For me, I liked the concept of Azerite Armor. Yes, I said it, I thought it was a good idea and enjoyed it.
Then, I enjoyed the WQ’s, I enjoyed the Assaults in Kul’Tiras and Zul’dazar. I enjoyed the drop chests. I liked how I could earn Conquest without having to do PVP and get the basic PVP transmog.
I loved the Dungeons. The enjoyed the theme of the expansion. I enjoyed being able to quest through each zone at my own choosing, and having in-depth storylines to get lost in.
Nazjatar was a really enjoyable zone to work my way through with the Meta Achievement Undersea Usurper, with a cool mount reward, something worth working towards.
I enjoyed having split horde and alliance quest lines and even more so I loved that it was built to be a Horde vs Alliance expansion. I enjoyed doing Island expeditions because they were somewhat reward (transmog and mounts).
The design of the Transmog was actually some of the best for a while.
Oh and Battle of Da’zaralor is probably one of the most fun World of Warcraft experiences I have ever had. They nailed the war between Horde alliance perfectly, and playing it through both side is a great experience.
Over all everything about the expansion felt fun.
The only real bad part of BFA was 8.3 and the introduction of Corruption and Visions.
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Shadowlands on the other side, is an overcomplicated, badly tuned mess of systems. Covenants are a mess pointless. Covenant Abilities, Soulbinds, Legendaries, Conduits are all things which would be better off either not in the game or put back in the talent tree where they belong. And it all has a huge grind attached to it.
Thread of Fate is single hand the worst idea Blizz has ever come up with. Mainly because they didn’t bother to write any quest lines that people can do on the side. Leveling 50-60 on an alt is the most boring experience for people who don’t want to run Dungeons all the way.
Oh wait… I forgot about Torghast. Sure it’s a good idea in concept, but FORCING everyone to run it once a week was what killed it. Torghast should have been optional and rewarding Content, kind of like how islands worked. But no, you needed to have your legendary and the only way to get it was to run 6 layers of Torghast for a little bit of Soul Ash and no other kind of reward.
oh and then you run Dungeons and only 2 players get any loot? everyone else gets 35 anima (until the buffed it far too late down the line). No respect for the time player put into the game.
The World Bosses cause the zone to lag out and is really annoying. Ardenweald is an absolute joke.
Most of the transmog is ugly. The only decent transmog came from Castle Nathria and they forgot to put matching Weapon transmogs in.
The only part I prefer over BFA is the Dungeons and that’s probably because I have played the Shadowlands dungeons more, but the BFA dungeons were still absolutely ACE. Also Maldraxxus is a pretty cool zone and theme.
I have already written a wall of text, and I could really carry on for 2 or 3 times what I have written here.
The expansion just doesn’t have any fun element to it.
I am very sorry we have polar opposite opinions. But everyone is entitled to opinions.
One mans trash is another mans treasure.