Are you tone deaf ? or you just like to strawpick semantics?
The general identity of a class/spec, which makes it unique: the mechanics, playstyle the advantage/disadvantage proportion, the theme roleplay and play-wise, lore if you will.
But the context of this thread is the gap between the advantage and disadvantage since what feral is given as an advantage is barely an advantage and what it has not/been taken away as a balancing act of said advantage and how this principal applies to every class and every spec but feral for some reason.
But the problem is a lot deeper,
so ferals uniquness has been given out to other classes to resolve their issues with selfhealing and mobility, and nothing was given to us as a compensation therefore the gap between feral and other classes got even blurrier hense they have general advantage over you just by design for they have what you have but you dont have what they have. So you better play at 150% .
Like for example every melee has a dodge/parry defensive CD mechanic +/- some immunity all we have is a 50% dmg reduction every 3 minutes and Barkskin, which is great but everyone has a Barkskin effect now.
Another example is Bear Form … well shamans effectively got a bear form now too, with the 20% dmg reduction from Ghost Wolf combined with the armor mail wearers have.
Another thing is plate classes generally have the same armor as me in Bear Form which kind of makes Ghost Wolf better than Bear Form having in mind that 20% all dmg reduction is better than any amount of armor.
Healing> Theres no reason for an offhealing class to have such low healing like seriously this is embarrasing. Most classes even passively heal and they do heal more than me. So again my advantage of being able to heal is barely an advantage.
Mobility> Mobility has also been given away like cookies to everybody and Blizzard forgot it was one of our most iconic traits. Yes we can still shapeshift but it does cost global cooldown and at the same time for a very little effect especially because everyone has at least 1 charge (shamans), 3 charges (warriors) , 2 Shadowsteps + 1 from stealth + 2 from vanish + 1 from shadowmeld if sub. Monks got 3 charges, Dh 2 but potentially 3 with metamorphosis.
So again you might break your bum powershifting but if these hight dps classes can catch up to you 3 times just for 1-2 seconds you would loose all value of that given trait this instant.
Of coarse there are some ways to take advantage of powershifting but as I said this value has been diminished significently.
So back to topic:
I really fail to understand whats unique to Feral besides having the advantage of hardcasting as a melee dps.
which is effectively the same. You’re a great example of cognitive dissonance.
Have you even checked with reality lately ?
3 min CD on Survival Instincts- an ability that most classes got some sort of an immunity variant of.
And mediocre Bear Form which does nothing. The moment I enter Bear Form is the moment im on my knees :^)
Bear Form gives armor and health right? well said armor is the same amount Plate classes have.
Also shamans Ghost Wolf literally gives 20% ALL DAMAGE REDUCTION. Like … ok ?
Also most abilities other classes have avoid armor to begin with so… yeah. 0 value.
I know right. Well goodluck hit and running in the modern wow, buddy.
Also I really want to stress this enough I dont want feral Overtuned at all.
I enjoy the struggle but its a fragile balance coming from lack of proper design choices.
Oh I guess a hunters need restealthing more than me too.
Dh has always been crippling the enemy, anty- magic type of warrior with proper zone control. You mean to tell me that being able to disposition your enemy every few seconds isnt a great ability to have ? Dhs do need a revisit in design just as ferals do but in terms of class identity they’re pretty unique.
Who else can grip multiple enemies, summon legions of undeath, sacrifice their pet for health, drop an anty magic shielf for people, hell you even got a unique healing reduction debuff, antystun and antymagic shields and pretty decent self healing.
Warlock is also very different than a mage too but discussion becomes too long.
thats a strange position, you do know that as patches progress things change about classes right? The druid I played 5 years ago was completely different and the other classes also played completely different and the gap was also not so small in terms of class identity.
As I said above- stop being tone deaf and stay within the borders of the conversation or you risk being an annoying strawpicker- semantics lord like Yojeong.