we were on route of +++.
this great RP/ mechanic bs with the trade your stuff for other stuff did spawn but none of us could pick it up. Disabled all addons, tried wiping, tried relogging, tried for 10+ minutes lol.
Great job once again…
we were on route of +++.
this great RP/ mechanic bs with the trade your stuff for other stuff did spawn but none of us could pick it up. Disabled all addons, tried wiping, tried relogging, tried for 10+ minutes lol.
Great job once again…
the music fight is bugged since release. if you are infight and enter the room the adds on the platform do not spawn and so as rp event!
they never fixed that.
the strat is to stay where the vendor is and kill everything. adds rewpan on the streets so stay at the door but do not enter until its clear
This was the last thing I read regarding Tazavesh on the hotfixes blog:-
- Tazavesh: So’leah’s Gambit
- Timecap’n Hooktail
- Corsair Brute health and melee damage reduced by 25%.
- The effects of Double Time have been reduced by 50%.
- Timecap’n Hooktail now delays the use of Hook Swipe momentarily after using Infinite Breath.
- Hook’d damage reduced by 20%.
- Tazavesh: Streets of Wonder
- [With realm restarts] Adjusted the placement and composition of non-boss enemies in several locations. Total enemy forces required to complete the dungeon on Mythic+ difficulty has been reduced accordingly.
- Developers’ note: We are aware of the length and difficulty of Tazavesh: Streets of Wonder, our changes aim to reduce the completion time of the dungeon and reduce the difficulty of several non-boss encounters.
- Armored Overseer health reduced by 20%.
- Overloaded Mailemental health reduced by 25%.
- Overloaded Mailemental’s Expedited Zone persists for 15 seconds (was 10 seconds).
- Carrying goods while in the market no longer prevents the holder from using abilities.
- Veteran Sparkcaster’s Hyperlight Salvo damage reduced by 20%.
- Reduced the total number of bolts fired by Veteran Sparkcaster’s Hyperlight Salvo.
- Cartel Wiseguy’s Hyperlight Bolt damage reduced by 20%.
- Cartel Skulker’s Quickblade damage reduced 40%.
- Myza’s Oasis
- Fixed an issue causing players to be able to leave the stage.
We were outside, talked to the guy at the door, got knocked back, spoke to the vendor dude to pick up that thing. It did spawn, but noone could pick it up. So we could not do the outside event.
lol ok then thats another bug. i try to avoid this dungeon as long as its not fixed and npcs deal less damage. compared to old dungeon it is still busted
Had the bug picking item off floor multiple times too. Think it’s when 2 people try grab it same time it freaks out.
1 of you has to go outside, then u can 4man the fight
Glad to see it’s almost out of beta!
We had the orbs boss not debuff us so we couldn’t pick em up last week. Apparently its been fixed now but man that place is buggy as hell.
Never. They have given up on this exspansion
I’ve only done one streets key so not really an expert of the instance and it was +16 but it didn’t seem to be too bad. I did it last week though so maybe it’s way harder on tyrannical.
I really dislike Tazavesh, you’ve only got to see how much nerfing and fixing they’ve had to do constantly to see that we basically live tested it.
Seems to be par for the course, all dungeons added later seem to be like this.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.