What's the point of secondary stats anymore?

When your tank is above you in dps…you have a problem it’s either gear or the person behind the keyboard.

I truly hope you get what you are asking for, because that would be one sure fire way of killing the game, fps games would have more stats to pay attention to than wow at that point and believe me that is not a good thing and it’s a shocking direction for a game in this genre to take.

The devs are flat wrong in their pursuit of removing secondary stats.

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Removing secondary stats would also mean that a lot of RNG would be removed though. Let’s take the example that Vintoleth mentioned. You could be a Subtlety Rogue that gets unlucky and only finds items with haste on them, which is the worst secondary stat for Subtlety Rogues. You could be completely unlucky for a long time, which says nothing about your skill level.

Wouldn’t it be better then if all items simply gave a small amount of overall secondary stats? Everything would always be balanced and straight forward then, but the overall secondary stats players would receive by getting a higher item level would still impact your character growth, which would make secondary stats still matter, even though they are not specifically displayed on the items anymore.

The current implementation of secondary stats basically only “accomplishes” one thing: it makes players unhappy when they get a high level item with wrong secondary stats very often, because the chances of getting the correct secondary stats is lower than getting the right secondary stats.

Dunno exactly what you mean but :

  • for a fix score of crit, haste, versatility or mastery the stat effectiveness will go down as you levelup

  • over the course of the expansion the ratio of secondary stats / primary stat per ilvl will change. They did it so it would feel slightly better to jump in a new expansion and go from 40% to 15% for each stat rather than 5.
    You still gain more stat per ilvl but you will get less secondary later on than you used to.

About primary and secondaries, imo it’s mostly a matter of min max. I’ll mostly target haste even if versa would’ve been better just because it feels better to play with 20% haste than 10% versality.

That system would put me to sleep…The current way the game plays already has me falling asleep at the keyboard, if it was done the way you suggest…I wouldn’t even log in to care.

I think you are misunderstanding the reasons some people even play games.
While that might work for you, it wouldn’t work for others.

What seems better in theory…can have unimaginable negative impact in practice.

Lets take your example because it is good for this.
I log in using your system, I do my mythic + I get the highest level gear I can get for this I’ll use current ilvls, 410-425 item drops. I get my base secondary stat increase. I repeat this in one day say 20 times using bonus rolls I populate every slot with 410+
I log out because I have no reason to play anymore as my secondary stats don’t matter any more so trying to find that really nice piece to balance stat weights isn’t needed therefore neither is my time playing.

That idea coupled with the sheer ridiculous quantity of loot being thrown at the player base would mean no one would have to log in for anything other than something social or clear that last raid boss with a pointless loot table, which is already a problem.

I haven’t done a raid for gear in months.

Off now, best of luck with this.

There could be exciting items like usable trinkets or legion style legendaries that truly changed the way you played and experienced certain situations. Farming for specific secondary stats isn’t interesting because secondary stats aren’t interesting. They are just passive stuff with the potential to frustrate players when they get the wrong passive stuff. Blizzard should create truly interesting items instead.

I also disagree with the premise and progression of your example. You wouldn’t get your best items by doing 20 dungeons in one day and be done with it. It would be impossible to complete your character’s gear in such a short amount of time, no matter if secondary stats are on the items or not. Also, I would much prefer to be able to actually FINISH the gear on one of my characters in a reasonable amount of time instead of playing the slot machine for eternity.

If farming items with the ideal secondary stats is your reason to keep playing, I say you don’t have a good reason to play anyway. You already seem extremly bored with the game, so I don’t know why you still force yourself through it at all.

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It’s not a reason to keep playing, it’s a side project.

But the simple fact is you wouldn’t need the best items…that’s the entire point of your own idea…or did you miss that?

This was my point, your own idea is full of holes. It’s good to have idea’s it’s good to share those but it’s also paramount that you recognize issues with those ideas.

Well… you said you would quit immediately if secondary stats were removed, so it seems to be more than a small side project for you if it can make you quit entirely.

Of course you would still need the best items, just as you do now. The best item would be the one with the highest item level, just as it is for many players right now already. This is also Blizzard’s intent.

I don’t feel like you have demonstrated any holes in my suggestion so far. You have contradicted yourself multiple times and you are bored with the game. Maybe you wouldn’t be bored with the game anymore if there were interesting items to work towards instead of gambling for passive stat increases? Think about it!

i am a little confused as well. first to your second point, yes, lots of gear is being thrown at players, but after you reach 350~ most gear is pointless and straight away vendored/de’ed/scrapped.

but to your first point. back in tbc/wotlk when there actually was a BIS list to aim for, people didn’t log out bored. in fact this was the most popular time of wow. if i want haste gear from boss A, i can focus farming boss A for that haste gear, ignoring the others. then, i know that my dps is based on my skill, not because i was unlucky in gear drops.

but at that point, i should choose to play the game because i enjoy the story, friends, environment etc. if you’re playing just to have gear, maybe the game will always be boring for you?

if you have ilvl 400 legs with 200 haste, 225 crit, are you saying that you would farm the game and enjoy it to get the ilvl 400 legs with 205 haste, 220 crit because it is better? i think not, and if you do, i would think you are in an EXTREME minority. and again, i think you are missing the point of the game. :expressionless:

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If that’s what you think…

I see no point in continuing this, ignoring the faults doesn’t mean they aren’t there and I didn’t bother to point out other faults in your idea because you are already ignoring the primary one.

In terms of gear, I barely do much however I can equip my current character with 410+ in every single slot 3 times over. I have a different set of gear for prot retri and a holy set which I don’t use and aside from those sets I have multiple items for many slots above 410 that I don’t use.
You don’t seem to grasp the problem at hand that would be a drastic issue with your suggestion.

I’m bored with certain aspects of the game I wouldn’t deny that, I have made it clear in other discussions.
I’m happy I can recognize that at least hence why I barely responded to anything on it.

it was hypothetical, it wasn’t meant to really mean anything at all.

The idea is suggesting that those stats wouldn’t be there therefore once you have a set of 400 legs you won’t need to get another set.

Hence I could have stopped playing months ago…as I wouldn’t have needed to keep playing to get better gear to do better in group content.

I still don’t understand your problem with my suggestion.

You would do the same thing you are doing now: farming the best items. The only difference is that there would be less RNG, you would be done faster and you wouldn’t have to carry around full sets of items with secondary stats, but instead a small number of interesting trinkets and legendary items, which would make it more realistic for you to complete a character and make it more attractive to play different characters after that. Are you saying that you are happy that your gearing process on a single character can basically take forever and is based mostly on luck?

Currently there is pretty much 0% chance for your character to receive the best possible gear in every slot. You can never be done with anything. Is this good or bad in your opinion? What is your goal with your character if the best goal isn’t even realistically achievable?

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but you have to get those 400 legs first? and again, when it WAS possible to get those “400” legs back in tbc/wotlk, people still played after they got them cause they just enjoyed the game.

wouldn’t you be annoyed if you (lets go by rogue stats) kept getting legs with vers on them all the time? you would always be “worse” than the pala (rogue) with the haste legs. wouldn’t that frustrate you? and why should you be FORCED to farm the haste legs, when you actually got the right legs originally. but because blizz has done terrible with stats and gearing in general, you dont have the “right” legs.

blizz is dangling a carrot in front of you, and each time you catch it, you realize its a plastic carrot, and blizz produces another and says, “this is the real one, promise” so you chase that one, again to find out it is plastic when you get it. and so on and so on. this is a very insidious way of trying to keep players playing. i basically gave up on trying to gear probably in cata (with a small exception of pvp gear in WoD). of course, if i get an item with better stats, i will always use it, but i dont chase it now, cause its always a coin toss if i get what ACTUALLY is of benefit to me.

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I agree they are never going to have “balanced” gameplay so i say F it and give us back all that has been taken away and more.

Current version of wow is so bare bones that it is what makes it boring for me you can have 1000 and 1 different raid encounters with crazy mechanics but it does not replace the boring gameplay that comes with butchered hollow and empty gameplay of classes that we have now.

Considering that to really understand how much a stat change affects your char you need to sim yourself several times for each upgrade, “simplification” is not the term i’ll use.

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