What's the deal with netherwalk?

Don’t want a divine shield, just want it to be like turtle, a true immunity that you can’t attack in. If our dps is bad then it’s nice to have a mechanic in raid or dungeon where you can feel useful. Netherwalk has no way of helping the team bc you can’t clear orbs in hungering, or 3rd boss spires or clear traps in artificer etc. It’s just a useless talent to take that doesn’t really help anybody out. In N’Zoth fight I had to save my meta to time it at the precise moment that I’m immune for one second as I leap, bc netherwalk would give you full insanity.

Yes, the mobility and edginess, at the cost of competitive dps, are essential for raiding and m+.

Yup, it sux… Even I posted a thread about, after i tried to “soak” a stasis trap on xmog. I got told it is not an immunity, but a simply 100% dmg mitigation. Even tho it says it is a damage immunity :lying_face:

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