The MMO is a dying genre. What new MMOs do you hear about on the horizon that anyone really cares about?
So where are they all going?
Right around the time the MMO started to die, the survival game started to take off.
Now we have this constant surge of survival games. One that suddenly took the world by storm (not one i played myself as it looked awful) was that pokemon rip-off survival game… Can’t even remember the name of it, but it was huge.
Finally… We’re getting to games that are almost a blend of the survival format AND an MMO. If we look at say, Asmongold’s channel… He covers these types of games now; that shows us that there is crossover between the survival and MMO audience.
I forsee the survival-MMO hybrid being the future of the “MMO”. You have people asking for player housing etc… People are basically asking for the perfect survival-MMO hybrid. Games like this do already kind of exist, but don’t really have anywhere near the level of funding blizzard has.
We see games like Paxdei, and to a lesser extent Mortal Online 2. Games attempting to achieve this blend.
The question i would put to blizzard is… Why are they not tapping into this?
Take a look at the progression of the game’s design… The removal of PVP servers was a step away from the survival game format. Instead they add rating to the game… Which is a weird addition in a game with RNG/gear/class imbalance/addons. It is like it is trying to compartmentalize it’s “danger”, it’s survival element into instanced PVP…
When you see PVPers talk, you’ll find what they really want, when it comes to PVP in an MMO, is world PVP. World PVP that really feels like it means something, not this weird half-baked low consequence tame setup we have now.
Like world PVP in WoW doesn’t feel like it means anything… Sure, i fight, but i’m not really taking anything from my opponent, nor am i really losing anything significant. Big losses and big wins in terms of our emotions come from higher stakes.
WoW is just too safe, and that is why i feel like it has been on this downward trajectory. Sure, people still play and hold out hope, but they get on the game and find it quite dull compared to what is out there now.
I would like to see Blizzard try to have a kind of… Survival-esque take on world of warcraft… What i mean is… I want my death in PVP in the world to mean something… I also want a REASON to fight in the world.
Some radical ideas that i’ve seen other games try to great success :
-Uninstanced dungeons; dungeons where multiple groups of players end up in the same dungeon, competing for the same resources.
-Territory that can be captured for greater resources
-Losing your resources upon death (whatever form that may take; i wouldn’t like level losses, but perhaps gear loss or gold? Or some new resource invented for this purpose that you’d use towards gear).
The players should be the main interactive component in your game, this is an MMO afterall. THIS is what survival games capitalize on. It is all about player interactions. The world is merely the backdrop, the side character… It is the in-world rivalries that truly make the experience. Where stories form themselves without the need for any scripting.
In conclusion, the WoW formula is just stale. If they want to keep up with the times, they need to pay attention to which games are siphoning their audience; because they do what WoW does, and they do it better. They may not have the legacy to ride off like WoW does, but if you’ve played games like this, you’ll know WoW as it is can’t really compare.