What's the point of mana?

Hey all,

Old time player from about 11 years ago (I missed many expansions!) and I’ve recently started playing again.

To be honest, I can’t quite remember how mana used to be, but I think I remember in raids running out of mana if we spent too long on a boss?

However nowadays, your mana has recharged to 100% before you’ve finished casting your next spell.

So what’s the point of it now? Might as well just remove it?

Is it the same for other characters / energies?

Arcane still has mana management.

For frost and fire you never run out of it, because you can’t design 2 more arcane specs just with blue and red sparkles instead of purple.

Also you can’t leave any classes without a kind of resource - for spellcasters, it’s traditionally mana.
It’s true, that all other classes with their resource, have to manage those resources and build rotation and/or proper stats around it, but it seems fire and frost just can’t have this kind of gameplay in order to keep up the pace with other dps classes.

I remember, there was mana regen in- and out of combat and you had to manage your mana, but it seems only arcane kept this kind of style and for the other 2 specs, mana serves mainly to limit the amount of spellsteals you can do.

I don’t know healers really, but they also have to manage mana and they have the tools for it, but giving this playstyle for fire and frost, would need a complete rework, new abilities, maybe redesign how mana potions work in combat (like you could have different ranks with different cd-s and change the limit of uses in combat), but that would do only problems, because a warrior with rage or a hunter with focus don’t have to do this kind of extra micromanagement in order to be competitive. Many would stop playing mage.

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Now, mana is there so that you cannot spellsteal too much. Although… there were a few points in Legion where a fire with too much haste could OOM themselves. It was hilarious.

Yeah ^

Its a cap on utility thats a bit more interesting than stacks and cds. Same for priests and shammies.

Mana is a big mechanic for Arcane.

Overall for other classes it works mostly to bar something, some utility as mentioned previously. Spellsteals for mage, fears for warlock, heals for lots of other classes.

Mana is big on arcane becauses its designed in that way for pvp reasons, since arcane is the only spec that can spam spell steal many times before going oom while other specs go oom after 3 or 4 spell steal.

The only way they would make others spec mana efficient is if filler abilities hit harder like it used to be during old expansions.

Try playing arcane then if you think that. I am always out of Mana even with the best management.

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I played arenas on 1,8-1,9 as arcane for the lulz, never had mana problems even tho i spammed spellsteal and hardcast arcane missiles ;p

Ah, that made me miss that awesome PvP tierset from warlords that gave you a charge of missiles whenever you spellstealed a buff off the enemy. Together with the talent/glyph that healed you on every ss (I don’t remember what it was exactly), I had tons of fun messing around with the spec.

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