What's it like to stick to one MMORPG?

[SORRY FOR THE LONG POST I GOT HYPERFOCUSED]
So lately I’ve really been digging into other peoples opinions on their chosen MMORPG, how they approach playing it, why they still play it etc

What is it like?
To have a loyalty to a virtual world and the game that goes on inside it?
I have ADHD so, while I LOVE MMORPG’s… I find myself fluttering about between them fairly often, but never truly felt “at home” in any one of them, though I do tend to always return to Wow as I feel the core combat and minute to minute questing gameplay does feel better to me personally.

I see them as worlds, ripe for exploration, a strange new land, following the call of adventure!
But then once I’ve explored it, I feel I like to leave it for a while, let them add more new content to it for me to explore in the future, once I’m at level cap, and in Wow’s case been to the patch zones, I generally lose interest, there’s no where new to explore, no place I haven’t been to, no dungeon I haven’t plundered.

I feel that’s a mind set people used to have toward any RPG’s, MMO or not, but that seems lost now, most people are obsessed with high end progression systems in a single game, often forgetting they’re in a whole virtual world (in no small part due to there being no new incentives to go anywhere except the current expansion city hub)

Maybe I just have too much time on my hands, I realize, given the time sink nature of MMORPG’s not everyone wants to explore a world they’re unfamiliar with every other week/month, people have day jobs and simply don’t want to be starting from scratch in a new MMO all the time.

I do think there’s a magic to MMORPG’s that seems to have been lost on their players and the people who make them. No one raids because they and their group want to explore this big evil tower, same for dungeons, you’re there to get some gear upgrades, or complete a quest, there’s no magic, there’s no fantasy.
People aren’t interested in exploring a foreign land, they want to race through that land so they can prepare for the raid, which itself is just being done to prepare for the next difficulty of the raid, and so on and so on the treadmill continues endlessly.

I’m going to talk specifically about Wow, because this is a Wow forum, but it applies to most of the big MMORPG’s that we’ve all heard off.
At what point does the fun start? I’m not talking about Dragonflight, I’m talking about how Wow’s been for 7 ish years now, since Legion when all the borrowed power stuff really kicked off, when has the fun for those expansions ever really started?

As a kind of outsider who hops between these virtual worlds, it seems like utter madness to me, quite literally everything in Wow since legion has just been a constant power treadmill, with systems being cut down, thrown out and replaced, only for those replacement systems to then be thrown out too.
Is the fun the shot of adrenaline and dopamine from a piece of gear dropping?
Because most people expect everyone to just watch guides, even for lower M+ keys, so they certainly don’t get any sort of satisfaction by overcoming adversity as a group, they want the instant gratification of a gear drop, nothing more, anything that delays that and they’ll leave the group, and on occasion dish out some insults before doing so.

That’s just generalizing, not everyone is like that, I’ve come across some pretty nice people running M+ keys.
But my question still stands, where does the fun start?
Why are you still here on this 7 year long treadmill, even at the end when it looks like that treadmill is being replaced again in Dragonflight (albeit with a much more promising alternative)?

In vanilla-Wrath I can understand the appeal of raiding, the game and the player etiquette surrounding it promotes sticking with one group, a group of friends, a gear drop for 1 group member is still a reward for the whole group, so people in that group will happily work collectively to overcome a challenge, even if they individually stand to earn nothing.
There’s fantasy to it, you have your group and you want to go and raid this big evil tower and plunder it and overcome it’s challenges, hours can fly by whilst progging one singular boss, but it’s still fun because you did it with people you enjoy spending time with!

Quick note: Despite Blizzards poor attempts to implement a grand big narrative with weak, patched together major plot beats with 0 build up and -1 of the payoff, they still seem so fixated on raids being a part of “The big plot”.
In this post I’m discussing an awful lot about the fantasy of raiding, why it used to feel enjoyable, and why it doesn’t anymore.

Blizzard, please stop tying raids to the A plot, give me a big evil looking tower to raid, and I’ll raid it because it’s a big evil looking tower that’s piqued my curiosity. Giving us a plot beat that’s fairly easy to predict removes any and all interest I might have in raiding that big spooky tower, let me and my friends venture in and discover who’s hiding in there!
The constant pairing of “A plot” to raids, the focus on personal progression, and raids being data-mined is why there is no fantasy or excitement or mystery about raids any more.
Having the plot linked to the raids made sense back in Wrath, it was the end of Arthas’ character arc, and even people who’d never played W3 were invested in the narrative because Arthas, The Lich King, he was practically omnipresent through out the questing experience of that expansion.
This was quite probably the last time someone raided because they actually felt invested in the plot.

ANYWAYS THAT’S A TANGENT, BACK TO WHAT i WAS SAYING:

That isn’t present in retail, there’s such a high focus on personal loot and personal power that it’s scarce that people really care who they raid with, only that they do it for that dopamine kick from a gear drop.
and that’s fine!!
Games like this change, it’s inevitable.
But Raiding didn’t change with it, you still have a big scary tower full of baddies, but you rarely have the consistent group, the camaraderie, the desire to overcome adversity together and reap the rewards. None of what made raids enjoyable way back when is present, and people in an MMORPG are absolutely and undeniably crucial to how one experiences that game, that world, those challenges. The process of raiding and the raids themselves were never truly that fun, it was the experience, the fantasy that was fun.
Raiding should have evolved with the shift of focus to personal loot and personal power, it should have become more accessible to new players, to solitary players, LFR should have been set up to normal difficulty and treated as the standard way to enter a normal difficulty raid.
But due to the nature of MMORPG’s and how players approach it, I know some of you haven’t experienced any different, Wow’s raids are just how raids are and sometimes the very suggestion of changing that seems to offend certain people as if it would genuinely ruin their experience of the game (Despite actively complaining about the very things I’d propose be changed)

Buuut that’s my personal criticisms on Wow’s endgame progression systems, to those of you who do actively partake in these systems, those who do rush through an expansion launch to prep for a raid, those who have teams that do scheduled raids and M+, what is it for you that makes you stay? what do you find fun in? is there any fun? or is it simply out of obligation to your group, or out of guilt for all the years you’ve already invested into this game?
As I said, in my view it’s just been a tedious progression treadmill since Legion with no meaningful rewards or rewarding experiences for active participation.

And I do want to state this: I’m not trying to have a jab at any one who does actively enjoy Wow’s progression and has happily been doing it for years, I’m glad you’re enjoying it, God knows, while Wow does deserve it’s criticisms, there are far too many people that insult it unwarranted, having never even made an account or tried the game (looking at you, FFXIV elitists). But I, personally, struggle to see the appeal, especially when there are so many other worlds and communities to explore!

So, if any one is still reading, to conclude I’ll reiterate my question.
what’s keeping you playing? what keeps you loyal to this world we’re all invested in, instead of venturing between other worlds as I do? Is it the world? or is it because you do enjoy the power treadmill?

I’m just kind of really fascinated from a psychological standpoint I guess? because most MMORPG players do stick to one game, and that makes sense, but I’ve rarely ever felt compelled to do that, despite the fact that I do love MMORPG’s.

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i have not read the entire post yet but i will say just from the introduction.

that your way of approaching the game and it’s content i think is the actual popular choice, i’am also exactly the same…

you mostly hear about endgame focused and min maxing e.t.c because those are the only types of people which do generally stick around for the long term in this game…

people like you and me and MOST of the average playerbase along with us come and go and do not generally spend our time sat in one game.

we are not the most talked about reasons to play the game or neither are we the most popular on the forums because most of us do not keep a consistent subscription in order to be able to post … and again most of us do not post at all as we are indifferent.

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Yeah, I’d like to think a great number of Wow players DO want to play with fun and exploration as the center of it all.
I think we’re definitely a demographic that the Wow team has neglected for a while, probably because we tend to be less vocal than… certain kinds of players… :rofl:

I do definitely think Dragonflight is shifting that focus more towards that mindset, but we’ll see if that focus persists past Dragonflight.

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i agree DF is making a step towards our kind for once…

be it a baby step at best from what i seen so far… it is a step in the right direction.

they need to remove the subscription to post on this forums…

because i have a feeling the Popular opinion would be a very different one should that ever happen.

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Somehow, from a certain age I just find myself unable to relate to new games, and have become stuck in a “old games were better, they had a soul” sort of mentality. I grew up on Diablo 1 and 2, Fallout 1 and 2, Baldurs Gate, Heroes of Might and Magic, Warcraft 1-3, Doom etc. And anytime I feel like playing a specific game, I rather replay those I played and liked rather than try something new.

For instance FFXIV just seems like an ugly anime game to me. And the fact that you ride a chicken named a Chocobo or whatever? Dunno, I would feel like I am playing a mix of Naruto and Teletubbies online.

I started playing WOW when I bought Diablo 3 and there were some free WoW trials or something with the game. This was around the time Cataclysm was ending. For me it was amazing getting to experience in first person the world that I used to play Warcraft 1-3 in. Like getting to visit Hyjal where you fought that epic battle at the end of Warcraft 3.

I took breaks from the game, sometimes a few years, usually because people I liked playing with stopped playing or a guild I was happy in fell apart. Never did much PvE, mostly PvP. Came back about a month and a half ago, dont know anyone on here…so that will probably be something to work on, to find a guild/friends again.

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okay i finished reading the OP.

to answer your question, your and my viewpoint and reasoning and what we look for in the game are basically identical, and there for i will tell you as you probably know…

i do not actively play this game anymore at this point in time and have not for some time.

1.the adventure is missing in this WORLD

2.the general “remaining” player base mindset is different now to how people like you and me generally think. through tough conditioning and subtle programming from game direction and decisions.

3.it also fascinates me how people can keep playing this game and find enjoyment in it, even though there is no sense of World in this game anymore it is just a glorified progression treadmill much like you stated.

  1. a lot of people do not know any better and think this is how MMORPGS are and missed what they used to be…

classic exists but because of the generation playing it it was actually nothing like vanilla in terms of experience given… it was completely different and infact turned into a number min maxing game… because that is all people today know.

For me it’s simply that I’ve been playing this game for the longest time, I know it the best so it’s easy to hop back anytime. MMORPGs are pretty complex games with many systems and I just don’t feel like learning a new one from scratch at my age. I am also not really interested in end-game pve and pvp-wise I always end up missing WoW eventually. The engine is good, pressing the buttons feels more satisfying than in other mmos imo.

Actually, I am not much of an mmo player, they’re too grindy for me, WoW is the only one I stuck to even if I tasted a few. If I didn’t play WoW I don’t think I’d be playing any other game of this kind atm (that said I am curious about Riot’s mmo as I loved Arcane).

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Now this is where that’s interesting, I didn’t grow up on those games, I’m 21, Started playing Wow back near the end of WoD and been on some kind of grand-yet-isolated crusade across MMO’s ever since, never sticking around on one for too long, returning eventually, some more frequently than others (I do main Wow and FFXIV).

But because I didn’t grow up on the Warcraft RTS games or “pre-borrowed power” Wow, or any of the major RPG’s of old, the usual excuse of “rose-tinted goggles” doesn’t apply to me, I have no nostalgia for the games as they were back then.
And yet from countless people telling me their tales of old Wow, and being able to dip into it myself through Wow Classic, I can see clearly that older MMORPG’s really did have something to them that their modern day counterparts really don’t have, and it’s absolutely fascinating to me what that “magic” is, because for the most part I can clearly see that on a technical level the modern game is FAR superior, with things like transmog, snappier more responsive combat, more visual stimulation, better sound design, all these things that in theory would make for a preferable experience to me as someone with ADHD.

…And yet I’m thoroughly enjoying my time as a Warrior, wandering my way through The Barrens, it’s far more fun than any leveling or endgame progression system on retail, it feels like I’m in a world, there’s fantasy to it, novelty, and there’s no random phasing between server shards so any fellow adventurers I come across, I do see again, potentially even helping one another for a time.

I don’t have rose tinted nostalgia for the RPG’s of old, and yet Dragon Age Origins and KOTOR are two of the best RPG games I’ve ever experienced, modern day AAA RPG’s aren’t even RPG’s, it’s a misused title thrown on any game that’s got any sort of stat based progression, Kratos isn’t a role I’m playing, Christopher Judge plays kratos, as an example.

but that’s me getting sidetracked lol, back to the topic of discussion.

When retail Wow feels completely bereft of any of that charm, when it doesn’t give you a sense of being an adventurer, when you don’t want to explore, when you don’t care about overcoming an obstacle with your friends… what is it that keeps us all subbed? what is it that’s keeping people playing?
What’s the appeal of grinding out M+ and doing weekly raids? IS there anything besides the quick dopamine of a gear drop and some big numbers?
Other than a title and a mount, what do the high end M+ get out of it? does it feel rewarding? can you say you had fun at the end of the day, even if your key dropped a few levels?

Every MMO has it’s dedicated, high end players, but I just struggle to understand what’s to be gained from that approach, I feel I have a more plentiful and enjoyable experience hopping between MMO’s as I do, I can see how unique they all are, I can see where one game does things WAYYY better than the others, but I can also see where that game could stand to learn more from the others.

I may play each “casually”, because I do, I have a very surface level knowledge of each one that I play, Wow, FFXIV being the main ones, but I’ve spent time in LOTRO, SWTOR, wanna try GW2 soon, played Adventure Quest worlds a lot as a kid, and I do want to hop into Runescape at some point too.

I may play casually but I ultimately feel that puts me in a unique position to be an authority on several of them and the experience of being new to them?
One thing there isn’t enough discussion over is just how absolutely terrible Wow’s starting experience is.
It barely teaches you anything of any real relevance that will help you outside of basic questing on the tutorial island, then it takes you to… a city that’s got visuals that are 12 years older than the island you were just on, and then it throws you into BFA?

Like imagine how a NEW player would feel with that? someone totally new to MMO’s, never touched Wow, never touched FF, completely and utterly new.
They don’t know who sylvanas, anduin, thrall or any of those characters are, they just got introduced to the very basic concept of the alliance and horde is, and then get thrown into being a soldier for their chosen faction in BFA?

On a gameplay side they also don’t get intro’d to what a tank is, or what a healer is, they just get pushed into a dungeon with some buggy AI and sometimes people, which doesn’t prepare them for their first real dungeon in BFA, for example Freehold, where most tanks will skip the whole dungeon and go straight to the last boss.

Then suddenly if they do stick around to level 50, they get pulled straight from BFA and thrown into Shadowlands, a conceptually heavy expansion with a crap narrative, with absolutely NO context of why they just got pulled from their questing in BFA.
Suddenly, they see sylvanas is now all gothed up etc in the maw.

IF they hadn’t already, that’s an instant quit and unsub moment right there.

The game is in absolute dire need of a new questing experience that isn’t a past expansions’ content, that isn’t too heavy on big A plot story and just introduces the player to the WORLD of Warcraft.

Hmm.I read parts of the whole topic (need to read it again).
For me it was learning the game for some months and testing a lot of stuff to see how my character can be more effective.That is because the answers i got from other gamers and sim sites did not satisfy me at all.

Very good question.i think it is like that for many,considering when their main is fine they gear up alts.
About the “loyalty” in one game.I am loyal and supportive in general with something i do.As long as i do it.Still,gaming takes a lot of my time and i will quit.It is inevitable.

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My personal answer to that is that, for me, you’ve set up a false dichotomy. It’s not either x or y, there are other things as well. I played Eve for 11 years before switching permanently to Wow, in the main because I’d done everything that I wanted to do in Eve, and it’s nice to kick back and not have to look over your shoulder all the time.

Anyhow, one thing Eve taught me is that “there is no right way to play”, an old forum mantra from that game.

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Those questions were just examples really, I’m just curious what keeps us all playing, and why/how others can stick to one MMO for literally years, where I get bored after I feel I’ve explored it.

That’s a good mantra, I wish more MMORPG players lived by that.

in all MMO’s I get told I play them wrong because of how much of a surface level player I am (still haven’t finished all the raids in FFXIV and my friends still haven’t forgiven me) :rofl:

Main reason I’m so curious about all this is, there’s a clear divide between the audiences between these games, each one has a VERY loyal following, with comparatively few of us able to appreciate many of them.

MMORPG players are already a niche community, and then the playerbase for each one becomes even more of a niche because there’s a strong tribal mentality that goes with all of them.
To many, their chosen MMO is their home, and any criticism of their home makes them angry and upset, any suggestion that another MMO does things abit better can be responded if verbal abuse. Wow then breeds it’s own tribal mentality with the faction split.

I guess I just wish more people were more accepting of the existence of other MMO’s and people who play them, I wish a Wow player and an FF player could have a conversation without competing for who’s MMO is better, I wish I could suggest FF handles things better than Wow, and Wow handles certain things better than FF, without playerbases of both trying to rip my head off :rofl:
And I wish MMO players would remember we’re all here to have fun! Regardless of the form that may take.

Don’t underestimate that because those og players played the game for so long and it’s very likely been their main online game it means Azeroth feels like second home. They have memories attached to it and had social interactions along the way.

The main post sounds slightly judgemental.

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Nah I’m not trying to be judgmental, just trying to grasp an understanding of a view point most seem to have that I don’t really understand myself. If I did come across as judgmental, it was totally unintentional and I apologize. :slight_smile:

On a logical level I can completely understand, these games are absolutely massive time sinks, even if you only play at a very surface level (which is why I said maybe I just have too much time on my hands lol).

I was also curious if most players, off all MMO’s, not just Wow, along with the game they play, if there’s been a bit of the “magic” lost across the board, has the novelty of vast virtual worlds simply worn off?
Have we moved past a time where nerds near and far all dreamed of being part of a fellowship on a grand adventure like in Lord of The Rings? Have real life stresses simply grown to the point where people don’t even have time to have that dream?
Have we been conditioned into thinking if something is fun, enjoyable, but gets us no progress, it doesn’t pump up a number, it’s a total time waste?

Who knows, I’m sure it’ll remain a mystery to me lol.

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I think you would need a questionnaire followed up with statistical analysis to get some answers on that.

I can tell you that mmos didn’t end up being what I hoped for when I was a teenager and we had some of the first ones… I expected them to be true living virtual worlds instead of virtual grinds. I’ll have to wait for Ready Player One :wink:

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Yeah… they’ve been around for decades now, evolving, changing, each generation’s players’ being adamant that the next generations’ MMO is “for casuals”.

I do hope one day, an MMORPG comes along that delivers that virtual world.
On the social side of things FFXIV very nearly hits the mark, but the over world and questing is bland as hell.

If we could get Wow’s combat, with FF’s social/casual systems and quality narrative writing, with SWTOR’s dialogue choices and relationships, LOTRO’s attention to detail in world building, ESO’s ease-of-entry, with the lasting player power of Runescape.

That, THAT could be the perfect MMORPG.

Hell, Wow could very well grow into that MMORPG, but there’s a long and winding road of things that need changing before that could happen.

HOWEVER, one thing we can say with absolute 10000% certainty is all of these games, and all the ones I haven’t mentioned, are more “virtual life” than a damn Metaverse ever will be. :rofl:

Honestly? Everything other than this keeps me there. Meeting awesome people, exploring, grinding random things, that kinda thing.
Mythics/raids are more of a means to get gear/glamour than fun to me

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Depends what you expect from the game.
So far WoW is best for me purely for PvE and its combat. I dabble in FFXIV here and there. Sure the graphics are gorgous, customization is out of the roof and the story is brilliant…yet its sluggish combat and higher PvE scene doesn’t hold a candle at WoW.

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Yeah, I think Wow has the potential to become a game I would truly love and even call a virtual home.
It’s the game I’ve played the most consistently, despite my vast amounts of criticism towards it.
and Dragonflight is really. reeeaaally shifting towards that I think, this evening I’ve just seen that there’s even more nice things to do in the world… including… inhales GENUINELY NEW FISHING CONTENT THAT INVOLVES TUSKARR!!!

I’m fine with raiding and M+ staying the way it is if enough people do like it to warrant it.
But they do need to add way way more content for us casuals who just wanna explore a world and have fun doing it.
I think a lot of people misuse the word casual, being a casual player does not under any circumstance mean you don’t want difficult content, or you don’t play regularly, or that you just want to be carried.
I consider myself a casual FFXIV player, and yet I’m prepping myself for taking on a new Savage raid tier in a couple of weeks.
Too many people seem to think something like Zereth Mortis in it’s current state is enough for casuals… and it really really isn’t.

Totally agree, it’s why I keep coming back, by all means as a video game I do enjoy FFXIV way more, it’s endgame systems suit me more, it’s raids are more stimulating… but yeah, the combat feels so slow, there is no class that I can say I thoroughly enjoy playing.
and I’m pretty much only there because of how strong the social aspects are and that I’ve got great friends there.
I find neither game really has a strong enough grip on me to keep me with either one of them though, same goes for other mmo’s I’ve played, they certainly all have a huuuuge amount of content, like I said earlier I’m only really a surface layer player on any of them.
But they never quite grip me the way they do others, I find I generally have a much easier time being critical of these games than the people that actively only play 1 though, so, I guess it gives me a somewhat unique view point atleast?

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Cannot comment on that, since I do not do raids or M+. Right now I really just do Random BGs, which I mostly enjoy. Do not even necessarily have to win the BG, though that helps of course, to have a good time.

I do not play that much right now though, have been taking a lot of overtime shifts at work, since I have real life plans for which I need money hahah. So for me the game is an easy way to just chill, do a few BGs, maybe some other content I feel like doing and log off.

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Im just very set in my ways and Ive grown used to the cartoony quality of WoW, more realistic looking MMOs just look wrong to me!LOL
Plus as a somebody who is a keyboard turner and player I find it hard to switch if the playstyle is very different.
Been playing since vanilla and I rarely get bored even though I dont do PVP or much raiding/mythic/etc. I change characters alot and have 2 accounts so thats where I go to change things up, I might RP one day or work on professions another.
Also this game has so much content at this point that Im not sure I’ll ever run out of old achievments to do!

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