Which classes would you like to see in a future expansion?

Which classes would you like to see in a future expansion?

Examples from WC3 that are missing or were partially merged into other classes:

  • Tinker (pocket factory, cluster rockets, mecha transformation)
  • Dark ranger (ranged weapon class with silence, drain life, mind control, black arrow. Thematically could include psychic scream)
  • Berserker (javelin class with berserk ability)
  • Witch doctor (various wards, healing wave, hex, voodoo - if the shadow hunter is a witch doctor)
  • Warden (chakram class with fan of knives, shadow strike, blink, summon avatar of vengeance)
  • Spellbreaker (sword/shield class with spell steal, control magic, feedback, spell immunity)

The Gasinator - Releases different types of gas as DOTS, some deadlier than others.
Can only be stopped with toilet paper or perfume.

Wait, this doesn’t look like Saints Row… my bad. Or you’re welcome

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I’ve heard they took out the fart emote as well on PTR, so your idea is very offensive :frowning:
REEEEEEEEEEEEEEEEEEE

You’re right. Changed it to the Gasinator.
They could paint the gas effects purple. Or fruit color.

I would love to see a bard class based on music, song and dance.

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I would like to see a Bard with a decent solo spec, all round group spec and a raid only support spec

Also, it is time we had a Necromancer

Both of these are technically already in the game

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Which is why they can’t really be new classes. Only tinker sounds like it could be a separate class. Others might be new specialization material, maybe.

I think that classes can be split off and the old ones could lose some abilities to make way for the new classes, which is what happened previously with DH and metamorphosis. I can see how some of them could work as specs though.

Dark ranger (Hunter, Forsaken-only)
Berserker (Warrior, Troll-only)
Witch Doctor (Shaman, Troll-only)
Warden (Rogue)
Spellbreaker (Warrior, Blood Elf-only)

A 4th rogue spec, Gunslinger. A ranged spec that deals damage using two handguns. One can dream…

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I’d like to see classes that are functional in every aspect of the game, without the need to add extra systems that do all the job for you.

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What do you mean?

I’ll give you an example I know pretty well : feral.

Their AoE and particularly burst AoE is inexistent.
Their Burst Single target is tied to convoke the spirits, and it can only be used when there is only a single mob, otherwise you might loose the burst single target to random (useless) spells thrown at other mobs.
They have less utility than other specs in the same class (no innervate, for example).
Without convoke the spirits, they’re trash.
etc.

Things like that can be said for pretty much all the classes, because they are inherently incomplete and need the additional “systems” (like covenant stuff, legendaries, etc) to feel playable.

mad scientist

or

engineer

a class which creates the stuff they use to deal dmg.

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Dark Ranger - mail or leather armor.
Tank, melee and ranged dps.
Basically, take elements from the reworked specs.
Rework blood DK.
Ditch the ghostly, purple theme that subtlety rogue has at the moment.
Rework survival and marksman hunter.

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