Whats everyones opinon on the "Support role'

true haha

although i can say it feels rough. because a aug evoker has no way to tell if it did or didnt do well, u just see a really low DPS total on the overall, and nothing to really push the concept of doing well.

playing a support seems really fun, and as a DPS u can really feel the effects of said aug evoker being present, but for the aug evoker themselves, ur never rly sure if ur doing everything correctly and theres nothing around u outside uploading a log to really figure out if u were any good.

i went and yolo’d one into +17s/+18s ( only tried it twice) and Yeah. im pressuming my buffs, i’m seeing the extensions come up around me but i dont have a clue how much DPS im “Really adding”. so i just get left with a 50k Overall at the end of the dungeon and questioning if thats a good or bad thing lmfao.

thats not really true, through DPS meters, we’re able to see buff uptimes, now with some information ur going to be able to gaugbe the rough Uptime of a decent evoker and be able to compare that.

also no matter how low Aug evokers DPS Is, u know what it should be. if u’ve had 15 aug evokers doing 40-50k Overall DPS and suddenly you see one doing 19k Overall, u know they’ve done something wrong. No matter how lOng the DPS Is. there is ALWAYS a way to know if someone was afking ur run lol.

After playing with a lot of them the past few days of varying levels of ability you can definitely tell if you know what you’re looking for, but yeah it’s not easy and it feels like im playing two specs at once in keys trying to evaluate what the evoker’s doing while also working out what I’m going to do.

Uptime means very little realistically in M+ past like if a player is just doing at least 60%, it’s big for bosses but aug in M+ is much more about lining buffs up with when people actually have damage. Played with an aug yesterday who consistently wasn’t ebon mighting until 7-8 seconds into pull because he’d use it late in the pack before and it’d run out in downtime.

Well we know most aug evokers will fail there haha. Its common that most players will never maximise a specc.

But playing with a mediocre player who u can see is missing timings etc etc, and a player barely playing the game in hopes u cant identify him arent the same overall.

I mean i prolly missed a ton of timings :joy: but i also logged on last night copy and pasted its build jumped into a +18 without reading much :joy::joy:

The dps in my group did like 200k overall each to what % of that was because of me i got no idea lol.

They’re not, no. But you could afk during relative downtime and just line up my important buff windows, pull 15k overall dps, look like im basically afk, but do more damage too.

Well i suspose the only fix there would be to make a weak aura track APM or inbuild one into dps meters if u rly wanted to ensure this wasnt happening.

Although id imagine it be hard work to really pull this off. Between using defensives properly to stay alive, and doing mechanics alone are hard for the average player let alone trying something alike this

Or just assume the evokers bad if the other 2 dps is low.

or just swap 1-1-3 comp to 1-1-3-1 for 2-3 seasons to check if playrbase will adapt

instead effectiely making 1-1-2-1 with 1 slot in every group being blocked due to only 1 spec of 1 class playing supprot.

Or just 1-1-1-2.

Then adding more support to the game as variety for the fourth role. Weather u give it its own icon or not wont change the fact its automatically taking 1 slot away from the dps.

The issue is.

Dps Classes have too much support. To then load support classes in, bexause its gonna instantly grid lock.

If you want Support as a role, u need the dps classes to be dps classes. Because handing unequal utility to dps classes will only break the game in terms of variety.

Issue isnt group size. Just give support its pwn role so 1-1-1-2 normalises in players minds, then work on adding more support options.

I like this idea.

  1. Add 2 more support specks to Pure DPS specks to have some variety. 1 melee, 1 ranged.

  2. Remove a lot (but not ALL) of the utility classes have. For example, mass dispell, southe, capacitator totem, ect…

  3. Give all that to the Augmentation Role (like it currently has). He will buff people and CC stuff.

  4. Make M+ a 6 man operation: 1 tank, 3 DDs, 1 healer, 1 support.

Done. Now its fair…

Or use classes current utility to expand snd push into a support specc for that class.

Thats another fix which heavily helps development of more support speccs to exist.

Thing is that utility usually comes from hybrid specks. I play one myself, but I must admit that pure dps specks also need some love (rogues, mages, warlocks, hunters, ect…).

It would be nice that every class has a support speck, but realistically if we want something in the short term that asking for too much IMO.

Cheers!

True. But just like healers and tanks its unlikely to happen.

However if we are removing utility from current classes ur turning even classes with tank / healer speccs into pure dpses alike those classes.

The argument “well he can tank” isnt a strong one when it comes to this because u dont play dps because u want to tank lol.

Ur throwing out alot of core class foundations realistically. Alike shamans and totems as a example.

Yes. And adding a new role is not? WoW has been the “holy trinity” since 2004… :slight_smile:

You cant have it both ways. You cant add a new role that generates so much disruption but expect things to remain as they are… If you break tradition, you break tradition…

Well, yes but its just a start. You cant ask blizz to make 10 new support specks for patch 10.2. But in the long run, I do see warriors (im making this up, who knows) for example: Tank, fury = pure dps (0 utility basically), arms = support with utility.

Support (or buff) classes exist since role playing games exist, and they work too (ie. DnD Bards), I actually was suprised to see that after all this time Blizz finally decided to give them a go.
However they should have their own separate role instead of being labeled as dps.

This will make the life of dps players literal hell on earth when there will be only 2 dps spots to fill .

Anything not meta will never get into groups them

This was already the case for most public groups anyway lmao

i think the only way to go from here is to make more support specs for other classes

I’m in camp “This is going to be hard for Blizzard to balance.”

I think that having a significant impact on a group’s performance is the entire point of a support role, and having that impact diminished makes the role a lot less appealing.

Hopefully Augmentation doesn’t become just another DPS spec with PI, but this is Blizzard and you probably could already see it coming from a mile away.

as long as people follow the meta, stuff like this will always happen. if you are not a professional, play what you like with the classes your guild mates like.

They’ll either turn more specs into supports or they’ll converge augmentation into a generic DPS spec and call it balancing.

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