Where is my multiplayer content?

I would like to play the game with my friends. I would like to do challenging things in the game with my friends that I just can’t do on my own. Why am I forced into this open world solo experience, 0 challenge garbage which I finished in 5 days (max level, all quests, max proffs (yes, 300 fishing also), rare grind, events, treasures, 586 ilvl because i just cba to grind more brainless hc)? Am I expected to move my alt armies from their farm/alt army exploit stuff at launch? Why would I? I already have more gold than I could possibly use.
Why do I have to wait so long for challenging content and the casuals get most of their content at launch or now in early access?
Maybe I represent a very small part of the playerbase. Yay statistics!

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Wednesday is almost here. I have faith that you can hold out for one more day. YOU CAN DO THIS!

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You can literally do everything in a group

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tell me about it, I feel like its a little too late, im almost burned out from boredom for 3 weeks of nothing to do

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You can literally do everything in a group

But why would you do it in a group? Everything is so fast and easy, doing it in a group makes it literally just a chore.

This is the release schedule

The dates were published in advance of the expansion release.

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Yes, thank you, I understand. Why are the first 2 weeks (3 if you got early access) for solo-players? Does not seem fair. If the casuals have stuff to do, why not add some challenging content as well until the season starts? This is what I don’t understand.

Half of quests cant be done in group ( or u dont contribute to it in group so everyone just do it for themselves)

And then there is bunch of stuff that could be done in group, but takes more time/effort to do in group , so yea …

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EXACTLY!!! I cannot begin to express the hatred I have towards this design pattern. Whoever did this, I really hope they step on a lego at the most inconvenient time possible.

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Here’s a tip - Get a life,go outside,breathe some fresh air,go out with real life friends,do something else instead of playing WoW 12 hours a day !
And by the way,you can do all those outdoor activities with ingame friends.

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U dont realy have to be nolifing wow to be maxed out already after 3 weeks tho.

Even people playing 1h a day are done, and tbf we should not be releasing content based on those

I’ve played plenty with friends and in groups but that isn’t really the issue you’re having. It’s that you don’t like the content that is currently available. I do get that, one of my friends is eagerly waiting the start of the season so that he can get on with gearing and pushing.

I, on the other hand, have thoroughly enjoyed the time through EA until heroic week. I am ready to do M0s this week with reset and see the raid though.

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Only 300 fishing? Lol

Correct, it’s not. It’s the lack of challenge that frustrates him and understandibly so.

The issue isn’t even necessarily the delay of specific content, the issue is that everything except said content is mind-numbingly easy.

I get that there are people who enjoy playing games on the easiest difficulty setting to enjoy the story but there are also players who have to crank up the difficulty to feel entertained.

This is something WoW does not have at all outside of raids, m+ and pvp. Anything outside of that can be done with 1 hand, using no more than 2 buttons (probably even just 1) and with a self inflicted rule in place that only allows you to look at the screen for 1 second every 30 seconds.

And I honestly think players are allowed to voice their frustrations about this as much as casuals were allowed to voice their frustrations about only having high difficulty content for gear and seeing the content (back in tbc where difficulty settings were non-existent, which led us to having LFR now).

And yes, you’re correct with:

But is it really fair/a good decision to basically tell players, who’re hyped for a new expansion, to “just don’t play the game for 3 weeks”?

This issue could’ve been solved differently. Implement harder content. Open up m+ but disable loot. Gate progression rather than content.

For the sake of argument, how is it more acceptable to tell the competitive players to just shut up and suck it when they’re not allowed to have fun for 3 weeks than to tell the same thing to casual players who want to do all the quests and not fall behind on gear?

I get the decision from a business point of view, I’m questioning the social acceptance of this.
It’s basically just favoring one type of player over the other, probably just on the premise of that group being larger than the other.

And as I’ve said - there would’ve been better solutions to this issue than to just ignore one of those two types.

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How? How do you accommodate both nolifers and people with 3 hours of weekly game time that don’t want to feel left behind? Blizzard can’t please everyone, they’ve made their choice.

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I’ve literally mentioned one possible solution in my comment:

Aka gate gear progression, rather than the content itself.

Besides

I think this argument is kind of nonsensical as we both know that this kind of player will inevitably fall behind as soon as the season starts.

Simply because that kind of player most likely won’t complete as many keys and not as high level keys as “nolifers”.
The nolifers will probably have their +10 keys done within the first ID and get their heroic track drops as well as their mythic track vault.

What’s the 3 hour per week guy getting? A few +1s? Maybe +3s at best?
This gap only widens the futher the season gets, all Blizzard achieved was to stall this outcome for 2 weeks.

So what’s the point of delaying everything for 2 weeks then? Doesn’t make a lot of sense in my eyes.

They’re hyperboles because I don’t know how many weekly hours are considered a lot or not, don’t get too caught up on how many hours exactly, my point stands.

Sounds dumb to me. Run the loot pinata mode without a loot pinata at the end?

Ofc they are hyperboles but those are the exact arguments thrown around so just answer them.

My point stands too though.
Players who invest more time into the game and are better at the game will inevitably have more and better gear than players who are worse or play more casually.

The average WoW player won’t be able to clear a +10 (at least according to the raider.io statistics of previous seasons - equating old +20s to +10s now ofc) and +10s are the ONLY m+ content that grant you mythic track gear which, when fully upgraded, grants you a whopping 13 ilvl advantage.

Alright, so by your logic we could just delete absolutely everthing above +10s then? Because +10s will drop the highest gear and reward you with portals. Anything beyond that doesn’t give you anything but RIO (and a title at 0.5% of the best players).

Believe it or not but there are a lot of players who play and push m+ for the sake of challenge and see loot merely as a tool rather than the goal.

Yup. Our discord was completely dead for the first week and a half. Everyone was just leveling, questing…questing…waiting…
Launch hype turned into a ghost town immediately. This release schedule was insanely dumb.

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Do you know what hardcore players (the ones that are interested in m+, not in RWF) doing right now? Many of them I mean, twitch streamers etc. They’re… doing keys on PTR. Imagine how stupid it is, right? New expansion, hype, new dungeons. And people are playing on PTR.

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