Why blind picking when you can see how they look already?
I would pick Pala too, if I didn’t bother looking at changes.
Ofc cause its in the worst state in my eyes i play arena since cata with a few breaks it all has it ups and downs i didnt like legendarys back Then.
But i rather have a leggy than Corruption.
I quitter mop but i heared it was the besz pvp expansion i came back in wod s1 made 2k quittet till s3 and Legion was good i liked it alot also s1 of bfa. Then it became worst
I healed as pala in legion qnd i enjoyed pala since then. Also played ret.
MoP was good but the second half of it. First half of MoP wasn’t good at all. It was full of well known bugs (by the player base) overtunned damage and healing and broken spells that made arena experience terrible. What people don’t remember Holinka was the one who twitted the most of fixes and then community chose him to become PvP dev and he basically fixed MoP. Yes it was his job.
He failed a bit with WoD but from his interviews it seems he wasn’t responsible for most of the changes.
He also did alot in sl so we can hope it will be good.
Rdruid is generally a safe bet I would say. Disc will be nerfed because it’ll be good in raids.
Personally I don’t have this issue cos one rogue spec is always fine to play although I don’t know which it will be since I think sub will be heavily damage nerfed and playing a CC bot is very boring for me. I wish they’d at least nerf necrolord and remove shadowy duel
People always tend to forget just how horrible the start of MoP was because S15 was (apparently, didn’t play) really good, but one season doesn’t make the whole expansion good. I’d rather have 4 decent fun seasons. =(
I think historically the first season is always a mess - whether the mess is good or bad is then debatable (probably entirely based on what class you play).
The first season of SL will also be a total mess.
I didnt play in mop was it this bad i just heard all the time Möp was best pvp addon
S14 and S15 were both extremely good. Imagine seasons where every spec is rank 1 viable. Where everyone has the same gear and the only factor for your rank is your skill while the game was extremely competitive and we had a lot of outplay potential. WoD PvP that was criticised so much back then for being scripted, zergy without any outplay potential looks like good PvP expansion from BFA perspective.
The good thing about MoP was that everyone had outplay potential. Every top player had few tricks that gave him edge over other players.
The sad part is tho bfa s1 was a good mess ofc it has oneshot ele but better then Corruption
i think hpals have a talent that will shield the target of beacon of faith when he is lower than 30% hp
so you just switch beacon on the lowest health ally
Yes - it’s back from WoD but still H Pala has huge issues healing without that fast Holy Light proc. He might work in some castercleaves though where they guard him from being CCed. Anyway everyone pots H Pala in the lowest tier at the moment.
Paladins have lot of good tools, but really unreliable sustain healing.
The shield has like 1 min ICD but it’s on the target, so you’re right you can shield all 3 teammates (theoretically). If the shield is strong enough, it might incentive to train one target and not switch much.
I’m afraid that even with this, Glimmer and Holy Shock legendary, it won’t be enough, as those are either gonna be fixed or simply not strong enough from get-go. You can’t heal just by using Holy Shock. Not even now with ineffable (although you come very close). And in SL without IT your Holy Shock is longer cooldown, your Flash of Light continues to be garbage and your Holy Light is very Long cast time (2 sec up from 0.9 sec with Light Infusion). Two strong PvP talents made Holy Light insane and now Holy Light is unreliably long. (So basically indirect nerf to those PvP talents, that were really strong)
Even wings are very long cooldown now (2 min, no longer vision of perfection). And Holy Avenger is reworked and no longer 1min 30 sec CD.
Maybe they will even go haste now, so you have Holy Shock more often… because that’d make your Word of Glory more often, that’s like the only hope I can see and nobody really talks about, but just by nature of nobody realizing it, I have doubts that it won’t be enough.
What I’d like to see is Eternal Flame - or whatever it was called - reworked version of Word of Glory that put a small hot or old mastery that created small absorb on your target. Not only H pala has long casts but he is the most CC vulnerable and has no hot or absorb besides that 1 min. CD shield. Unless they overtune his instant heals he won’t be viable and even they do it I don’t think it’s the right way to fix it.
Exactly that. I feel like that’s major downside. Basically not only you’re gonna spend time CCed but also while CCed you heal for nothing.
Compared to Rdruid who has one of the best CC avoidances and heals while CCed.
Exactly that as well.
The mastery is also very sad, that it’s the most useless (useleast) mastery in PvP ever. It should at least work off a beacon target as well as Paladin.
And if you look at that 30% hp absorb every minute it means that people will just train one target to the ground against Pala. Making it extremely dull and boring. This shield looks cool on paper but makes game not fun.
That’s actually not bad I like that with different healers you play differently. And some incentives switching while others staying on one target. You could also cover that downside while building your team comp (theoretically). So if you play something self-reliant paired with something ‘weaker’ you’d prefer to pick healer that doesn’t like switching targets.
I think if they reverted infusion of light, it’d be fine. But they’re not gonna. And honestly even if Holy Shock was buffed over the top, I’m not sure if it’s enough. Sure you could LoH with one Holy Shock, but you have nothing to do after for like 10 seconds (which is basically free CC on yourself). Better solution would be to lower Holy Shock CD maybe… however I feel like Hpal will simply stay bad, we’ve seen that with Rsham who worked only because of broken trait but his healing output was garbage post-Riptide spam nerf.
I think it will be something that has a lot of CC, snares like Shatter, MLP, Shadowplay, maybe RMPala because it rather needs CDs instead of raw healing. Aura Mastery with Concentration Aura can secure you some CC. Eventually a meelecleave that is sustainable but after they nerfed DH leech I don’t see such.
damn i wanted to play pala at sl 
but wasn’t pala bad at the beginning of bfa ? then they fixed one or two things and got the spec rolling (they stole my rogues& mages lmao)
i dont remember a time where pala was left bottom tier, maybe i’m wrong