Not macro, but script. I am asking because I noticed that script commands do not interact with #showtooltip, and I want to use an item first in a macro (a toy) without it defining the action bar icon.
(Sadly, putting #showtooltip after the toy use makes no difference. Would have been nice if that was included in the serial processing of macro commands.)
You can use #shotooltip Some Spell if you want another icon. Assuming the macro is fairly simple and not an amalgamation of half a dozen spells based on conditions.
The function to use a toy is UseToyByName("name"), but it is a protected function, and as such, can’t be used from a macro, as far as I remember.
/usetoy
https://wow.gamepedia.com/MACRO_usetoy
Would get too long.
(And addons for longer macros are weird and not working as expected. Couldn’t get into that stuff.)
Weird: I made a test macro with that one command and it worked, but any attempts after that gave an according error message.
It’s just a specific version of /use.
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