When Enhancement shaman PvP rework?

No mobility, no real slow. Its impossible to stay on target.
No healing. Defensives overall a joke.

CC worst from all freakin classes. You have totem which everyone who plays more than two weeks kill even before it stuns someone and casted hex. Lasso doesnt make sense for melee class.

Burst damage too high. No sustain dmg.

Enhance is simply outdated.

When is the rework coming for this absolutely amazing looking class with such fun potential?

PS: need this for PvP. Is enhance great in PvE?

6 Likes

i think they iterated on enhance almost every new expac in the last few years, and everytime they made it worse.

just revert to wotlk and improve from there again… obviously the current woltk version doesnt work in df but the basic principle and skills do.

add crash lightning for example.

just wish we would do away with stormstrike reset and forceful winds

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You have my sympathies for PvP.

In pve, enh is maybe in the best spot it has ever been.

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Yes enhancement is a pretty good preformer in pve content, i think the sustain issue is shared on both sides but less so in pve.

Think the only critism ive seen enhance have at points of the expansion is people saying its got too many abilities haha

Well…damn it then.
They will never rework it since its good in PvE.
Nobody gives a crap about PvP :slight_smile:

The only offender atm is the Lust/Doomwinds/Ascendance one shot burst since they nerfed the elemental build, for whatever reason. Spec still hasn’t an instant stun, MS, enough mobility, gets hard countered by disarms and dies fast in one stun. As soon as the dmg enh can deal isn’t an outlier below the other melees anymore the spec will experience a harsh downfall in popularity for PvP.

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They may do, to reduce how many buttons it runs on, but otherwise prolly not.

I don’t know what you mean about no healing, we have better than a lot of classes just need to sacrifice a little dps for it.

We dont.
We used to but we dont anymore.
110k HS in 700k healthbar pools arena matches? Its not worth pressing that global mi amigo.
And pretty much every melee class is pasively healing more :frowning:

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Unfortunately I have to agree here, Healing is great until dampening hits the arena. We literally heal at max for 20% of max health and that would be with some lucky crit. Passive heal is something that makes Warriors, DHs and even Rogues having higher chance to survive than Shaman with heal that not only had to build MSW to get better heals, but also use 1 GCD in order to execute it…

Mobility is not that bad, but I have noticed that Thunderous Paws removes all SNARES, doesnt really removes all SLOWS, just now had an arena, got knocked down with Thunderstorm, and even though Thunderous Paws was activated, I still had slow on my face so, here is the problem.

Feral Lunge is a bit of a weird desing here, as not only that it has 30 seconds cd, deals peanuts of a damage, but apply no root or slow. As an example I could use Felblade from DH, its on obviously lower CD, deals much more damage, and has a chance for its CD to be reset, yes has lower range but still, without slow or root, very viable ability.
Hard instant CC is what Enhancement lacks for sure, Lasso is fine, but not only it is easy to counter, we could have at least that ability available on full 5 seconds for damage at least, if someone is already immune to Stuns.
Instant Hex should be a thing, it will still have CD so wont be spammed anyway…

Defensives; I think we are not as bad here, Nature’s Guardian could be something that could not be affected by any healing reductions.

Burst is just Fine, yea its easy to counter but if you play it right it can be deadly.
What we are also missing here is a Healing Reduction ability either build in to some spell or some separate Ability, as ALL melee specs and even Warlock have that, but not Shaman, which is a shame.

Slows are not a problem here, as both Frost Shock and Ice Strike provide good 50% slow, especially Frost shoch with good haste can be up on a target 100% of the time. Earthgrab Totem its 50% slow and Thunderstorm applies 40% slow, so when it comes to slowing down targets I thing Enh is more than ok.

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Thanks for the answer.
I agreee with almost everything we really need to unnerf HS in PvP since healing is and always was our primary defensive.

I dont agree only with with slows.
Frost shock and ice strike are totaly meh.
Slows for enhance mean you can stay on target. Its uptime class. And there is no uptime man.
Go any game above 2k rating and Static field/projection, earthgrab totem and feral lunge are just trash abilities in 2023. You cannot compare it to any other class.
Slows and mobility are very outdated for enhance imo.

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It’s not about slows that we have, its about other classes being able to slow and remove slows from themselves, while we dont have much in our disposal when it comes to dispelling slows.
When iy comes to Feral Lunge, like I said it is bad design, because it not only has long cd, but apply no slow/root to the target so it doesnt really help. BTW Feral Lunge has been added in Legion as far as I remember, how was Enhancement’s mobility before that? Players used to manage.
Grounding and counterstrike should be a baseline or at least in Shaman Talent Tree, as Havin 4 totems in PvP talents alone is a bit excessive.

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Well exactly. But solution cannot be changing all other classes. It simply means that enhance is outdated from this point of view.

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There is no need to rework enhance.

Only a few modifications

You called it few modifications. I call it rework. :slight_smile:

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I always enjoy Enha when it’s sustain damage based not around Doom Winds and Ascendance one shot. It’s toxic and not fun then.

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Yes more sustain dmg oriented than insane yolo burst enhance would be a dream. :slight_smile:
Seemed to me that Lava Lash build was bit like that. But its pretty unplayable after nerfs.

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