Which DPS specs bring raid utility?

Hey there,

please help me with this list. Which DPS specs bring unique utility to a raid?

What I mean by that is many classes are able to provide Heroism or a Combat Rez. So that’s not unique. But which DPS specs are desireable being brought to a raid based on a unique ability/buff they provide?

Havoc DHs - Chaos Brand
Warlocks - Healthstones & Demonic Gateway
Mages - Arcane Intellect (edited)
Hunters - ?
Retri Palas - Auras (are they seen as valueable raid utility?)
Death Knights - Grips & AMZ (value depends on the encounter I guess?)
Rogues - ? (Shroud in M+ but anything raid-relevant?)
WW Monks - Mystic Touch (edited)
Warrior - Battle Shout
Enh Shaman - Windfury Totem (group only)
SPriests - ? (Well they have PI but does that count as raid-utility?)
Druids - MotW
Evoker - ? (Bronze Blessing but is that considered to be meaningful raid utility?)

Evoker also has this rescue ability, but that is for both specs and must be skilled.
And its probably very hard to use in a raid.
DD Dracthyr can also get cleanse, if for some reason the healer are struggeling.

No harder than saving people with life grip, or trolling them.

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Trolling them is probably the hardest thing to do in a raid. But the satisfaction makes it oh, so worth it :slight_smile:

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Bl

5% physical buff

Dk is probably best/most valuable to have at least one

Devious priests can throw you to your death, grip you out of a big dps cast, all sorts of opportunities xD

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I don’t think BL/Hero should be called unique anymore nowadays.

Thank you for reminding me about Monks’ Mystic Touch. Totally forgot about that one. Will edit my initial post.

And to the ones saying Rescue, doesn’t it fall under the same category like Power Infusion? It’s a nice ability but it only targets one (other) player. Does that count as raid utility?

For mages i’d Say the intellect buff that is VERY usefull for healers Imo.
Hunter’s Pets can trigger trap (Example Xy’mox traps) Removing that stuff from the ground and making no one in the raid get it!

hunters and DK and shaman brings no buffs to raids …

The new poison that reduces enemy dmg dealt by 3%.

Intellect buff raidwide.

They are lacking I think, apart from pet hero (which is not available for MM as they are better without pets).

rogues is a must to have class in raids it gives hole raid stealth allowes them to skip mobs …

Mages - int buff
Hunters - upgraded sentinel owl

Shroud has some raid relevance in that it lets melee get closer to a boss before a pull. But, Atrophic Poison.

I think most raid leaders value having Devotion Aura, but to my knowledge rets don’t want to spend a point there. There’s Blessing of Protection, but it’s usually used to dispel bleeds and evokers can do that much more frequently.

I am sure any sane raid leader would unconditionally bring a rogue to skip 3 minutes of trash so that the rogue’s unsuitability for the next encounter can cost the raid 3 hours.

Mages have Arcane Intellect, Priests have Power Word: Fortitude.

Besides Bronze Blessing Evoker also have Time Spiral, but as it is on the last row I don’t know if they would take it regularly.

Edit: I just remembered Druids also have Stampeding Roar.

yes rogue is terrible class :rofl:

The new poison that reduces enemy dmg dealt by 3%.
Does the poison work on raid bosses? Found no secure info about that matter. Same goes DKs Insidious Chill

I waited for someone to mention this. But besides it being group only I fail to see its value outside PvP - if at all. I have yet to read about any Hunter thinking it’s good or worth taking.

While it’s fantastic tool in M+ I wouldn’t call it a raid buff. Also it gets ignored most of the time in raids, meaning the trash packs that could be skipped are done anyway.

Feel free to debate me.

Thatz cause ur doing it wrong.

Get the rogue to stealth to boss boot the rogue port in a better class.

Then use the rogue to travel to the next!

Think of it like a taxi, you dont bring the driver to the party.

Rallying cry also

DH brings darkness.
Warrior brings Rallying cry.
Evoker brings a 30% AoE magic damage DR.
Shamans bring wind rush totem.
Druids bring Stampeding roar.
Priests bring mass dispel as raid utility.
Hunters only bring Sentinel owl to my knowledge.

Not sure if you can count other abilities as utility, like dispel abilities and buff purges.

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