So depleting and starting over but on a lower difficulty is the main challenge for such groups (they are faaar past struggling with getting away from a cleave or not standing in a void zone). They wipe once or do smth wrong, they go out, deplete the key and start again till they know how it’s done properly in an easier environment. Besides, depleting in case of mass leaving is a reasonable “punishment” the game has to offer. M+ is not a sandbox there everyone is happy and laughing, it’s an in-game pve-competitive activity, and like it or not, but competitions MUST have some consequences in case people do something wrong
What will happen in pug groups is the key owner will disband the group in the last couple of minutes before the timer runs out, wasting everyone’s time. Then they’ll try again with a different group, waste everyone’s time again, and so on. This will mean much more time wasted, and for many more players, than what we have now because a key that doesn’t lower never becomes easier to time.
I don’t have an objection to entire groups making the decision to restart the key if the first attempt goes badly, but it would have to be a group decision and would mean only being able to restart the key with the same group. If the group disbands, the key lowers.
Except that lower key level may not teach them what they’re doing wrong, because what is a oneshot mechanic at level N may not be one at level N-1.
And a “reasonable punishment” for failing is failing. It’s enough. It’s been said before, but in mythic raiding, the boss doesn’t suddenly go in heroic mode because you wiped, for example.
What would be the benefit of such behavior for the key holder ?
Although really, most people will be happy to get theirs to 20, if it then sits there and doesn’t deplete. Which I do think should be how it works. Key depletion seems to be a major factor in pug toxicity, and it doesn’t add anything nice to the game so why have it?
They would eventually get their key timed. If someone has a particular key they want to time (such as a +20 for the achievement and teleport), what they currently have to do is apply for that key and get accepted and then complete runs until they time one.
I’m familiar with this because I had to do around 10 +20 DoS keys in SL s2 before I finally got lucky with a group that was capable of timing it. And that’s just the ones that were completed, not the abandons. Add to that the amount of time sitting in queues waiting to get accepted (especially as dps) and you can see why it would be a more efficient use of time to wait until I’d got a +20 DoS of my own and then keep running it, disbanding every time it was going to be over time, until I put together a group that was good enough to time it.
You seem to be missing the point that a key that doesn’t deplete will still be the same level, but it won’t be the same dungeon if it’s completed over time. The majority of people I play with are targeting specific dungeons, either for score or for achievements, and they would rather abandon multiple times than have their key change to a different dungeon.
How about locking literally every m+ as completed for the leaver making sure they wont be doing any m+ on that character anymore that week. Ofcourse without getting vault loot.
But its not just m+ leavers. Overall all leaving is hardly punished in wow. Rated arena? you dont lose anything. Random bgs? oh no you cant requeue for 30 minutes. So you just play another char or watch some show for a bit. Or do some world quests
Ah, there’s always someone who likes to come along and tell others how they ‘should’ play a game (even though the creators of the game clearly don’t agree or they wouldn’t have made other options possible).
There are plenty of people who play WoW who don’t have a set group for one reason or another. The group finder offers them a way to find other players who are in the same situation but are looking to complete the same content. It evens offers them the opportunity to make friends who will become a set group… but then others come along and say that isn’t how they ‘should’ play the game.
dude, you are all over the place just trolling on this subject. moat people that want punishments, myself included, is not about wanting free boosts or whatever you are mumbling about. is mostly about those people that after one wipe they leave, even if the key is not doomed. dont act like you are pöaying all the time perfectly and you are not doing mistakes. distractions can happen. no one keeps you hostage in a group that goes awfully wrong. most groups lile that that i encounter just disband without any grudge, or just go out and try it on a lower difficulty. about those kind of players, that seemingly have a very big ego, is the talk about.
and based on your posts on the matter, it seems to me that you are that kind of player, that leaves at the smallest sight of a problem, even if the key is not depleted, without even trying to understand or solve the problem. almost like you are hoping for that free boost you preach. in my experience, most of these kind of situations are easily resolved by communication.
this, I actualy wish people would do it, but lol, people will not even invite none meta classes to a low key, I meen under a 10, heck I been removed twice from a 4 key, becuse omg Bm.
unfortunately we can not cure stupidity yet.