What the point to warmode, really?

Those quests are really the easiest to complete though even if people are camping them, because you can enter the minigames while in combat. Sure you will die when the minigame ends if there is a group of people camping it but that death doesn’t put you back 2 hours… a few minutes maybe.

You can also turn in the emissary at Scaletrader post in Zuldazar which usually is completely empty of people compared to the Emissary camp in Stormsong where there usually is a group of people camping.

This is main issue with WM at the moment. Sharding kills whole point of WM in so many ways.

Carebear mechanic, so people crying about getting ganked have an easy out.

I dont get why so many perceive this feature as being negative. To me, it is one of the best additions to the game since MoP and I truly enjoy the benifits of both having it on and off

(It’s on 95% of the time tho! :smiley: If you keep getting ganked, stop being antisocial, group up with some vengeful friends and ALWAYS RETALIATE :dagger: )

It was a carebear mechanic for people crying about getting ganked. It gave 10% for hose that actually like doing a bit of ganking to actually have something to gank.

Other than that it needs killing with :fire:, because the forums are now still rife with people crying over the problems of warmode and how it needs “balancing”. I can’t quite believe they are still whining.

Especially since 8.1, I’ve seen a lot of world pvp action. They mostly occur around worldquests

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