Seriously. Blizzard has repeadetly stated that they want players to go for item level and not for secondary stats to keep it simple. For some classes it is still viable to skip out on some item levels and go for certain secondary stats, but at some point every player is pretty much forced to equip the item with the higher item level, even if it has worse secondary stats, to not miss out on character power. So this is where my question comes in…
Why not fully remove secondary stats from the game? If Blizzard wants us to go for item level, why not just give every player a small overall secondary stat increase for every item level they gain? It would make things even simpler! I think this would be amazing for Blizzard and their goal to make the game easier and easier to understand for everyone. The gearing process would be super straight forward. No mistakes could be made anymore! This would be perfect for modern World of Warcraft and would play handsomely into Blizzard’s vision of the franchise if you ask me.
Well Blizzard have said ages ago that the itemization had recently swung too far toward simplification.
I think we’re seeing that they start to loosen that design simplification up a little bit. The items in Crucible of Storms had interesting proca and on-use effects, and similar item designs seems to exist in Mechagon and Nazjatar.
For me the ideal would be everything. As many crazy stats and procs and on-use effects as possible. Lots of sockets, enchants, gems, upgrading, reforging, secondary stats, tertiery stats, PvP stats, and so on, coupled with stat scaling that feels impactful and relevant.
To me the whole package of itemisation is something that should be emphasized in an MMORPG, not de-emphasized. The more the better.
Correct me if I’m wrong but our stats are affected by scaling, right? And over some degree (depending from spec) they have diminishing returns.
But nowhere ever we are explained at what point they do, or how they are affecting our character.
Heck, the secondaries are more important that main stats which is kinda funny.
In my opionon there should be no main and secondary stats at all, just stats.
It would be up to the player perception to decide which stat to pursue as his main one (or checking Icy Veins to hear what he should pick).
Blizzard failed to pursue their own agenda over and over, change the approach already damnit.
It doesn’t say “secondary stats don’t matter” anywhere, because nobody ever said that, including myself. Don’t even know what you are on about. Maybe read and understand the original post before responding next time?
What part of you thought that this would be desirable at all ?
This game has gotten more and more simple, and players dont like it. why would ANYONE want to remove Secondary stats ? What would you gain from removing secondary stats anyway ? I just do not understand why anyone would want to REMOVE MORE COMPLEXITY from a game that’s already being stripped on a patch by patch basis… I also Just checked out what i could from your account, you’ve been playing for ATLEAST NINE YEARS A time where the game wasnt as bland and simple like it is now… So if you could, could you please tell me your reasoning behind the need for removing secondary stats.
Well, it’s Blizzard who want to remove complexity and have done so for many years now. I am just trying to give them suggestions to help them on their current quest of making World of Warcraft more and more simplistic.
Asking the question “What’s the point of secondary stats anymore?” and then elaborating in the post is not the same as the statement “secondary stats don’t matter.” Everybody except you seems to understand this.
If you truly can not grasp this simple logic, it is a complete waste of time to even try to communicate with you, which I will stop from now on.
This is an MMO game, to stay engaged we need to work things out, not have a game dumbed down to the point the mental engagement is so low we fall asleep at the mere thought of playing it.
I’m tired of the constant trampling on things that were a mild inconvenience for so few.
A single stat game…just having item level…would imo see one of the biggest walks of players in a single moment they have ever seen.
Personally I wouldn’t even log in to see what they did.
there is your problem, listening to anything Ion says :\
i am a little confused about the point of secondary stats now though. every class, every spec has a priority list for secondary stats, for example, haste is valued above all else as an assassination rogues single target focus. so any assassin rogue worth its salt will always look for haste gear. anything else will always make it subpar.
i understand that certain fantasy games have always had stats to immerse the player in the game. dexterity always springs to mind (even though its not used in WoW!). but as far as i can remember, everyone has always aimed for one stat, with the exception being when hit rating existed, where you would aim for hit cap, THEN you would go back to your bread and butter second stat.
in the end, blizz seems to have a problem balancing anything.
i dont know how this can be fixed. getting an upgrade with mastery/vers will be useless to me unless the ilvl upgrade is massive. i would want the haste/crit upgrade.
and lets not even start on identical items with different stat balances. whats better?
crit 50 haste 50
crit 75 mastery 25
haste 25 vers 75
anyone will have to sim that. every time. there are too many variations of secondary stats on the same item. im not sure how this helps anyone.
maybe have numerical values on items only. then we choose what stat we get:
ITEM: chest of slaying 200 stat 1 (pick from agi/str/int) 100 stat 2 (can not be same as stat 3) (pick from dodge/crit/vers/mas/haste) 75 stat 3 (can not be same as stat 2) (pick from dodge/crit/vers/mas/haste)
AND make them swapable when you change spec, like agility swaps to int on most newer items if you go from feral to boomie.
haste is best for assassin, but is worst for subt, making the gear go from great to “rubbish” in the swap of a spec. this will be even more profound for healers and tanks (dodge).
Well, many players already completely ignore secondary stats and only go for item level, because Blizzard told them that this is how it should be done. So… secondary stats on items may as well not exist for those players, which is what Blizzard is the happiest with by their own admission.
Your free to think that but many of those players are doing sub par dps most likely due to not caring.
That will be why I see 400+ ilvl dps doing less dps than me in tank spec, or when I get confused by the 410 mage in a group last week that was doing 12k instead of the 32k I was doing on my own mage.
yes ilvl is important but damn lets not make the game even more stupid it’s difficult enough maintaining my awake status while playing due to the boring gameplay of classes.
Blizzard may be happy they are dumbing the game down but many of the people paying there wages are not.
how does the balance of secondary stats effect anyones playstyle? you dont play one way or another if you have more crit or less haste? you play how your class/spec is meant to be played?
again, with the exception of hit rating (last back in WotLK?), i personally cant remember ever looking at secondary stats too deeply. this is even worse these days where there doesn’t seem to be any set secondary stats on items. they are fluid and generated when the item is looted/created? and with wf/tf this is worse still. you cant aim for secondary stat items because gearing in the game atm is terrible.
true. but some may not be not caring, they just are being unlucky with stat drops? in the past you would have been 100% right (a rogue using a dodge item because its higher ilvl), but currently, its not so clear cut.
besides, i, and im sure many others, just use pawn or something similar to see what is an upgrade by secondary stats.