although i can say it feels rough. because a aug evoker has no way to tell if it did or didnt do well, u just see a really low DPS total on the overall, and nothing to really push the concept of doing well.
playing a support seems really fun, and as a DPS u can really feel the effects of said aug evoker being present, but for the aug evoker themselves, ur never rly sure if ur doing everything correctly and theres nothing around u outside uploading a log to really figure out if u were any good.
i went and yoloâd one into +17s/+18s ( only tried it twice) and Yeah. im pressuming my buffs, iâm seeing the extensions come up around me but i dont have a clue how much DPS im âReally addingâ. so i just get left with a 50k Overall at the end of the dungeon and questioning if thats a good or bad thing lmfao.
thats not really true, through DPS meters, weâre able to see buff uptimes, now with some information ur going to be able to gaugbe the rough Uptime of a decent evoker and be able to compare that.
also no matter how low Aug evokers DPS Is, u know what it should be. if uâve had 15 aug evokers doing 40-50k Overall DPS and suddenly you see one doing 19k Overall, u know theyâve done something wrong. No matter how lOng the DPS Is. there is ALWAYS a way to know if someone was afking ur run lol.
After playing with a lot of them the past few days of varying levels of ability you can definitely tell if you know what youâre looking for, but yeah itâs not easy and it feels like im playing two specs at once in keys trying to evaluate what the evokerâs doing while also working out what Iâm going to do.
Uptime means very little realistically in M+ past like if a player is just doing at least 60%, itâs big for bosses but aug in M+ is much more about lining buffs up with when people actually have damage. Played with an aug yesterday who consistently wasnât ebon mighting until 7-8 seconds into pull because heâd use it late in the pack before and itâd run out in downtime.
Well we know most aug evokers will fail there haha. Its common that most players will never maximise a specc.
But playing with a mediocre player who u can see is missing timings etc etc, and a player barely playing the game in hopes u cant identify him arent the same overall.
I mean i prolly missed a ton of timings but i also logged on last night copy and pasted its build jumped into a +18 without reading much
The dps in my group did like 200k overall each to what % of that was because of me i got no idea lol.
Theyâre not, no. But you could afk during relative downtime and just line up my important buff windows, pull 15k overall dps, look like im basically afk, but do more damage too.
Well i suspose the only fix there would be to make a weak aura track APM or inbuild one into dps meters if u rly wanted to ensure this wasnt happening.
Although id imagine it be hard work to really pull this off. Between using defensives properly to stay alive, and doing mechanics alone are hard for the average player let alone trying something alike this
Or just assume the evokers bad if the other 2 dps is low.
Then adding more support to the game as variety for the fourth role. Weather u give it its own icon or not wont change the fact its automatically taking 1 slot away from the dps.
The issue is.
Dps Classes have too much support. To then load support classes in, bexause its gonna instantly grid lock.
If you want Support as a role, u need the dps classes to be dps classes. Because handing unequal utility to dps classes will only break the game in terms of variety.
Issue isnt group size. Just give support its pwn role so 1-1-1-2 normalises in players minds, then work on adding more support options.
Thing is that utility usually comes from hybrid specks. I play one myself, but I must admit that pure dps specks also need some love (rogues, mages, warlocks, hunters, ectâŚ).
It would be nice that every class has a support speck, but realistically if we want something in the short term that asking for too much IMO.
Yes. And adding a new role is not? WoW has been the âholy trinityâ since 2004âŚ
You cant have it both ways. You cant add a new role that generates so much disruption but expect things to remain as they are⌠If you break tradition, you break traditionâŚ
Well, yes but its just a start. You cant ask blizz to make 10 new support specks for patch 10.2. But in the long run, I do see warriors (im making this up, who knows) for example: Tank, fury = pure dps (0 utility basically), arms = support with utility.
Support (or buff) classes exist since role playing games exist, and they work too (ie. DnD Bards), I actually was suprised to see that after all this time Blizz finally decided to give them a go.
However they should have their own separate role instead of being labeled as dps.
Iâm in camp âThis is going to be hard for Blizzard to balance.â
I think that having a significant impact on a groupâs performance is the entire point of a support role, and having that impact diminished makes the role a lot less appealing.
Hopefully Augmentation doesnât become just another DPS spec with PI, but this is Blizzard and you probably could already see it coming from a mile away.
as long as people follow the meta, stuff like this will always happen. if you are not a professional, play what you like with the classes your guild mates like.