= Tone =
Make it darker and sexier and more vulgar, but keep the good heart, be more like Baldurâs Gate 3. Brusque, black-humoured and open, but kind deep down. The kinda game thatâd inspire a religious moral panic in the 80âs. It should feel dangerous and rough-hewn.
More this -
= Skip To Level 10 =
Lately, when making new characters, I feel like making Allied Races instead of the base ones. Why? To save me an hour of having to get through the tutorial. There ought be to an option to skip it.
= More Human Cultures =
At the moment, Human civilization on Azeroth only fits into a Medieval European archetype (and even then, Northwestern European). Non-Western cultures are almost always drawn upon for inspiration for some sort of anthromorph or monster race. Rather than the Alliance acting as a kindâve Eurocentric/Model Minority sink, as opposed to the Hordeâs Western Societyâs Other, Iâd like to see more human nations and cultures that draw upon a wider variety of inspirations.
Diablo does a great job of this as a world, and something similar to that would be fantastic.
Warcraftâs developers were heavily inspired by samurai movies during the late 90âs/early 2000âs, and itâs interesting that thereâs no direct Sengoku Japan analogue for example. You can draw upon other archetypes too less experienced in most Western Fantasy, such as the Aksumite, Maurya or Majapahit Empires. The point is, humans arenât culturally simple - there ought to be more diversity.
= Horde Humans =
If the Horde had humans, youâd probably have more Horde players, as people gravitate towards the familiar. You could use Alterac, or perhaps a faction of Arathi, to achieve this.
= Revamp: Orgrimmar =
If theyâre gonna do a World Revamp, I think they should turn Orgrimmar into a city thatâs actually pleasant to be (and more importantly for us, roleplay) in. Something less Warsong Hold, more something half Conan, half The Citadel from Mad Max. Reflecting a Horde thatâs evolved and incorporated its various elements.
Iâm thinking chrome metal, adobe, rooftops gardens of colourful thorned plants, decadent shaded bazaars filled with smoke and music, aqueducts with falls to create a contrast of water and fire, stronghold of civilization surrounded by a rough and unforgiving wilderness.
= Revamp: Stormwind City =
By contrast, I think they should make Stormwind more like a city thatâs dirtier, lived in. Something that feels more medieval, less Disneyland. They can easily borrow elements from the Warcraft movie for inspiration, as I think that nailed the look and feel.
= Reboot: Timeskip? =
Alternatively, a timeskip. Iâd love to wander through the ivy-tangled ruins of Stormwind, reduced now to something like Midgar at the end of Final Fantasy VII. The passage of time would be a good opportunity to introduce new characters, too. The Allianceâs new capital could be a rebuilt Lordaeron, with the Forsaken still living in the sewers underneath it.
= Gameplay Philosophy =
I think crucially, they should remake the game so that leveling from 1-80 -is- the journey, and that a new player can get into WoW and immediately get a good grasp of the world, the story, and their characterâs place within it, just as in Vanilla WoW. You shouldnât just play a character, you should feel like them as youâre playing them.
Itâd be interesting if the Horde and Alliance were retired and replaced with two new race agnostic factions with a genuine philosophical divide at their heart. Perhaps an authoritarian empire versus a ragtag coalition of nations. Of course, that might strike too hard at Warcraftâs established identity, so that risk would be great. But, at this stage of the gameâs life, why not go bold?
= Body Type 2 Facial Hair =
Facial hair options for Body Type 2, so you can play a wider variety of characters. Body sliders or more body shape options.
= /Cpose =
Something like FFXIVâs /cpose system, where you can adopt different postures and forms of body language, such as leaning or resting hands on your hips. Itâs versatile enough that you can even change how you sit or lie down. More /emote animations.
= Ranged Weapons =
The ability to use ranged weapons as Warrior and Rogue, and Rogues can use shields/bucklers (an abandoned idea from Classic). A Tanking class for Shaman, too. Iâd like it if hunters could dual-wield melee and ranged weapons again, like proper rangers. Iâd love to see the return of throwing weapons too, if only as something you can glyph on to throwing abilities.
= Custom Dungeons =
A Neverwinter Nights style custom dungeon system, perhaps using similar technology to Doom 2016âs SnapMap thing.
= New Races =
Playable Naga, Arakkoa, and Ogres.
= Eyewear =
Eyeglasses/goggles seperate from helmet/hat options.