When will Unholy DK get it's promised rework, Blizzard

Cough it out, Blizzard. You promised a rework of Unholy DK, but what we got was some passives moved around and some of our skill expression taken away. It’s time to pay for what you promised.

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And one aspect makes me laugh the most, there are many of them but this one makes me laugh the most

DnD with the talent can burst all wounds on multiple targets, and that’s fine – but why do we have to perform a multi-second combo with conditions to make it possible? The situation is:
Festering Scythe + DnD + DnD = burst multiple wounds in an AoE situation.
Okay, this is a new resource, which the developer mentioned in the note, but why does it cost us (we need 20 wounds) + 3x skill use? Or 4xDnD…

As a reminder, in the BETA version, one talent could do this with a single click (but also with the condition, SD proc had to occur).

Spoiler alert – the servers are alive, they didn’t explode, no one took damage, everyone is alive.
It’s more or less the same, except for the difference in combat application…

I definitely prefer the previous version when Epidemic burst wounds instead of DnD…

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Today at gamescom they showed a “reworked” uh talent tree (atleast what some people claim).

Alpha also hit in weeks so uh rework prob in next xpac.

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Lets hope Blizzard took our feedback about us wanting a deeper focus on the Undead and Disease playstyle.