When RP Power Scales Vary

A surprise to be sure, but a welcome one.

You’re a big guy…

Which is a bit of a shame because (Unless it’s caused by “((We /roll for this k?))” which sucks for reasons I’ve gone over before) getting your butt kicked can be fun, and serve as a good source of development.

Dari’s powerful but far from unbeatable, this -is- Warcraft. Unless you’re wielding the Ashbringer or something there’s always going to be someone stronger than you. And personally I find that you learn more by losing than winning. Losing motivates Dari to train harder and spar more often. It urges him to go on ‘quests’ to acquire new skills and equipment. If he won every fight easily I’d just get bored and he’d have no reason to start venturing out across the world at large.

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For experienced combatant characters I’ve always found it an elegant solution to hit but not wound, on a failed roll. Perhaps the opponent is well-armoured, has a thick hide or parries your attack. You don’t need to trip over your own feet / stab yourself in the throat / get disarmed when you roll low in such events.

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Definitely. The outcome of a failed roll seems to be intended to be ‘attempted to wound opponent, failed for any reason’, and within those parameters you can get creative.

That’s exactly how we handle our aerial combat against Aerial NPC’s, the roll is specifically to ‘injure’ not to ‘hit’. A low roll doesn’t make you look like a rank amateur, it just means that you didn’t strike a telling blow. You could hit but their armour takes it, they could be a tough -whatever- and shrug it off, they can have dodged unexpectedly an otherwise textbook attack, sun got in your eyes, they returned fire which you had to dodge, throwing your aim off, or just bad luck on your part and good luck on their part… Its all up to the person making the roll what happens, rolls should never be seen as a straitjacket confining you to look crap. Even Gods blink, no one is infallible.

Unless it’s a 1. In that case, you should make things as god-awful as humanly possible for either maximum dramatic or comedic effect.

I suspect having the right connections (friends/guildmates/etc) helps a lot with it.

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Of course, the problem with this is that everyone decides that their character skill and ability is greater than everyone else’s, or refuses to respect the other characters. Works both ways, you get just as many morons insisting that wearing plate armour makes you immune to harm as mages who claim to snap their fingers and invalidate everything else. Lots of people just have the idea that their character or class is unbeatable and everything else is worthless compared to it, and that just isn’t on.

It comes down to respect, and that people need to respect each other and one another’s characters, especially as there’s an argument to be made that we’re all heroic characters in most situations with different skillsets - and it’s also why I don’t do any RPed ‘PVP’ combat without an OOC discussion beforehand to agree on an outcome that best suits the story. In a freeform environment with no rules, it’s the only way, in my opinion.

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Always preferred to whisper the player first whether we do a high power level, or lower power level fight, who wins, and then preferably setting up the other to win until last minute stuff. No point in fighting if it doesn’t at the very least make the involved characters look great.

Go full Dragonball Z or go home.

I wish more people did this to be honest, it is probably the most cooperative and effective way to do an emote battle. For it forces you to look at your character objectively and consider their various strengths and weaknesses fairly, while simultaneously comparing them to your roleplaying partner.

This solution has worked for me in the past, and it always produces good results from my personal experience and both people walk away from it feeling like their partner respected their characters abilities, which in turn leads to an increased likelihood of them roleplaying again in the future.

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But I thought it’s not about winning?
Eitherway, I strongly disagree with this.
Let’s use an example. RP is meant to be organic and IC , without OOC bias (ideally).
Let’s assume Boush plays on an alt that he is known to use (I am using Boush as an example because he is well known, I hope that’s fine. I am also going to assume that you trust him with emote-battles, for the sake of this example.).
In this case, you would emote battle with him. But because you know it is him.

The IC result may vary if he was using a character you did not know was his alt and you force a /duel to 99% smash him with gear, no questions asked.
I think that’s against the spirit of RP.

I challenge these people, such as Yue or Boush to play alts without -anyone- of their trusted friends being aware.
Do this and report back how the attitude of people and RP outcomes change (or perhaps they won’t?).
I suggest this because I suspect that because you know so many people and have such an easy time getting good RP , you might not be aware how it is for the “uninitiated” , those who are not ‘trusted’ etc.
You might not even be noticed or recognized at all, but then, try to hint or show who you are OOC and see if that suddenly changes the attitude.
Very curious if this confirms or denies my theory.

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It all just comes back down to investment.

The reason you see those people praise each other’s characters IC, spread rumours about their badassness (or indeed any rumours at all) is because they are played by trusted friends. Thus, it is done to ‘reward’ and further a character they are already invested in, advancing a plot they can be certain they will like and take part in.

In contrast, consider the random warlords popping up in Orgrimmar each time you turn your back. I am loath to invest very much in this kind of character, because in my experience they usually hide some skeletons in their closet - even if it is nothing dramatic like being an ERPer, the day 1 warlords are still often just powergrabbers who aren’t interested in investing in anyone else who doesn’t praise them a lot first, and playing along with their epeen stroking rarely ends in anything worthwhile.

So therefore you don’t indulge them. If Krakazz Blackhammer the magma-dripping Blackrock general strides into the inn and starts throwing his weight around, it is generally met with scepticism at best. Even if this could be a legit, proven character who has been around for a while, it’s just not feasible to give him the benefit of the doubt. The odds are too stacked against him. If you do act realistically to the situation (omg! A warlord is here? Get up and salute, boys!) you’ll feel like the whole interaction was wasted when Krakazz’s player tires of it and deletes his character one day later.

RP combat is no different. People aren’t really that attached to their victories, in terms of plot. It’s another win for their badass characters! They won’t mind going with that even if the opponent’s character will be exposed as a loller and ignored by almost everyone a day later. It’s still another score on their board, another notch on their belt, another step on the road to fame.

Defeats, though, they are a bigger deal for people. When they do come, people want them to come for a reason, with plot involved - perhaps a way to overcome that foe later, or learn/change from the event. Which, against an untrustworthy player, is something people are just not willing to do. It means you invest in your opponent’s character, which they might regret if it later turns out said character is incompatible with the lore/played by a douche etc. Which is kind of understandable actually, or even justifiable, even if it is regrettable.

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Before I respond to the rest of your post, this is where I think it starts to go wrong right off the bat. Fundamentally yes, RP is supposed to be organic and without OOC bias- Except that it’s really an impossible thing to reach. We’re all biased one way or another, even in RP, in the level of how much time & effort we put into our RP around certain people, how much we care for other roleplayers enjoyment, or how positive are we to engage with them in unusual plots (aka getting out of your comfort zone).

If I was acting IC like an idiot trying to powergrap people into respecting me on my leveling greens and/or non rbg high warlords gear in an inn while mass recruiting people for an umbrella guild with no depth to it and big bossing around other guilds, I sure as hell hope someone like Yue or anybody else would just choke me up by taking the duel outside of Orgrimmar.

But alas, you will say (and probably meant) that what if a completely ordinary person does that, one that’s RP seems decent, what would I do then?

Probably duel anyway. Key word being “trust” here. I don’t know them. They don’t got my trust. If that ends up being the deal breaker for them, fine by me, they probably weren’t worth the effort anyway and/or I’ll simply stick to doing random RP with them. Or we just go separate ways- Dime a dozen encounters, doesn’t matter.

I don’t see how this is a problem. Everybody has had to pierce that veil by themselves, one way or another. Myself included! You build a name for yourself first through random encounters, then maybe through a guild, then guild interactions, then campaigns, and voila, you got a recognized character!

If you think you should just be treated the same as the established folk straight away then that’s just bonkers. People discriminate based on competence and familiarity all the time, even in IRL. You are more likely to buy your items from a store/chain you have good experiences with than those you don’t, unless their offer is particularly lucrative. This is what’s called customer retention- Or in RP’s case, RP retention.

If you are a good roleplayer, you’ll get noticed in no-time and after a bit of time you can bowl out with the “big boys” (tfw you are called well known by some1). But asking everybody to just treat everybody equally on this server when it comes to RP when it’s something you 100% voluntarily do and aim to enjoy yourself, is just plain ridiculous.

IDK, half of the Horde doesn’t personally know Pascoe (to my knowledge), but he is still(Was?) recognized as essentially the Simo Häyhä of the Alliance, except with daggers. No matter the campaign, he and his rogue squad would be picking off people that were by themselves or caught soloing, and taking them out. That’s what got him famous, not a group of friends circlejerking or boosting him forward.

Again, competence is what drives recognition and interest. If you are competent in any way in this community, be it through creating RP, as a guild leader, random roleplayer or whatever else that makes people enjoy your presence or shenanigans, people will know you. Being connected certainly helps with it, but that’s not really the main thing.

You could have all your guild and circle of friends supporting you and trying to make you relevant but if you are just incompetent and really bad, you won’t really merit to much.

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Can’t comment on that since I have never heard of him before, sorry.

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on phone rn so I can’t do a bigboy mega reply, but here we go.

@vilesun it’s basically a case of me actually caring about my personal enjoyment; if some gamer is going to walk up to me and try to slap his throbbing meat stick in my face, claiming he could smash my char easily and tries to e-battle to me I’ll just slam the duel flag no bother. As Chieun said there’s no investment there.

re: making an alt it’d be no different for me - I don’t play megapowerful dudes who go out of their way to fight ppl down, u can usually tell a trustworthy guy within a few seconds of RPing with them, honestly.

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Now that is interesting, I don’t know how to figure out how to tell a trustworthy guy, except maybe by their IC attitude or hints in their profile.

They usually wear nice fedoras

Me vs a non DK in an /e fight.

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