2024 and I’m still bald with a hat on. I genuinely think it needs to become a priority now. What’s the point of implementing things like summer hats when it looks so janky on female characters.
Hair and helmets seem to be handled as the same thing by the engine, i.e. the hairstyle you chose is recognised as a helmet/hat by the game. Which means that equipping a helmet means the game needs to internally “unequip” the helmet (hair) you are currently wearing.
So, in order to have hair and helmets at the same time they would need to introduce a separate headwear category for hair, and then write it so each hairstyle would have a “helmet/hat on” replacement. Which in turn would result in having to adapt all of the old helmets to work with the added hair so there’s no clipping.
The chances of Blizzard ever committing the dev resources for that are very slim.
As nice as it would be, but if we are being realistic, it will never happen. This is a significant change to how customisability works in the game on a core functionality level, as well as reworking all the headwear already in the game for all races. Blizzard can’t even get enough people to work on class talents, there’s no way they’ll ever give us helmet hair
I am not talking about Blizzard not being capable. I am saying they do not have the resources for a dev workload of this extent. We have evidence of Blizzard not having the resources for actually “relevant” core content within a given deadline (e.g. talents, dungeon/raid tuning).
To be very blunt, the hair situation is practically a non-issue for the majority of the playerbase. When you ask them they’d say “yeah, it’d be cool”, but no one will quit the game over this. On the other hand it will require to mess with 20+ year old spaghetti code, with a high probability that none of the original developers for said code are still working with Blizzard. This carries a high risk of breaking other core functionalities, which then would need to be ironed out. Again, spaghetti code.
And if that weren’t enough you would need to commit 3D artists to remodel all of the existing headwear to fit around the new hair.
So, TL;DR:
It will cost a lot of time and money. Not doing it will not impact revenue. At all. Which means the probability of Blizzard actually doing it is nearing zero.
Edit:
And to be frank, I really would like to have this. But I am not deluding myself that there is any chance Blizz will actually do any of this. Blizzard is not an indie dev studio, they’re a massive corporate giant.
Following from what Elysia is saying, I think the only way we’d see something like that if they ever do a playable character overhaul. I mean something way more thorough than what they did in WoD.
And something like that is likely only to happen as a major feature of a new expansion in order for it to make sense resource wise. So forget about it in TWW, if you’re like it will be during Midnight expansion or TLT.
To leave on a positive note, there was an interview recently with one of the dev leaders, can’t remember which one, which did speak about how they’re using more AI and machine learning to deal with annoying technicalities. The goal being here that their artists have much more time to actually design stuff, instead of having to make sure every piece of armour will appear normal on every playable race.
There’s a quite a few single player games that still does this too. One of the biggest issue is the clipping, either remove the hairstyles that clip or go with the option that for hats there’s a couple of hair options to go with it. But even if it could be done, it would be a ton of work with all the different types of head pieces and hairstyles. It’s not a few lines of code.
This is practically what would be needed, unfortunately.
Maybe it’s possible to smart cut them, as if pushed down.
Basic hair styles are relatively easy, and so are certain head gear like circlets.
But many pompous hair styles need special treatment, they’d clip through entirely.
Coincidentally, my Remix draenei is bald. (Tentacles, though.)
Even The Sims 4, with all its flaws and glitches, has hats+hair since it came out in 2014.
It has a similar cartoony graphic style like WoW, so it’s not technically impossible at all. I guess Blizz are just lazy with their painted on gear etc.
But it seems they already have this? If you wear a crown like headpiece, the hair is still visible. This means the distinguishment of headwear / hair is already in place for some headpieces, wouldn’t it then be a modification of that piece of code?
The problem is the design of the hair styles and various hat. Hair styles are quite wild sometimes and hat designs aren’t standardized to create just a “hat variant” for each hair style to be enabled when you put on the hat. Every single game that allows that has much more tame hair styles or much more limited hair style options, or much more limited amount of character models and hats are standardized to all sit the same way.
WoW didn’t have those limitations so hats are designed differently. So going back and doing it for all hats wouldn’t be an option but they could make 1 hat variant for the most common way hats sit and enable it only for those specific hats. Or add a toggle to allow players to choose if they have visible hair and let them look for a hair style that doesn’t clip with the chosen hat.
Every item appearance in database has list of things it should hide for every character model. But these are the same exact hair styles so some would clip hard with hats if hiding hair was disabled for hats.