What's the best race/class/spec/prof combo to play an extremely simple adventurer character with few buttons for world content?

Like the title says. :slight_smile:

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Fury Warriors probably. They got a 3 button rotation. Decent single target and AoE dps. But they are limited to 5 targets i think. Also really tanky, with lots of built in healing. Also warriors are the quintessential “adventuring” class. Besides maybe survival hunter.

Race doesn’t really matter. Although Belves have magic dispell, which could be helpful in some niche situations. Tauren’s AoE stun could also be quite useful to get out of tricky situations. Same with Night Elves Shadowmeld.

The only profession that really helps is Engineering. But if you don’t want to fiddle with that then Alchemy would be pretty good for the potions. Tauren even have a herbalism racial to help with that.

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BM hunter.

You got easy rotation, you got pet to tank, you can go invis, you can drop combat. You can’t go wrong.

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Frost Deathknight.
Most of the time you hit only two buttons with 3 more in specific situations that shine up for AoE and Self Heal.

For world content only, I’d say Balance Druid would be a nice addition to what’s been said already.

It’s pretty straightforward, you could press any buttons really, there’s going to be damage. Balance druids are also self-sufficient as you have healings.

Although it might look like a lot, you don’t really have to set up bars in all your different forms. Just the few buttons in the moonkin form will do.

BeastMastery Hunter.

For simple, stress-free, world wandering, nothing beats it. And you can have fun taming and using different pets.

I have no doubt this is the #1 answer.

Possible Downsides: it can feel too stress-free and remote. You might not like using a pet. You might not feel that combat is personal enough.

But you are already an MM hunter, have been playing since forever, and have the Quintet achievement. So you know all this. Are you asking for a friend?

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Fury Warrior or Frost Death Knight.

Both fun classes to play, Both can be played with few buttons, though to get more performance you will want a lot more. Very up-close-and-personal combat, faster keying, more movement necessary.

Both classes have a Tank spec - Protection Warrior, Blood Death Knight - and you should swap into them fairly regularly from early on to be comfortable with them. While Fury and Frost can be squishy in some situations, Prot Warrior and BDK don’t know what dying is, at least outside instances, so you can swap into those when facing some big bad Rare-Elite.

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Race

Whatever you like the look of!

For fantasy purposes, every race fits a Hunter. Human, Orc, Troll, Bloof Elf. Highmountain Tauren 
 all of them. Pick the one you feel.

If you pick a Horde race, aim for a majority-Horde server. If you pick Alliance,character, aim for a majority-Alliance server. You can see the balance of servers here: https://www.wowprogress.com/realms/rank/eu/lang.en

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Profession

My thought is that if you are out in the world all the time, you are best served by taking Herbalism, and one of Mining or Skinning. Of those three, Herbing is nearly always best. You can sell what you gather on the Auction House for good gold.

If you want the self-sufficnt fantasy, you could choose the gathering and crafying professions that make your own armour, or Herbing and Alchemy.

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I think one point to make here is that for world content, any class can be devolved to maybe 4-5 buttons, plus a self heal and a movement ability. If you are not planning on dungeons/raids, then I’d pick the character whose theme and visuals call to you. They’ll all be fine.

However to answer the original question; beast mastery hunter is the classic, as has been suggested above, but I think GrĂĄinne has a point that you can get a bit detached from it. Send pet and auto attack absolutely does work for most world content and youtube becomes a temptation.

But
 I still think hunter is a good answer.

Now, I haven’t played Survival since BfA, so I’m not sure how many buttons it has these days, but it probably doesn’t matter for open world gameplay and you get a close-quarters melee experience. Probably the best solo melee experience because you bring your own tank and can run away from unexpected problems :joy_cat:

From an RP point of view, hunters get to wander the world alone without being alone. I think they make solo content feel less lonely and are a very good candidate for an explorer character. With the option to talent camouflage, you can do some neat little skips around mobs in places that can’t be flown over, creeping around caves and ruins and such like. And if they still have eyes of the beast, that’s even more perfect for this purpose! I’d put them at S tier for adventuring with an eye to things like loremaster achievements.

The only downside of hunter in general is that it doesn’t have a healer spec. And something I have noticed about outdoor content in 10.1 is that the Researchers and Fyrak events really massively benefit from having a healer or two in the crowd. If Blizzard keep pitching outdoor group content at this level in future patches, and if you like the concept of just popping up friendly health bars and keeping people alive for a few mins, then a hybrid class is the way to go :smile_cat:

For that
 evoker. Its dps spec has remarkably few buttons, and while it’s healing spec is more complicated, again we are talking world content. Go for a green build and just press the obvious things and you’ll do a lot of good at saving people some repair bills. Down side is you don’t really get to level one because you start in the Dragon Isles.

For a healing-capable class that you intend to level and take in the sights of the world; I’d go druid. Nothing is more mobile in the field, you have stealth, you have flight form, and with aquatic form you suddenly discover that there are things under the water you have never bothered to investigate before. Bear will get you through anything in the open world and isn’t that hard. For group events, spec resto, spam rejuv on everyone, you’ll still be valued :smile_cat:

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I would say playing a tank is the right call here. A prot pala or a blood dk, because those can solo anything, since they can keep themselves alive in high m+ dungeons too. And if you wanna go LFR, you have quick queues as a tank too :wink:

This is a lovely response, thank you.

Traditionally, my favourite classes have been Paladin, Hunter, and Druid. Occasionally, I dabble with Warrior, Shaman, etc. But I always steer back to those three, in part because I love Nature and The Light as themes, and because I like the look of their armour sets, and their abilities overall.

That said, I’ve always pondered the idea of what the “ultimate” adventurer would be. I’ve got dozens of alts, leveled through various boosts and promotions over the years. But I can never settle with one or even a handful, because I immediately begin questioning my choices as soon as I’ve made my picks. Everything is just so appealing to be. From the simple and beautiful gameplay of Fury Warriors, to the explosive animations of Enhancement Shaman, etc.

If I could maybe combine those three favourite classes of mine and merge them into a single character to focus on, that’d be neat. Maybe I should just move them off my server to somewhere else, to avoid being distracted by the rest of my roster. Then find clear roles for each of them.

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Great input, thank you!

I’m considering going BM or Survival, with Engineering for some fun World Travel ℱ shenanigans, coupled with maybe Herbalism because it feels connected to the world and nature.

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I do love my Balance Druid, and the whole celestial theme. I just wish they’d add some new customisation for my Night Elf, and perhaps an updated starlight glyph.

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warrior, paladin, dk, dh, hunter, are the noob classes atm. And the noob specs from these noob classes are: fury on warriors, retri on paladins, frost in dks, bm on hunters, havok on dh. So these are the easiest picks.

Races dont really matter. But if you wanna look stupid, play dracthyr, void elf or vulpera.

I honestly think there’s several, because they all have specialities.

Hunters obviously feel most at home in the wilderness. They like being able to get a 40 yard line of sight on their target, but can spec for being up close. Again, I think the companionship aspect of the pet is very very strong for a soloer looking to quest around some zones. I would think of them as enjoying Stranglethorn Vale, Feralas, The Barrens, Jade Forest, Highmountain, Grizzly Hills, and most of the Dragon Isles. It’s difficult to conceive of a city-boy hunter and I feel like they would rather make camp a mile outside the city than stay at an inn.

Paladins, a civilized person on a mission. You like people, you want to defend them, but you go out there to bring light, justice and honour to the darker corners of the world. Feel like they’d favour humanoid enemies, but also be up for taking on some bigger monster problems. Obvious favoured zones are Duskwood, Silverpine, Icecrown and the Plaguelands, or perhaps taking on some demons in Hellfire Peninsula (ugly zone) or the Broken Shore
 but I think anywhere that has a settlement is fair game. Valley of the Four Winds feels appealing as a ‘defend the citizens’ scenario, and Twilight Highlands is often overlooked for having some very scenic dwarven villages.

With druid you’re kind of back to the wilds as with hunter, probably shunning areas that are too populated while favouring those that are more deserted. Darkshore, Ashenvale, Val’sharah, Un’goro, maybe Vashj’ir, Zuldazar, and Scholazar Basin - but also places like Zangarmarsh and Silithus where there’s a heavy Cenarion Circle presence. Druids seem more likely to want to be monster hunters than to hunt down the leader of the Defias.

Shamans
 I want to say the less-overgrown wilderness. Places like Uldum, Frostfire Ridge, Storm Peaks, Vol’dun, Durotar, the Burning Steppes, but also places where you get a bit of a mix like Borean Tundra, the Waking Shores, Stonetalon Mountains, and Zaralek Cavern. They would gravitate to places with elemental imbalance or affinity, possibly favouring rivers, caves, volcanoes and coastlines.

Warriors are very versatile. They might want to go wherever the lines of battle have been drawn. Maybe you’d look for them where there is already a fight; Townlong Steppes and other places along the pandaren wall, Ashenvale, Hillsbrad, and Arathi. But maybe they’re motivated monster hunters, tooled up with magical armour and weaponry and just looking to smack down the biggest thing they can find. Perhaps they love the culture of Stormheim and have aspirations to be judged worthy by Odyn.

For characters that might have a reason to be out and about, I’d suggest rogues and mages.

Rogues are the sort of person you hire to go and get things. They feel very well set up for the populated areas; they like a humanoid target, but this can be things like troggs and ogres. They work well in confined spaces where stealth lets them slip past without fighting. Reckon they’d favour places like Westfall, Redridge, Suramar, and all of Kul’Tiras. Levelling in BfA really seems like it would suit this class, and there’s some excellent leather mogs here. If you wanted to adventure without a flying mount, rogue is very high on the list due to the ability to get in and out undetected. Maybe you’d go with an archaeologist rogue (hello Harrison Jones) who thinks things belong in a museum.

Mages are the scholar adventurer. They want to go to old ruins, they want to see weird magical phenomena. Not very interested in confrontation, but often attracted to what’s left behind 1000 years after there was one. They are most likely to dip in and out of zones rather than clear them, because their goal is to hit up the little areas of interest. They might walk along the path that Deathwing left, or want to tour Dire Maul, or see the havoc in Netherstorm. Maybe they think there’s something at a dig site in the Badlands, or they’re going where the archaeology profession leads. Perhaps they want to know the history behind the Throne of Thunder.

TLDR now I want to make a questing character :pensive:

The 2 most fun specs in the game I’ve seen so far :wink: You do damage and it just feels good. The playstyle is also just building and spending your ressources as fast as possible without wasting anything

To be honest it’s just about almost any class, on the surface of course

yeah, of course is fun to play with a class that does with 2 buttons what others do with 20.

Why are you lying about amount of buttons that warriors use, it’s some overexaggeration or you are simply salty 24/7?
Thing is warriors use a lot of haste, so tempo of their rotation is quite high and proc based gameplay implies that they push buttons fast and a lot

I do have to say, after levelling up my balance druid as my 9th lvl 70 character I don’t really agree with that all too much. It was by far the worst experience I’ve had in dragonflight so far. It had no durability, heals were weak as hell and damage was lacking overall.

I know, I know it’s one of the fotm classes in pvp right now and overall a solid pick when geared to the teeth but as someone in the process of levelling with levelling gear it was a miserable experience.

I see the class part has been covered already. For race it should not matter much which you play so you can go with which are more aesthetically pleasing for your eye.

These is one race that can help you out in outworld content a bit more than the rest: Vulpera.

You have the option to set up a camp anywhere outdoors, which for you functions as a rested area, so you have a spot where you can change your talents, if need be. You also get the option to teleport to the place where your camp is. The semi-long cooldown is a drawback (1 hour) but it does not share cooldown with your hearthstone, and can be used to get back to a quest hub quickly. I personally use it to get back to Darkmoon Faire faster.

You get 8 additional bag slots, which is a nice bonus to have.

You also get a racial that is relatively low cooldown (one and a half minutes) that does mediocre damage, but it can be used to heal you. Its healing portion also has a targrt capped splash radius of two or three yards, so you can also use it as a bit of a small heal boost to others and to yourself.

Most other races have damage or utility abilities, but if your only goal is to do outworld content then vulpera racials may have better value.

yeah, they push buttons fast and a lot
 with their face