Speaking about Soul Harvester and about the demon we summon, like why the hell he is walking with 90% speed, he is a floating ghost like creature, he need fly around fast, yet he can spawn near warlock and 4 out of 9 seconds that he would walk towards the enemy if enemy stands. If Enemy has more than 100% movement speed that this demonic soul won’t catch the enemy. Blizzard how the fel you design warlocks, why only we have such basic issues with high end tier sets/spells/mechanics?
Ok Diabolist tier set
Oculi - eyes explosion is tied to main demon target - so in PvP if my demon is on passive while I play destro, then eyes won’t do a thing. How this spell design even was greenlighted? What idiot… no DEGENERATE has designed this. I’m not ashamed to insult that person because this end result not worth of holding back or trying to use shakespearean language.
Yep, you can try to test it in the city right now, pot pet on passive, send it on one target(A) and damage other(B), explosion will hit the target (B).
I pvp if you attack tharget that on the run, and felguard is far from it, end you finish the diabolic ritual then oculi won’t damage the enemy.
This is why people reported that oculi doesn’t work in pvp sometimes.
I have a theory that it tied to pet special damage ability range, because when you have Imp and not rest of melee main demons, oculi explode with imp all the time despite him being far away.