join us in our HC raids. She said ‘no thanks’ because she didn’t want to put in the 3 nights a week commitment she expected to need. She was astonished when we told her you can get curve now by raiding once a week with - pretty much - whoever turns up.) They lowered the difficulty of HC raid to make it accessible to the masses and introduced mythic for the most dedicated and skilled players… the ones who keep playing and pay their subscription month after month, year after year.
I’m also curious as to where you found your 1%/99% figures. Since you keep ignoring the question, I have to agree with Bachodk that you pulled them out of you ^&%$.
But let’s say for a moment that you’re correct, and 99% of players don’t raid mythic. That wouldn’t be a surprise to me, to be honest, since the majority of players don’t raid. (The majority also don’t do mythic plus, or pvp.) If you’re going to talk numbers, the percentage of the overall player base that doesn’t mythic raid is irrelevant. The only number that matters is the percentage of raiders who don’t raid at a specific difficulty. You will find that number much, much lower.
Once again, you are demonstrating traits of those selfish people who either want everything handed to them on a plate, or things that are beyond your skill level removed entirely so you don’t have to face your own feelings of inadequacy for not being able to complete them.
Shadowlands got it wrong when it came to the loot systems.
Let’s talk about the three main forms of (non-puggable) endgame progression and why it’s unfairly weighted around PvP.
Mythic+ is relatively easy to group up for. You only need 3 DPS, 1 healer and 1 tank. Unfortunately, this also meant that Blizzard nerfed the loot rewards to only offer at most 220 ilvl loot for a +15 completion and a 226 item from the vault. Did I also mention that loot has a low chance of dropping in M+? Like… once every few dungeon clears levels of low?
Raids offer ilvl 187, 200, 213 or 226 loot (excluding drops from SLG and Denathrius which are higher). The issue with them is that they have similarly low drop rates to Mythic+ and are on a weekly lockout. This means you only get 10 chances of obtaining gear from each item level bracket per week. Mythic+ has no such lockout restrictions.
Now we get onto PvP and the main reason why loot progression in WoW currently sucks.
RBGs and Arenas allow you to purchase PvP loot with Conquest Points and upgrade it all the way to ilvl 226 (or 233 for weapons.) Conquest gear will almost always contain what is arguably the most overpowered stat in the game: Versatility.
The issue is that Versatility is a BiS stat for all tanks and for most other classes, and is required for PVP content due to how PvP trinkets buff its effectiveness in Arena, Battlegrounds and outdoor War Mode content. This means that many PvP items are often BiS for tanks.
How is this an issue? PvP requires more coordination, focus targeting, macros and is far more comp-dependent than all other content in the game. The community surrounding WoW PvP is also far more elitist and unwelcoming than those maining PvE content.
Did I also mention that PvP is very gear-dependent and creates a catch-22 where you can only obtain the best gear by being highly rated, and can only reach that high rating by having the best gear? It’s so bad that even big name professional PvP streamers that compete in competitive esports have struggled like hell to climb the ladder on new alts due to the gear disparity.