Where is in-game quest helper?

Quite the opposite, Blizzard just gave the loud minority what they want.

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Sadly not enough to give us the WotLK we want still.

If Blizzard gave the loud minority what they wanted, we’d have a game no different to a private server.

I think Dottie is talking about the most recent survey that Blizzard emailed to some people; I think it was just after Christmas?

Because it isn’t the players decision.

The email was dated 16/03/23, so quite recent.

yeah, real wrath 3.4.1

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Call it whatever you want, but if I wanted to play that crap then that’s exactly what I would have done. You all have the same option; your camp does often keep talking about how popular WoTLK p servers are, afterall.

Do you really wonder why private servers follow a set pattern 15 years in?

Cause that’s the one that works.

He said without a hint of irony in the thread where he’s harped on about the popularity of era.

K, then.

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You can say that all you want, but realistically the most active WoTLK p server has less population than Gehennas.

I mentioned the increased / resurged popularity of era once.

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And those who left out RDF has less population than Ashbringer despite all it’s repeated beatings by Blizzard.

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Because those are all fresh-start. Looks a lot like nobody wants to start from level 1 and run around questing all over again.

Even these forums can tell you that much.

Yes.

I know.

You know.

Thanks, I don’t remember any news about this - guess it was randomly sent out to X players then.

I assume they couldn’t get it to work right so they went the “use addons” route.

I wonder where all those people went. Back in Classic you’d always have very vocal groups going “FRESH this” and “FRESH that”. Well, I guess leveling in wrath is easier and a completely new level of boring. Now Classic leveling >opens beer<, that was an EXPERIENCE (this sentence is only half serious).
Maybe they all went to play hardcore? After all, you have to reroll if you die and constantly rerolling is exactly what they want.

Is that the case? First announcement during beta tests was that they decided to not implement the quest helper because it was not classic experience. (As mentioned in the wowhead link.)
Then they changed their mind and announced they actually intent to implement the system and along with other features as calendar or equipment manager is in active development.
Then WotLK Classic went live but still without the quest helper and since then I couldn’t find any updated info when (if at all) they plan to implement the quest helper.

Wild guess is that it might be release in phase 3 where they actually might implement the RDF as well to provide genuine experience close to original WotLK, but then again WotLK Classic already derived from original WotLK with all the additional class re-balance, titan rune defense protocol in heroics and loot table changes to 10man phase 1 raids. (I do not consider all of that as bad changes, but it kinda defies their justification of why not implementing elements like RDF)

Honestly, I wouldn’t be surprised if despite all the changes, they still decide to not implement either quest helper or DRF, while still claiming that it does not provide players with classic experience.

Yeah, I have fond memories of leveling up paladin in Vanilla WoW Classic.
That was quite some EXPERIENCE indeed. (this sentence is not serious at all)

Optimistic, I’m still going with “we changed our mind again” cause this dev team clearly has no direction.

In the bin where it belongs.

They got their fresh realms, the fresh realms are now dead.

I don’t actually remember many people asking for Fresh in Classic, except one well known forum trolls whose name I simply can’t remember: used a gnome avatar and would make 5 threads about “fresh” every week.

If there’s people that only care about the levelling experience, then hardcore is a good place to go, it’s surprisingly fun.

game is losing subs very heavily, they wont put manhours to create a working quest helper or a non bad rdf. all they do atm is keeping wotlk going as cheaply as possible

What hardcore are we talking about? The one where you can run every dungeon and raid only once per character and if the item won’t drop in that run you will never get another chance? That sounds like fun.

I usually like the challenge mode in video games, but it have to be well balanced and rewarding, not just stressful.
The hardcore mode as it was presented by the community creates environment where you would be in constant paranoia.

I assume it would be very social experience as nobody would ever leave capital city without forming full group or raid, but there will always be some opposite faction players with few aces up their sleeves that would make them confident enough to risk their character in PvP.

One thing is loosing your character because of your own mistake, another one is loosing your character because of some wicked player who takes pleasure in ruining the game for others, and fight only when they have fail-safe chance to win the PvP.

Also imagine the drama when entire group flops, barely came out alive, and one player’s character die, blaming others for loss of their character.

From what I’ve learned the challenge for dev team was making old stuff no longer present in the game to work the same way as before on new architecture used in Retail.
(Which is essentially how the entire WoW Classic was made. “Emulating” old content on new Retail architecture of servers and game client.)

Porting code from Retail over to Classic as building foundation for WotLK version of that element then disable the functions that were added in later expansions shouldn’t be that much issue.