What "Social Aspect" is left to preserve in Dungeons? my experience after 60 wrath dungeons

The “social aspect”

The tank when a mage and I - the only ones putting in effort to socialize and heading to the sum stone may I add - were brutally ganked at the Nexus keystone repetitively:

“WHERE’S MY SUMMON”

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Aye, which is why I tend to agree that forcing no-rdf is a bad idea, it is an artificial way of trying to get to that realm of nostalgia that can’t really be reached, because everyone knows that the rdf exists and lots of them want it. And not getting it creates resentment.

So a careful implementation would probably be better than the plain “nope”.

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Because everyone knows that the rdf exists and lots of them want it.

Which makes me believe Blizzard and gatekeepers have a monetary reason for wanting RDF to stay away.

I don’t think thats relevant in the average player; but RDF would not affect negatively the social aspect if it could be implemented right. You see, the gaming scenario has become a jungle where toxicity rules. If RFD is implemented with today’s game, RFD people will find a way to ninjaloot everything that they can because they are annonymous to the other players of the group, which, if unpunished, would lead to a massive stream of generalized hysteria and frustration.

Infact, I think that the game would be more healthy if we get more cross-server interactions (such as rated arena games, bg premades, dungeons…), maybe AH too, that would merge communities and make the average player see the outsider server player more friendly and closer, which would lead in more possitive social interactions and less generalized frustration.

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My experience :

  • No more social than if there is RDF
  • Still ninja loot
  • Still getting kicked without any reason and any vote

“omg RDF = full ninja”
“omg RDF killed social”
“omg RDF = kick you without any reason”

Thank you Classic ERA players tried to be a Game Designer while they know nothing about this game.

as a healer, i can choose the people i want to run better with the new tool. If i dont like the composition i just leave the group and find a better one.
With RDF i would be forced to play with random grps and couldnt choose what DPS to go with.
Bring the damn RDF already. Not gonna run any Dungeon as soon as i have the emblems i desire, ever without RDF.

Just give rdf for everything but hcs.

My realm is locked no chance of doing normal dungeons low levels because were not getting new blood.

Give xserver rdf either until wotlk or heroics.

The only negative of rdf in wotlk was that it was cross realm.

This destroyed social aspects because you rarely played with people you would ever interact with again.

However, at the time, this solved the problem of dead realms or faction imbalance, to a degree. It was intentional. It did help those people.

Let’s not forget that the poor implementation of open world phasing in wotlk also did a lot to kill actual social activity in the world.

A modern rfd in wotlk literally just needs to be realm-specific. That solves the main problem with the tool itself.

However, the real problem is the playerbase itself, and nothing will fix that.

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So exactly the same as now, gotcha.

Blizzard can disable cross-serv for RDF.
It’s even not a problem.

My memory of the cross server finder back in the day is that it diminished the dungeon experience a lot (back then I enjoyed small group content and socializing in game so I did dungeons relatively often). Before it, there was always chit-chat, banter and a nice, cozy atmosphere. Note that this was on RP and RPPvP servers. After cross-server, PUGs became faceless, rushed, and on occasion even rude. It’s what made me give up PUGs and just focus on solo leveling, unless there was a guild run.

Personal misgivings aside… RDF was implemented back then, so as a “softcore” no-changes person, I could not in good conscience lobby against it, cross-realm or not.

To be fair this was the same most of the time in TBC too. I leveled 1-70 in phase 3 & 4 of the game and in dungeons lv 60-70 this was the norm. There are some occasional groups that click and have all kind of random chat while clearing. This happened to me while I was leveling in RDF. To this day I still play with 2 people from that group, but lv 60-70 wise all the dungeons were the same, save the occasion in pre-patch when I was leveling my mage and I found a chatty group. I would say at best 10 out of all my dungeons runs from lv 1 to 80 went like this. Most of these interactions I had when the 50% XP buff was still active. As far as I can remember from the top of my head, 1 happened in RDF, about 5 in SM, 1 in Shattered Halls and 1 in Old Kingdom.

I don’t know what you are expecting. This is not 2009 anymore. People nowadays have different mentalities than it used to be back in the day. Do I like it? Of course not, but I learned to accept it and ejoy the good groups that bring the social aspect to what it used to be.

The world, being alive. How hard can u try to make an argument for RDF when all u have is your own experience. baaap gapped.

This is my typical experience as well. Funny thing is - in retail m+ I get more social interactions than here in wrath dungeon finder groups.

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3/5 people in RDF will be out and about in the world while queueing.

Right now they’re sitting in Dalaran for fear of missing out.

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What??? who’s experience to do you want me to post?

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