When is kiting meta going to stop?

Most tanks dont seem to enjoy kiting at all, and most arent really suited to do so in the sheer amounts that have come up with SL. OP might have an exceptional bad experience since hes an warrior and they are simply neglected by Blizzard atm.

Dont get me wrong, there is good kiting right now. I actually think that the bears in HoA are an good example of how kiting can be done. They are easy to control, can be tanked for a while, the debuff can be cleansed with Kyrian potion and the enrage is a cast from another mob that does it predictable on low health which can also be stunned (Inspiring could make this an exception ofc).

If you now take a look at the last corridor in SD with Kaal & her debuff hitting you for quite high damage and you cant drop combat for a while to reset the Kyrian potion plus you actually cant or dont want to kite because of the Naaru bubble you got or that horror that are the Kyrian contructs (even after recent nerf the debuff is just awful) in the Necropolis part of NW which CANT be slowed and controlled as easy as the bears are and depending on your tank you are in for a horrible time. And that goes for the entire party, not just for the tank.

Many have called for less melee damage from trash or simply a buff to armor or active mitigation for all Tanks. Im hoping there will be something in 9.1 for us.

Atleast they addressed there is a problem with Tanking and all the kiting in M+ with the recent nerfs. Yes, they were to slow with this and there is so much more that can be done to bandaid it for now. But atleast they are doing something.

1 Like

We dont, mostly because kiting = running away. We are supposed to take dmg, not run from it.

4 Likes

Kite meta is just making the least played role more painful than it already is, specially for some tanks with garbo mobility like Paladin or Death Knight.

At least they should buff least mobile tanks so they can actually tank (surprise a tank tanking…).

3 Likes

The best ones are the overconfident ones that just keep running and pulling new packs and then blames the others for their inevitable death. :upside_down_face:

1 Like

Kiting was always a basic skill that tanks needed to learn to be good. Complaining that you need to kite as tank is as dumb as DPS complaining that he needs to move to dodge enemy attacks :laughing:

Kiting is a SL thing ? :face_with_raised_eyebrow:
Pretty sure it was the case since introduction of m+.

What is weird though then is people commenting in runs that I move so much :smiley: And I’m not even yet doing high content.

Some kiting when needed is a basic skill for Tanks. Kiting as the only option to tank a high key is very bad design.

3 Likes

I hope you never ask your dps to use anything that would make them lose dps, as its not their job.

The job of everyone is to make the best use of the abilities you re given, and guess what, you re giving damage abilities for a reason.

So nerf tank damage until you get to the new high key you cant facetank? XD

I’m actually speechless by the amount of people agreeing to the fact that it is a normal thing kite mobs as a tank player in m+.

kiting mobs on a +15, 16,17,18,19 etc is fine.

kiting mobs on a +10 when you get a piece of gear lower ilvl than what you already have is a big middlefinger right into your face to reward you for your effort as a tank.

How can you possibly say that it is a normal thing to have to kite in a +10 except if you’re overgear ? Are we playing the same game ?

2 Likes

You can facetank pretty much every pull in low keys unless your ilv is extremely low.

Anyways, go play druid/dk if you wanna facetank that much

Fact that it’s a skill tanks need to master does not mean it’s something tanks should enjoy as well.

Or you really wanna tell me dps player prefer costantly moving targets to stationary one? Because that is the same, dps should learn to master damaging while moving, stutter stepping etc but ofc If I can choose i would prefer stationary.

Nope. But considering how badly dungeon have been designed (again), it’s kinda the only option possibile.

Honestly i wish they spent more than 5 minutes on dungeons and made less brutal in your face dmg, and more mechanics dmg that is either avoidable or mitigable. More big miniboss add, a dungeon of only boss, mobs with waves or add spawn etc.
Something that is not just “kick this / dispel that / pop a cd.”

I mean, look at the dungeons. Mist you got 3 brutal packs at the beginning and then you can take a nap for the rest of the run.
DoS has again 2 brutal packs and a very easy rest of the dungeon.
NW you go from very easy pack to a kick 5 caster at the same time or use the orb (if you got a kyrian) to a “run if you can or you get a demolishing unremovable debuff”.
Hoa you’re forced to kite half of the dungeon due to the bear dot.

Etc. Etc.

The only dungeon where they got the trash right is ToP, it’s a good combo of big trash with something to do, small trash packs with kick/cc to manage, stuff to dodge and dispel and the general dmg is high but not so high to force you to kite constantly, especially because it’s paced in a way that doesn’t encourage big pulls that much.
Top is an actual decent tanking experience.

Yeah, mists is so easy once you get past those 3 packs lmao.
Heck, you can even skip one by bringing a priest / rogue to go past it.

Im pretty sure is most likely all ranged, even huntards. If you get the mobs out of the fae thing its done.

But… Yeah xD

Spires and those Lions :sob:
Everytime is a conga line: Tank, lion, lion, lion, melee dps, lion, healer, ranged DPS, Ranged DPS…
Sometimes I just want to… tank… I haven’t created a tank to run away.

Well, more skill doesn’t equal fun and the OP has a point: it’s really not fun for melee dps. I’m more on a balanced approach, where some packs are kite-heavy, others can be face-tanked with the right team and interruptions.

I think everybody would be happier that way. Kiting is still there, regular tanking is also there, everyone is happy.

1 Like

Except you have to do it long before you get to high keys.

1 Like

I highly suspect that the devs balanced many dungeons around Raiding gear and forgot that they nerfed M+ gear to the ground… Thus, even on low lvl you’re basically “not equipped” with the right gear to do the content because it’s simply overtuned. And my theory is somewhat confirmed by the massive dungeon nerfs.