What will be the future of M+?

That is why on low (everything relative) keys we just go to communities. Or real low keys we pug.
The higher you get the more you need to coordinate. Premades will do better than pugs, no matter what.

I honestly don’t care what it was in the previous iteration, the current iteration poses some problems. My group is currently trying to do +12 keys, but every time we make a single mistake, we first have to spend a good 30~35 minutes in a +11 key to get a new +12 key. Not only is +11 a snoozefest compared to a +12, it’s also different because you have an affix to deal with. Unfortunately this isn’t a practice run due to it being so much easier.

If the deplete system must stay, then I urge them to at least put in deplete breakpoints on affix levels do you can at least practice the difference. It would be a huge improvement to the system if +12 keys wouldn’t deplete to +11, if +10 wouldn’t deplete to +9, and +7 keys wouldn’t deplete to +6.

My group has a +12 key in the vault, not because we timed a +12 key, but because we +2’d a +11 key and did a weekly no-leaver +13 key (which was only 30 minutes over tbf). Once we inevitably fail all those +12 keys because we simply need more practice on +12 keys, we are back to wasting time in +11 keys to get back to +12s.

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I dont have an issue with them depleting. I dont want keys to become ‘‘oh we f*ed up 1 pull better to just restart’’/‘’ if we cant perfect this first 40 mob pull we will retry til we do’'.

For your case they should just remove the +12 affix. It has little to do with depletions.

I fully agree with what you are saying and i can totally relate with currently with my group 2 chesting +11’s.
I do think blizz should remove the breakpoint-affixes. (and still give us 2 or 3 charges on our key)

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That only shows the current situation. Look here for class representaion per week:

https://mythicstats.com/meta

It took Blizz 6 weeks to do something about resto’s dominance.

Yes, Disc is now also viable because Disc and Prot Pala got buffed, but overall M+ healer balance is still really bad.

The future will be the same as today, remaining an endgame PvE content for the minority of the player base, the same as it has been for the past 6 years.

Lilith does

But blizzard did nothing about resto shaman. You aren’t claiming the healerspot was just taken by resto shaman because of a totem that now has a longer cooldown that still can be resetted, do you? You called resto shaman OP.

How did you even create such takes? Legion m15 is not “current m5” :man_facepalming:

It is a mix of direct and indirect class and dungeon balance changes.

The poison cleansing totem nerf is a direct shaman change. In Grim Batol, those really nasty warlock mobs used to apply 2 curses but that was reduced to 1. That’s a dungeon change. And by buffing prot pala and disc priest, that tank/healer combo is now strong, which indirectly makes resto shaman less dominant.

I’m not saying Blizz should have giga nerfed resto shaman in week 2, because there are lots of bits and pieces involved. You and Magiola are right about that. But I just feel Blizz is too slow at making these class and dungeon balance changes.

I agree with this.

Sorry for overreacting a bit, but i have heared now too many times resto shaman has been OP, while it never was. It doesn’t even has really good hps in comparison to some other healing specs. It has so many weaknesses. And with the slightest change outside of resto shaman it also got substituted. It has never been OP.

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Always here to share some laught :rofl:

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True, also shaman enh is now broken and the prot/disc combo is in facts disc/prot/enh combo since enh is the best dps spec overall and of course add also the most utility.

Which make easily the best comp by far prot disc enh aug and dkfrost.

All this is because enh is dominating in every possible way which allow disc to enter in the place and cherry on top for disc; prot is also one of the best tank with the best dps and fixe the lack of kicks du to having a disc ( even if 2 melee dps is probably enough)

well i thought about it too and sadly i came to the conclusion that with this min maxing mindset people have, if your keys cant be depleted, people will insta restard the dungeon at the slightest mishap, since it wont have any consequences.
i just had a hunter in my grp queuing a 10 not deserving to get the key done whatsoever. if keys couldnt be depleted i would have instantly left the key. and gone again with a new grp. you see where im going with this? you complain about a queue simulator? you will enter a new era of a leaving grp simulator.

implying intent here are we? what are you talking about? gear only is 10 and not higher which at this point in the game is not a relevant key level anymore

maybe a propper tuning of rewards where every class can get good gear from every dungeon but that would just blow up the loot table. and as for the dungeontable, everyone has his own taste if you dont like this oÂŽne maybe next season will be more your pick.

sounds like hell in pugs
but i agree

I don’t see the problem with that. It’s still time spent in the game, so blizz should be pleased, while a depleted key just causes ppl to log off out of frustration. The option to restart a key might even be positive for the community - showing easily who is willing to stick around and improve instead of looking for an easier carry.

I agree with the 3 charges. It would be way better. Or the key doesn’t deplete if you’re over by 3 mins or so.

The most common fix suggested is to not have keys at all, just able to do any key level if you’ve done the previous.

But dps players would still lose out. Half of the keys i join i only join because they keyholder has a key i want. I would just host my own all the time with the best players i could find

I did like 8 10s today as dps.

Join a community or get a friend group. :woman_shrugging: