I liked a lot Rift, it was a very good mmo with tons of customization and introduced the rift system that you could level up with “world” quests.
Another MMO that i think its the best i ve played is ESO on line.
It has the best quest system that are fully voiced over!
It can be played both solo and with group/raids!
Also i disliked all the korean/japanese grinding style games
Every other MMO I tried sucked hard. Can’t even tell why. They just weren’t wow. I’ve tried all the big ones and every single time I’ve quit pretty early.
Mmo’s that I have played I liked a lot are STO, GW2 and Warhammer online. I still play STO alongside with wow.
Eso has cool world and I like elder scrolls in general but the gameplay of it I just could not get into.
Rift to me had really fun classes and lots of customization but the world was just so generic and forgettable.
Swtor just bored me the story lines didn’t grap me at all the gameplay felt stiff and bloated with too many useless stuff.
Old metin2/4story player here.
Both of them have big nostalgia on them / disgusting unplayable p2w games now. (4story even may be dead)
Tried out ESO last year , 30 min content expensive dlcs , horrible combat , big unbalance in the game , UI is horrible
Wow is the superior one atleast for me , even with its bad side
The only other MMOs I tried recently are Final Fantasy and Guild Wars 2.
FF made me quit after like 2 hours. It felt like some really old single-player JRPG. I was being sent around to just say “hi” or to deliver some crap to various NPCs in the city, over and over again. There was no mob fighting, just boring story-line crap. I heard it has a good raid end-game system, but to get there one has to grind through a ton of boring solo content.
GW2 seemed interesting. The introduction was really good and focused, similar to WoW’s new intro island. I stopped playing at level 10 when I read that there isn’t really much dungeon content; it’s mostly just open world quest and PvP content, which doesn’t interest me.
I used to play Rift pretty heavily. I did enjoy the content a lot, but had a few reservations about the gameplay, specifically the number of skills you got along the way that were technically the same but another name/icon but you still had to use them. Also, I never liked that rotations were so rigid that you could pretty much automate an entire class with 1-3 castsequence macros. At some point I just lost interest I guess.
Then there’s WAR Online. I really tried to love this game. They did a lot of things right, like bringing in public quests, or mostly seamlessly mixing PvE and PvP content throughout zones. Unfortunately they also did even more things horribly wrong…
I also loved SWTOR at its release. If you did not enjoy the story you have played the wrong class I guess. Some classes had rather weak stories IMO, while others were excellent. I thought Bounty Hunter was rather boring, whereas Agent was amazing. Then the F2P switch came along and it seemed that there was a priority in producing cosmetics for the cash shop rather than (more expensive) actual game content.
I do like FFXIV a lot at the moment, but in between story patches I have to confess I only really log in from time to time to hang out and chat with FC buddies.
I used to play AION alot before it became pay2win confusing also i played Lost Ark ,played GW2 then had no people to play with then stopped but i can tell you that it has far more people in the open world interacting and doing things together then wow does.
I tried FF14 before it isn’t my thing too many Anime in it to put it shortly and too many furries aswel as confusing lore never got into it fully.
So only mmo that can compare to wow so far is AION if it didn’t have pay2win in it.
Monster Hunter: World was my jam. I used to play MH:X on the 3DS but that fell out of fashion, as with all console games. I stopped playing it sometime last year sadly, and got into WoW instead. Now I want to stick to SRPGs.
AION (guilty pleasure)
SW:ToR
Star Trek online
SWG(Number one)
EQ2
Rift
ESO
Amongst a couple, but theese I liked the most.
Path Of Exile and Albion
Lineage 2 is unique hardcore MMO, closer to EVE Online than WoW, with how much it focuses on player interaction, trading, player-made factions and alliances. ArcheAge is the same but next level, where you can level up from 0 to max without killing one enemy.
Another MMO I liked A LOT is Allods Online - it’s basically slavic WoW, made by a Russian developer with history in weird RPGs. After it came out, Blizz swooped in and hired like half the artists that worked on it, and that’s why Cataclysm looks so good The game was great, it still holds my favorite raids out of any MMO I have played, including WoW, the best gearing systems. The problem is that a year after the game came out, a Russian mega corp bought the developer and made it terribly pay2win. I played it for 6 years after that happened, because the game is just that good.
It had a raid with 3 wings - easy, normal and hard. But once you killed the last boss of one wing, all other bosses would get buffed. Progressing was interesting, because first we were killing the easy bosses first and calling it a night. Then we were killing the normal bosses first, then the easy bosses but buffed and to clear the raid, you had to start with the hardest bosses first and kill the easy bosses last. BUT IF YOU WANTED TO, as a challenge, you could save the hardest bosses for last and have to kill them while they were buffed twice.
OH AND THE WORLD. I love that game still and I wish I could go back and play it. Too bad it became so pay2win that the western version simply died, despite the awesome content and mechanics. The Russian version is still alive but Russians don’t seem to like Bulgarians too much
I love SWTOR. The campaign is 1000 miles above wow leveling experience, base UI is far above wow’s, combat feels nice, open world is well designed. People who raided in it said the raids are great.
The issue with SWTOR is small number of players. I don’t know why that game died out honestly.
Wish most mmo’s i have tried were just single player games with co-op potential. Even the bad ones…
Before WoW I played Everquest, so that was my thing. Being my first mmo i liked a lot about it but didn’t really see what i didn’t like about it until wow came along. For example how hard solo content was (and slow, and frustrating) wasn’t clear until WoW showed me “another way”.
This said I liked quite a few things about EQ:
- The racial diversity was pretty cool. Lizardmen, dragonmen, frog-men, cat people, ogres, loved all this.
- The world felt huge and because there was no “railroad” of guidance to follow (ie the game didn’t push you one way or another) it felt massive and journeying between zones felt like an epic quest. You had to travel into dangerous zones on occasion to get to a more suitable one, that was pretty cool. I remember my first times exploring places like Luclin, The Gulf of Gunthak, the Plane of Discord/Natimbi, the Planes of Power. Those were really cool moments!
- There were loads of wierd dungeons and instances tucked away that you could just stumble across and get lost in. I recall my journeys on Kunark where for the first time I managed to find the Mines of Nurga and I spent hours just fighting the goblins inside, exploring, getting treasure, it was really cool and the exp was brilliant, so it became a favourite spot of mine.
- I liked the fact EQ offered additional measures of customisation like many old school RPGs like distributing stat points at the start and choosing a diety to worship which would confer special things for you, like access to certain places or armour sets unique to followers of that god.
- The Alternate Advancement system was a really good way to implement “max level progression”. It was simple and approachable yet had chuck tons of content for those whom wanted a grind.
Other than Everquest and WoW i’ve played SWTOR a bit, not hugely, never got a max level char after all, but the storytelling impressed me and I liked the fact that classes had cross-faction mimics so balance was there. I did get a bit lost in my first go and ended up unsure what exactly I was meant to be doing on Hoth on my Smuggler however haha. I really liked the Shadow/Assassin light-armour tank style. That was cool.
Sometimes I kinda am tempted to go back to Everquest solo just for the nostalgia and such to relive my favourite old zones. Everquest was very much a solo-unfriendly game yet I managed to make it work as I wan’t interested in raiding. I was all about exploring zones on my own and seeing how much treasure and exp i could get on my own. It was pretty sweet even if it was slow and would be horribly dated now! I loved my Ogre beastlord! Fighting alongside my gigantic bear! I was so chuffed on them when after hours of fighting on Velious (think: Northrend) I managed to farm a Phase Spider Carapace (this was a chest-slot item that was a very very rare drop from Phase Spiders in a cave on this continent, and it was really good for Beastlords at my level as it was one of very very few chest pieces that had characteristics of heavy armour in terms of AC and defenses, really good secondary stats but a light-armour class character like Beastlords could equip it!).
it’s actually scary how much without prompting I can remember of my characters after well over a decade. So let’s see there was the Phase Spider Carapace on my chest, my two weapons I remember were the Copper Hammer of Striking and Forgotten Mummy’s Handwraps, both super quick weapons with “chance on hit” effects to beef up my melee damage! My Belt was something like Fungus-Lined Sash…
Had a lot of fun with Skyforge in early days, shame it went in such a downhill
FF14 is my other favourite mmorpg. imo its atm way better game then WoW.
others are things people probably wont even remember
Ragnarok online
MU online
Silkroad
Lineage
ye i am that old
Out of that list i remember Lineage and FF14 would have been good if they explained the lore better to people because often times when i played i kept asking myself.
Where am I and what am I doing here?.
Eh, I still maintain that the quality of writing varies quite a lot between classes. Even the worst story is still leaps ahead of WoW’s writing though… I do agree on the UI, they did improve on WoW’s base UI a lot with regards to customisation.
However, if you have ever played as F2P, having to buy extra hotbars beyond the first one or two with money is a bit of a bad move. My main gripe with SW:TOR’s move to F2P was mainly how awful the F2P model was. ESO did F2P (technically B2P since you still need to buy the game/expansions) a lot better from what I recall. There are no “necessary” items like extra hotbars or unlocking dungeon/raid runs per week in their cash shop AFAIR.
The dungeons and raids were really fun, I did enjoy them. From what I remember they were rather casual content though, and you could burn through them quite fast.
Class design was a bit ahead of WoW back then, with classes being ever so slightly more complex to play. However, they’ve also been WoW-ified since. I had logged into the game out of sheer curiosity a year or two back and some of the classes felt really “streamlined” compared to their original form.
Combat IMO was hampered by the use of the god awful Hero Engine. Tons of normal lag, skill activation lag, animation locking, lots of bad optimisation and the usual Hero Engine glitches aplenty. On top of that combat felt really slow and unresponsive compared to WoW, even though numerically it should have felt faster.
This is a really subjective and personal matter, but my opinion is that ultimately BioWare’s inability to fix the engine issues is what caused people to stop playing very early on and led to the game’s death spiral.
I’ve played Ultima Online for a bit and Dark Age of Camelot obsessively. Let’s feel old together
Knight Online - for a few years, my very first MMORPG
Aion - for about 8~9 years
Star Trek Online - for about 1 year
Final Fantasy 14 - for about 2 months
Some random F2P MMORPGs that clearly took inspiration from wow - few months in total