In RPG games, there are a lot of " stats " that serve to signify a character trait and usually the classes are centered about some of them while the player gets to build around the stats they liked the most.
Stats like Strength, Dexterity, Spirit, Agility, CDR, Crit damage etc etc etc.
So my question to you guys is which RPG stats do you like the most?
Personally I love :-
1- Health regen
I think it’s a very important part of a character and I always try and make a health regen build after finishing RPG games if the game allows it! I also really wish Health regen was enabled in combat in WoW!
2- Haste
or more specifically Action Speed overall! I love my games fast paced, I feel like haste is directly linked with skill, in games like CodeVein I’m atm running with a super low damage/health build ( bosses sometimes one shot me ! :< ) but ultra fast characters, it feels rewarding
3- Infinite scaling
I really adore stuff that scale infinitely, Heroes in HotS with infinite quests are my favorite! I love it when I can break limits of a stat, usually games limit stats to 999 or something and I find it lame :< let me do that 91891519819 strength build!!
I like mobility/speed, so some stat that gives movement and/or attack speed, and crit aswell, there is something satisfying about seeing a big chunk of the enemy’s health dissappear out of nowhere.
It does depend on what char I create, but I usually build my character stats like dexterity and defence.
I like to play semi-squishy chars, so in the beginning I always focus on them to be able to evade and block any attack.
It usually turns where I end up focussing on stats like energy and wisdom and strengh/critical hit if I completely forgot to spend some points in those
Since i play tanks mostly, i love HP ( the more i have more im happy, diesnt mind if its usles, i want it) also hp regen.
And probably best but not in wow, dmg reflect, its so good in some games i love it