Game purism vs lore. Who cares in the end of the day. There are certain points in lore which match the game/RPG/novels/cinematics, and there’s other times where everything contradicts everything and we have to make up some arbitrary rule of ‘follow the latest release’ in order to write stories ‘right’, let alone faithfully to the original material.
At this stage trying to argue what is right in either scenario is genuinely useless pedantry. WoW is, by and large, a universe were ‘everything is possible’. As the larger community will never agree to establish limitations and/or overall server lore, it’s good to look at RP and the current world as source material to be expanded upon, not faithfully followed—I mean, it’s makers see it this way and clearly that’s the way it’s intended. If we’re talking about following lore/material faithfully, isn’t it a touch hypocritical to say that the creators don’t know what they’re on about?
Secondly, arguing about how RP is meant to be done. In a thread not so long ago, I went in detail explaining why /e RP is genuinely only one of the many, many other varied ways in which roleplay can happen. What we have agreed-upon on AD is hardly the only real way of roleplaying. Anyone with any real experience in RPG tabletops can understand. @Chíeun, while PvP is not yours (nor my) orientation in RP, that does not invalidate it from being classified as such. I won’t go into a lot of detail about why I dislike PvP in RP, because all I have to do is tell you to look at the state of arena/class balance at the moment. Still, the concept of immersion is varied and we should appreciate it for being that.
Ultimately, while I will still continue to defend the ‘lore’, I understand that the concept has become very personal and arbitrary due to Blizzard’s decisions. I think more people should consider that when discussing it.