Eh, something like you’re describing, a high-risk high-reward PvP element forced upon me in WoW would likely have me stop playing until it was removed again, lol. Granted, I’m one of those “old” millennials who are basically only playing WoW and no other games, and thus apparently, according to people in this thread, not clever enough to realise other games exist.
Thing is, I like WoW as it is. I love questing. I love listening in to the NPCs chattering. I love collecting transmogs and mounts. I love playing through old content to remind myself what the lore was again. I feel no need or desire to play other games. When I’ve tried, I’ve not particularly enjoyed them, or they’ve only engaged me for a short amount of time. Is that wrong, to not feel the need to play whole bunch of different games? I don’t think so.
PvP is fun once in a while. I even turn on warmode sometimes. But world PvP? Nah. When I started playing, I was playing on PvP server, and I clearly remember being ganked and camped and generally just feeling harassed while trying to level and do my quests. When my friends stopped playing and nothing tied me to that server, I headed for a non-PvP RP server and never looked back. PvP isn’t horrible, but to me it’s only fun in a team, with voice chat, working together.
High risk, high reward? Play hardcore. I did that for a short while, then was out again pretty quick when the frustration from starting over again got too much.
Or play something else. There’s nothing wrong with different games existing for different people with different preferences and playstyles.
I mean when I don’t enjoy WoW, I stop playing. Who’d play something they don’t enjoy? In my case interest inevitably returns eventually, but I’d be fine with it if it didn’t.
All that said, I like the idea about more open-world content. I think you’re right that WoW feels stale, but I completely disagree that it’s because of a lack of PvP and high stakes. I think it feels stale because it’s lacking in players actively engaging with each other and needing each other and having to work together. Having to communicate and help each other out. Grouping up with someone in the open world is basically in-out, hardly anyone even saying “hi” or “bye” let alone actually communicating. Open-world instances sound fun. Competing for resources sounds like frustration-inducing madness that I’d quickly abandon, though.
No. What’s keeps me coming back to WoW time and again is the universe and world that I love. I can’t stop myself from coming back and at the very least playing through the initial story content whenever a new expansion lands - I LOVE that part of the game, when there’s a new story and a new area to explore. On the other hand, you don’t see me getting PvP ratings, you don’t see me pugging m+’s, you don’t see me being competitive over anything whatsoever, because I couldn’t care less about any of that. What gives me MY rush in WoW is that sweet new mog or that shiny mount or that achievement I’ve been slowly working towards. It’s getting better at something, learning a new class. It’s the plot twists when questing through a zone for the first time. It’s messing around with my community and guild.
Everything FOMO, everything seasonal, everything competitive - those are the things I dislike the most about the game currently. To the degree that I hardly engage in that sort of content at all, sadly waving goodbye to the cool elite PvP sets and seasonal mounts. It ain’t happening. I hate it. I hate FOMO content. I hate pushing and rushing and stressing. It’s not fun. I ain’t doing it.
WoW’s playerbase is still massive, even if we’re talking 1 million players instead of 100 million players. 1 million players are 1 million PEOPLE with different playstyles and preferences, and while bringing something new on the table is always excellent, don’t talk like you know exactly what “all players” want and need. You only know what you yourself want. And that’s excellent. But anyone of a different opinion is allowed that opinion too. No one gets monopoly when it comes to opinion.
If I could decide what would get included in the game, it would be some kind of VR. Exploring the world from “inside” properly would be the next-level experience that I want from WoW. I would do much and pay a lot to see an open-world VR MMORPG in the Warcraft universe.